Emulation [RELEASE] Cemu - Wii U emulator

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mcdgray129

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Public release is still crashing for me in Xenoblade :-(. It works perfect in 1.4.4 and i really wanted to try it in 1.5.5. I thought Exzap would of been able to fix the issue for the public release :-( /
 

Slashㅤ

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I made Game Profiles for Splatoon, should work with all regions. Make sure to place it into the gameProfiles folder.
 

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cheungpakwan

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nice update.........
mario kart 8 (updated to v.41) now loads only 1 minute (before 3 minutes)

but... mario kart 8 v.1 (not updated) now loads 1 minutes also...
(befor its only 35 seconds to load before 1st race in grandprix)
 

Again

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Cemu v1.5.5 Is not saving the "Enable VSync" option. It has to be enabled everytime the emulator is opened, hopefully this issue can be sorted out. This is on the public version of Cemu BTW, not sure if the patreon version had the issue. The previous version Cemu v1.5.4 didn't have this issue.

Keep up the good work on this emu.
well this should be a problem uniquely yours because I am using the public version and it's not happening here with me my friend
 

SimonBestia

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After updating to 1.5.5, Mario Kart 8 crashes after loading screen. :(
Here's the crashlog:
Crashlog for CEMU 1.5.5c
Date: 16-08-2016 08:40:58

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) igdusc64.dll
0x0000000000000000 (+0x0000000000000000) igdusc64.dll
0x00007ffce603a930 (+0x00007ffce603a930) igdusc64.dll RtlInitializeCriticalSection
0x00007ffce6018250 (+0x00007ffce6018250) igdusc64.dll RtlImageNtHeaderEx
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce6078a00 (+0x00007ffce6078a00) igdusc64.dll KiUserExceptionDispatcher
0x00007ffce3878350 (+0x00007ffce3878350) igdusc64.dll BaseThreadInitThunk
0x00007ffce6035e70 (+0x00007ffce6035e70) igdusc64.dll RtlUserThreadStart
Exception 0xc0000005 at 0x7ffcddfa2be1(+0x482be1) in module igdusc64.dll
cemu.exe at 0x7ff6c5510000

-----------------------------------------
Game info
-----------------------------------------
Game: MARIO KART 8 [EU]
TitleId: 500001010ed00
RPXHash: 85887bc1

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 016774b8 IP 00e08470 LR a04b4d01 READY Aff 010 Pri 80 Name NULL
1f023ec8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
1f048c30 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
1f0514c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
1f11e9c8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 001 Pri 88 Name CourseDecomp
1f1050f8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 88 Name BackgroundLoad
2f177c28 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 81 Name SaveDataManager
381d2348 Ent 01a14730 IP 019f9600 LR 00969f01 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
38ea6648 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 79 Name Network::Send
3803eee0 Ent 0174cd6c IP 0174c3bc LR bcc37401 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread
37f62c10 Ent 0174cd6c IP 0140a14c LR 4ca14001 WAITING Aff 010 Pri 89 Name NetworkTaskThread
39061160 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread
1003d5a0 Ent 01a8fe88 IP 01a90014 LR 1400a901 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3ac56ae8 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 79 Name UIMoviePlayerThread
3adcbe18 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 88 Name UILoadThread
3bafcce0 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
3bbebc38 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIScalableFont
3add0528 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
1f02a520 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 100 Pri 78 Name AudioTaskProxyThread
38e9d028 Ent 0174cd6c IP 0174c584 LR 84c57401 SUSPENDED Aff 010 Pri 80 Name AocSyncThread
120afcb8 Ent 01cbd92c IP 01cbe154 LR 54e1cb01 SUSPENDED Aff 010 Pri 80 Name MV#1 AwesomePlayer Looper
139ddb78 Ent 01cbd92c IP 01cbe26c LR 6ce2cb01 SUSPENDED Aff 010 Pri 80 Name MV#2 NuCachedSource2

EDIT: Nevermind, I was using my Intel GPU.
 
Last edited by SimonBestia,

JanetMerai

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Fatal Frame 5 appears to crash if you upgrade to the latest NVIDIA driver, which I did yesterday.
I figured someone should know.

Before upgrading, Fatal Frame 5 worked albeit heavily glitched and visually unplayable in-game.

I used the Japanese version, so I am not sure if this applies to English and European localizations.

Edit - Important!
With some random input configurations, Fatal Frame 5 crashed every-time I had it on 'Pro Controller.'
 
Last edited by JanetMerai,

emmauss

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i tried playing splatoon but it always crash when it gets to the splash screen. here is the log.

