Emulation [RELEASE] Cemu - Wii U emulator

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mckay1717

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Is there any way to play over the internet with firends yet? Any other programs that could emulate the internet connection to a local connection or something?
 

Darkemaste

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The pickups still graphically glitch, they only look normal when the camera is closer like in that stage. Some stages still perform poorly, also run into random slow down for stages that are fine otherwise. Most of the game plays fine by now.
Oh, I had thought the banana glitch was fixed for Nvidia in 1.6.2 after watching your video.
Is Donkey Kong Tropical Freeze now 100% glitchless and able to be played through to the end? Ah, the intro is still not playing, right?
Aside from cutscenes it only seems to be missing is proper 2player/2nd input support on my end. (see previous post)
What means AMD Edition (AMD GPU)?
Videocard or processor AMD/Radeon?
Mostly the GPU part, though I do also use an AMD CPU and my specs are in the description of each of my videos and in my signature.
 

jonaand

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and for UNLOCK last line of character
the character in orange, is not possible?


zuiaz7.png
 

Nosferatu56

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Cemu is now broken on newer(?) AMD cards? I have a RX480, and 1.6.1 causes driver crash.... (1.6.0 works fine)

edit: oh and BTW idk how Cemu does Opengl, but in 1.6.0 in Super Mario Maker at some effect it has the same bug as rpcs3 has with Vulkan. (https://github.com/RPCS3/rpcs3/issues/2129 look at the pic, in Super Mario Maker the same artifact comes up at certain effects, for example if you hit together 2 koopa troopers (the turtles) )

edit2: you can also observe the graphical issue when picking up coins, also both is on the "Wii theme" (since they have this specific effect that is broken like that)

edit3: it would be nice to find a free program to reproduce this issue, since even if it gets reported to AMD, they can't test emulators... :(
 
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reznoire

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There's a new update on the patreon page... anyone know what it's about?
It's about how Patreon's system charges you as soon as you become a supporter, but also at the beginning of every month.

thank you CEMU TEAM. :)

Patreon update

1.6.2 releases October 29 for Patrons
'Streamout' improved (Wii U GPU feature), going from software emulated to GPU accelerated. Games that have a speed boost when using Disable Streamout because it was inefficient should be faster normally now (XCX, Smash, DKC, etc). Fixes some bugs as a result, XCX grass now working http://i.imgur.com/3GoFBuY.png

Better Amiibo support
Maybe better compatibility/audio

More talk about the future. Chance that "MSAA/Antialiasing, Tesselation, Conditional Render Queries" get implemented this year.

ugh terrible post
 
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Darkemaste

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Even more Cemu 1.6.2 [AMD Edition] videos, with a few old favorites and a few new surprises[!]-

Batman: Arkham City Armored Edition -


Tekken Tag Tournament 2 Wii U Edition -


Super Mario Maker -


Star Fox Guard -


Tokyo Mirage Sessions #FE -


Phineas and Ferb Quest for Cool Stuff -


The Binding of Isaac: Rebirth -


Mutant Mudds Super Challenge -


DuckTales Remastered -


Pacman Ghostly Adventures 2 -


My previous 1.6.2 videos can be found here -
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-839#post-6789755

Edit-
Playlist for all my recent Cemu videos [here].
 
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Darkemaste

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Cemu is now broken on newer(?) AMD cards? I have a RX480, and 1.6.1 causes driver crash.... (1.6.0 works fine)

edit: oh and BTW idk how Cemu does Opengl, but in 1.6.0 in Super Mario Maker at some effect it has the same bug as rpcs3 has with Vulkan. (https://github.com/RPCS3/rpcs3/issues/2129 look at the pic, in Super Mario Maker the same artifact comes up at certain effects, for example if you hit together 2 koopa troopers (the turtles) )

edit2: you can also observe the graphical issue when picking up coins, also both is on the "Wii theme" (since they have this specific effect that is broken like that)

edit3: it would be nice to find a free program to reproduce this issue, since even if it gets reported to AMD, they can't test emulators... :(
Made this just for you -


It's not an issue with AMD or Opengl/V on AMD in general, if anything it seems to be a past bug specifically for the 480 (assuming it's not an OC/driver/display port issue) as 2 other 480 owners have noted artifacting as well. (it may be specific to HDMI)
The only thing I see in common with what you described and the Project Diva pic you posted is that both were on a 480.

When was the last time you used DDU? (Display Driver Uninstaller)

If possible try using a different display port (DVI/VGA/DP/etc.) on your 480 and and look into undervolting it if you haven't already done so.
 
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Nosferatu56

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Made this just for you -


It's not an issue with AMD or Opengl/V on AMD in general, if anything it seems to be a past bug specifically for the 480 (assuming it's not an OC/driver/display port issue) as 2 other 480 owners have noted artifacting as well. (it may be specific to HDMI)
The only thing I see in common with what you described and the Project Diva pic you posted is that both were on a 480.

When was the last time you used DDU? (Display Driver Uninstaller)

If possible try using a different display port (DVI/VGA/DP/etc.) on your 480 and and look into undervolting it if you haven't already done so.



I always use DDU, and yes this is an issue with new AMD cards (GCN3 and 4), the same issue happens in other emulators, for example in RPCS3 with Vulkan and in PCSX2 with ogl too. (and the RPCS3 issue is confirmed to only affect GCN3+ cards, and what are the chances for everyone with new cards got a defective card? lol)

I can't use another display port (and wouldn't matter since this issue only happens in emulators!), and i don't need to undervolt since i have a custom RX480 (Sapphire Nitro+) which doesn't need undervolting since Sapphire and literally every other manufacturer fixed the cards powerissue.