Code:
Crashlog for CEMU 1.5.5c
Date: 16-08-2016 10:44:11

-----------------------------------------
   Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x1557eafbe37
cemu.exe at 0x7ff6251a0000

-----------------------------------------
   Game info
-----------------------------------------
Game: Splatoon [EU]
TitleId: 5000010176a00
RPXHash: 8d354cea

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x01c4ef00 LR 0x01c40480 Thread 0x50e24160

-----------------------------------------
   PPC threads
-----------------------------------------
50e24160 Ent 01c6bca4 IP 018c0718 LR 18078c01 RUNNING   Aff 010 Pri 80 Name NULL
4c918430 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
106b6348 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
106babe0 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
106c44c8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name InitInRootTask
11d92610 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 82 Name UpdateScalableFont
123278d0 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 83 Name SaveDataMgr
1003c620 Ent 01c4ed74 IP 01c4ef00 LR 00efc401 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
1b851a98 Ent 01c0c06c IP 01b6d434 LR 34d4b601 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
134728d8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 83 Name Miiverse
13fd07e8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name Boss
14f671e8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 83 Name Nfp
1b734ce8 Ent 01837ae4 IP 01a736d8 LR d836a701 WAITING   Aff 001 Pri 79 Name enl::TaskThread
1c235618 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name LoadInCalc
1c2e1d60 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 010 Pri 81 Name CreateModelResource
1c380500 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 81 Name MiiverseGetBodyMemo

Any one playing splatoon, what setting do you use?
 

JanetMerai

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I got into Splatoon just fine, even in-game.
The Japanese version is what I used, so I am not sure how different the localizations are.

The settings I used were what everyone would use and recommended.
 

ned

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i tried playing splatoon but it always crash when it gets to the splash screen. here is the log.

Code:
Crashlog for CEMU 1.5.5c
Date: 16-08-2016 10:44:11

-----------------------------------------
   Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x1557eafbe37
cemu.exe at 0x7ff6251a0000

-----------------------------------------
   Game info
-----------------------------------------
Game: Splatoon [EU]
TitleId: 5000010176a00
RPXHash: 8d354cea

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x01c4ef00 LR 0x01c40480 Thread 0x50e24160

-----------------------------------------
   PPC threads
-----------------------------------------
50e24160 Ent 01c6bca4 IP 018c0718 LR 18078c01 RUNNING   Aff 010 Pri 80 Name NULL
4c918430 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
106b6348 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
106babe0 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
106c44c8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name InitInRootTask
11d92610 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 82 Name UpdateScalableFont
123278d0 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 83 Name SaveDataMgr
1003c620 Ent 01c4ed74 IP 01c4ef00 LR 00efc401 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
1b851a98 Ent 01c0c06c IP 01b6d434 LR 34d4b601 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
134728d8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 83 Name Miiverse
13fd07e8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name Boss
14f671e8 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 83 Name Nfp
1b734ce8 Ent 01837ae4 IP 01a736d8 LR d836a701 WAITING   Aff 001 Pri 79 Name enl::TaskThread
1c235618 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 001 Pri 81 Name LoadInCalc
1c2e1d60 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 010 Pri 81 Name CreateModelResource
1c380500 Ent 01837ae4 IP 018372e8 LR e8728301 SUSPENDED Aff 100 Pri 81 Name MiiverseGetBodyMemo

Any one playing splatoon, what setting do you use?

This happened to me too, but after a few runs it started working, not sure what causes it
try making sure the pad is connected and fully configured for all the buttons.
I have noticed on games where it does crash, it produces a crashlog in both the cemu folder and game folder instead of just the cemu folder, if a crashlog doesn't already exist in the cemu folder.
 
Last edited by ned,

Joe007

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BAYONETTA 2 crash log crashes during loading


Crashlog for CEMU 1.5.5c
Date: 16-08-2016 17:47:05

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ffe19bf5cf0 (+0x00007ffe19bf5cf0) Cemu.exe RtlRestoreContext
0x00007ffe19bf3860 (+0x00007ffe19bf3860) Cemu.exe RtlRaiseException
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe177613b0 (+0x00007ffe177613b0) Cemu.exe BaseThreadInitThunk
0x00007ffe19bb5430 (+0x00007ffe19bb5430) Cemu.exe RtlUserThreadStart
Exception 0x80000003 at 0x7ff61aaa78cc(+0x278cc) in module Cemu.exe
cemu.exe at 0x7ff61aa80000

-----------------------------------------
Game info
-----------------------------------------
Game: BAYONETTA 2 [US]
TitleId: 5000010172600
RPXHash: b8611392