Also btw that project diva issue on rpcs3 happens on every newer AMD card (GCN3 and 4) (happens on 300 series and Fury (GCN3), and on 400 series), so ofc it works fine on your card since its only GCN2.

It would be nice if someone else could test with a GCN3 (fury, fury X, Nano, Pro duo) or with a GCN4 (every RX 400 series) card.

TL;DR: Some specific thing is broken in emulators on OGL\Vulkan on GCN3 and GCN4 cards. (and real PC games doesn't use them or use them in a different way, since this issue never happens on any other game\program, so its not a card fault, its more a driver issue)

edit: oh and i forgot to mention the driver crash :D that is a GCN3+ issue too (and that can happen on rpcs3 too in DX12 and Vulkan only) (and also as i said my card works fine in everything else other than these 3 emulators, can handle benchmarks, every new AAA game like DOOM, and anything) so its a driver issue but didn't find a way yet to reproduce it without any thirdparty stuff (because AMD can't accept an issue if they can't reproduce it with free stuff)
 
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Darkemaste

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I always use DDU, and yes this is an issue with new AMD cards (GCN3 and 4), the same issue happens in other emulators, for example in RPCS3 with Vulkan and in PCSX2 with ogl too. (and the RPCS3 issue is confirmed to only affect GCN3+ cards, and what are the chances for everyone with new cards got a defective card? lol)

I can't use another display port (and wouldn't matter since this issue only happens in emulators!), and i don't need to undervolt since i have a custom RX480 (Sapphire Nitro+) which doesn't need undervolting since Sapphire and literally every other manufacturer fixed the cards powerissue.

Also btw that project diva issue on rpcs3 happens on every newer AMD card (GCN3 and 4) (happens on 300 series and Fury (GCN3), and on 400 series), so ofc it works fine on your card since its only GCN2.

It would be nice if someone else could test with a GCN3 (fury, fury X, Nano, Pro duo) or with a GCN4 (every RX 400 series) card.

TL;DR: Some specific thing is broken in emulators on OGL\Vulkan on GCN3 and GCN4 cards. (and real PC games doesn't use them or use them in a different way, since this issue never happens on any other game\program, so its not a card fault, its more a driver issue)

edit: oh and i forgot to mention the driver crash :D that is a GCN3+ issue too (and that can happen on rpcs3 too in DX12 and Vulkan only) (and also as i said my card works fine in everything else other than these 3 emulators, can handle benchmarks, every new AAA game like DOOM, and anything) so its a driver issue but didn't find a way yet to reproduce it without any thirdparty stuff (because AMD can't accept an issue if they can't reproduce it with free stuff)
I still consider 390 a "newer card" since it still launched last year/in 2015, IIRC others have mentioned artifacting on 480s on r/amd too thought I thought there was a hotfix for this specific issue a while back.
I had also suggested undervolting since it was beneficial to do it anyway from what I've seen on r/amd, not because of the short-lived power draw issue.

Also wasn't sure if the rpcs3 issue was confirmed or not for the 390/300 series, so I ended up using rpcs3 for the first time last night and made these-
e4Rr8mH.png


ovyxai0.png

We also have a handful of submissions from 380 owners (and a few 470s) on the compatibility spreadsheet (sig) and none have noted heavy artifacting specifically in Cemu thus far.
You may want to look into what other 380/380x owners are reporting using RPCS3 tbh.
 
Last edited by Darkemaste,

Nosferatu56

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I still consider 390 a "newer card" since it still launched last year/in 2015, IIRC others have mentioned artifacting on 480s on r/amd too thought I thought there was a hotfix for this specific issue a while back.
I had also suggested undervolting since it was beneficial to do it anyway from what I've seen on r/amd, not because of the short-lived power draw issue.

Also wasn't sure if the rpcs3 issue was confirmed or not for the 390/300 series, so I ended up using rpcs3 for the first time last night and made these-
e4Rr8mH.png


ovyxai0.png

We also have a handful of submissions from 380 owners (and a few 470s) on the compatibility spreadsheet (sig) and none have noted heavy artifacting specifically in Cemu thus far.
You may want to look into what other 380/380x owners are reporting using RPCS3 tbh.


390 is a GCN 2 card since its a renamed R9 290..... (hence thats why rpcs3 and cemu works fine for you)

https://en.wikipedia.org/wiki/Graph...2C_R9_285.2C_R9_380.2F380X_and_Fury.2FNano.29

Also in Cemu its not heavy artifacting, it just artifacting when picking up coins (the effect that shows when picking up coins), and theres a small line in the top left corner in certain backgrounds while in editor. (and yes rpcs3 issues are already confirmed, has issue on 380 (3rd gen GCN), Fury (3rd Gen GCN), and RX480 (4th Gen GCN))


Also on Cemu its a bit worse, artifacting would be ok, but for example 1.6.1 just simply crashes driver when i would reach main menu in Super Mario Maker (when you can select Create or Play, it crashes driver before showing that)

dsnJeBt.jpg

r3KwYch.png
 
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ned

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Create a virtual ramdisk and copy your cemu folder to it, this will make it read / write the shadercache from your faster ram rather slower hdd, if you've enough ram copy the current game you want to run game to it also but that's only really useful for rpx and wux, I doubt many people have supercomputers servers with 32gb+ ram. Maybe exzap will add a read / write shadercache option from ram rather than slower hdd in the future.
 
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