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 024760f4 IP 00e022b0 LR c0f4ce01 READY Aff 010 Pri 80 Name NULL
10067610 Ent 01cf0990 IP 00e0b030 LR 8c614402 READY Aff 010 Pri 80 Name MainLoop
1029f4a0 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 76 Name NULL
102bfde8 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 84 Name NULL
1029a8e0 Ent 0268a49c IP 026e0910 LR d8056e02 RUNNING Aff 001 Pri 88 Name NULL
10295ce8 Ent 0268a49c IP 0268a720 LR 20a76802 READY Aff 010 Pri 72 Name NULL
472bdb10 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 001 Pri 80 Name MainJob1
472be1d0 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 010 Pri 80 Name MainJob2
472be890 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 100 Pri 80 Name MainUpdate
472bef50 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 001 Pri 80 Name MainSound
11d916a8 Ent 025e044c IP 025e048c LR 8c045e02 SUSPENDED Aff 010 Pri 72 Name AK::IOThread
1028b4b0 Ent 02599250 IP 025992b0 LR b0925902 SUSPENDED Aff 001 Pri 72 Name AK::EventManager
1028a9e0 Ent 0253a4e8 IP 0253a52c LR 2ca55302 SUSPENDED Aff 001 Pri 80 Name AK::BankManager
1de23b50 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 80 Name NULL
472bfcd0 Ent 022e7890 IP 02164780 LR 80471602 SUSPENDED Aff 100 Pri 82 Name SaveSystem::SaveThread
472c0390 Ent 022e7890 IP 01ab4a78 LR 784aab01 WAITING Aff 001 Pri 95 Name NwServerCafe::ConnectThread
472c0a50 Ent 022e7890 IP 01aab0fc LR fcb0aa01 WAITING Aff 001 Pri 80 Name FriendManager::FpThread
472c1110 Ent 022e7890 IP 02152748 LR 48271502 WAITING Aff 100 Pri 95 Name NwSystem::NetworkThread
472c17d0 Ent 022e7890 IP 022e7b70 LR 707b2e02 SUSPENDED Aff 001 Pri 80 Name HitScrJob1
472c1e90 Ent 022e7890 IP 022e7b70 LR 707b2e02 SUSPENDED Aff 010 Pri 80 Name HitScrJob2





BAYONETTA 2 crash log crashes during loading
 
Last edited by Joe007,
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McSwingles

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BAYONETTA 2 crash log crashes during loading


Crashlog for CEMU 1.5.5c
Date: 16-08-2016 17:47:05

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ffe19bf5cf0 (+0x00007ffe19bf5cf0) Cemu.exe RtlRestoreContext
0x00007ffe19bf3860 (+0x00007ffe19bf3860) Cemu.exe RtlRaiseException
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe19c32cd0 (+0x00007ffe19c32cd0) Cemu.exe KiUserExceptionDispatcher
0x00007ffe177613b0 (+0x00007ffe177613b0) Cemu.exe BaseThreadInitThunk
0x00007ffe19bb5430 (+0x00007ffe19bb5430) Cemu.exe RtlUserThreadStart
Exception 0x80000003 at 0x7ff61aaa78cc(+0x278cc) in module Cemu.exe
cemu.exe at 0x7ff61aa80000

-----------------------------------------
Game info
-----------------------------------------
Game: BAYONETTA 2 [US]
TitleId: 5000010172600
RPXHash: b8611392

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 024760f4 IP 00e022b0 LR c0f4ce01 READY Aff 010 Pri 80 Name NULL
10067610 Ent 01cf0990 IP 00e0b030 LR 8c614402 READY Aff 010 Pri 80 Name MainLoop
1029f4a0 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 76 Name NULL
102bfde8 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 84 Name NULL
1029a8e0 Ent 0268a49c IP 026e0910 LR d8056e02 RUNNING Aff 001 Pri 88 Name NULL
10295ce8 Ent 0268a49c IP 0268a720 LR 20a76802 READY Aff 010 Pri 72 Name NULL
472bdb10 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 001 Pri 80 Name MainJob1
472be1d0 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 010 Pri 80 Name MainJob2
472be890 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 100 Pri 80 Name MainUpdate
472bef50 Ent 022e7890 IP 022e7ba8 LR a87b2e02 SUSPENDED Aff 001 Pri 80 Name MainSound
11d916a8 Ent 025e044c IP 025e048c LR 8c045e02 SUSPENDED Aff 010 Pri 72 Name AK::IOThread
1028b4b0 Ent 02599250 IP 025992b0 LR b0925902 SUSPENDED Aff 001 Pri 72 Name AK::EventManager
1028a9e0 Ent 0253a4e8 IP 0253a52c LR 2ca55302 SUSPENDED Aff 001 Pri 80 Name AK::BankManager
1de23b50 Ent 0268a49c IP 0268a43c LR 3ca46802 SUSPENDED Aff 001 Pri 80 Name NULL
472bfcd0 Ent 022e7890 IP 02164780 LR 80471602 SUSPENDED Aff 100 Pri 82 Name SaveSystem::SaveThread
472c0390 Ent 022e7890 IP 01ab4a78 LR 784aab01 WAITING Aff 001 Pri 95 Name NwServerCafe::ConnectThread
472c0a50 Ent 022e7890 IP 01aab0fc LR fcb0aa01 WAITING Aff 001 Pri 80 Name FriendManager::FpThread
472c1110 Ent 022e7890 IP 02152748 LR 48271502 WAITING Aff 100 Pri 95 Name NwSystem::NetworkThread
472c17d0 Ent 022e7890 IP 022e7b70 LR 707b2e02 SUSPENDED Aff 001 Pri 80 Name HitScrJob1
472c1e90 Ent 022e7890 IP 022e7b70 LR 707b2e02 SUSPENDED Aff 010 Pri 80 Name HitScrJob2





BAYONETTA 2 crash log crashes during loading


nvrmind, you're right. i didn't wait long enough during a quick test xD
 
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