Emulation [RELEASE] Cemu - Wii U emulator

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FloatingFatMan

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I'm hoping Cemu 1.6.3 or 1.7.0 will have a speed up or something for the low end users and yes, I'm talking about low end and Intel GPUs

Intel GPU's are sub par in every way imaginable. There's no way something that's far weaker than the WiiU's GPU is going to be able to handle full speed WiiU gaming... Ever.
 

IIYAMA

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Intel GPU's are sub par in every way imaginable. There's no way something that's far weaker than the WiiU's GPU is going to be able to handle full speed WiiU gaming... Ever.
Depending on what Intel GPU you're talking about . According to benchmark (notebookcheck.net - geekbench) Intel HD 4600 is on par with Nvidia Tegra X1 which is known to be as powerful as PS3
Wii U GPU is much weaker than PS3 GPU .
Keep in mind that Wii U GPU has only 12.8GB/sec memory bandwidth . Intel HD 4600 has exactly the same memory bandwidth as PS3 GPU : 25.6GB/sec
Technically , Intel HD 4600 is 2x better than Wii U GPU but...Unfortunately , emulator tends to require much more power than the original hardware
The Wii and PS2 are incredibly weak however some games even drive a modern hardware to nuts
The other issue is driver and this is what killing Intel GPU for years . Intel is really really bad at making graphic driver . It sucks so much that some games not even run . At this point , I completely agree with you , I don't think they're going to change anytime soon
 
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Andrea22

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Depending on what Intel GPU you're talking about . According to benchmark (notebookcheck.net - geekbench) Intel HD 4600 is on par with Nvidia Tegra X1 which is known to be as powerful as PS3
Wii U GPU is much weaker than PS3 GPU .
Keep in mind that Wii U GPU has only 12.8GB/sec memory bandwidth . Intel HD 4600 has exactly the same memory bandwidth as PS3 GPU : 25.6GB/sec
Technically , Intel HD 4600 is 2x better than Wii U GPU but...Unfortunately , emulator tends to require much more power than the original hardware
The Wii and PS2 are incredibly weak however some games even drive a modern hardware to nuts
The other issue is driver and this is what killing Intel GPU for years . Intel is really really bad at making graphic driver . It sucks so much that some games not even run . At this point , I completely agree with you , I don't think they're going to change anytime soon
Intel GPUs are the scum of all GPUs.
 

IIYAMA

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Memory bandwidth isn't the only thing determining how powerful a GPU is. In fact, it's not even the primary thing.
The lack of memory bandwidth explains why most games still stuck at 720p 30FPS
r44q6bo2ww3rwte6g.jpg
but scratch that, I'm steering off topic now. As long as people can play game , no one care much about resolution, I guess
 
Last edited by IIYAMA,

EdwardElric

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Depending on what Intel GPU you're talking about . According to benchmark (notebookcheck.net - geekbench) Intel HD 4600 is on par with Nvidia Tegra X1 which is known to be as powerful as PS3
Wii U GPU is much weaker than PS3 GPU .
Keep in mind that Wii U GPU has only 12.8GB/sec memory bandwidth . Intel HD 4600 has exactly the same memory bandwidth as PS3 GPU : 25.6GB/sec
Technically , Intel HD 4600 is 2x better than Wii U GPU but...Unfortunately , emulator tends to require much more power than the original hardware
The Wii and PS2 are incredibly weak however some games even drive a modern hardware to nuts
The other issue is driver and this is what killing Intel GPU for years . Intel is really really bad at making graphic driver . It sucks so much that some games not even run . At this point , I completely agree with you , I don't think they're going to change anytime soon
Intel HD 4600 is the exact graphics card I have
 

CzeroXCI

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Hello,

When I try to launch a game with CEMU it crash and saying "CEMU has stopped working". With New Super Mario Bros. U i found a fix who work, but that's not working with SUPER MARIO 3D WORLD, Donkey Kong Tropical Freeze. Wind Waker HD work, create a save and then make the same problem. I had the title keys of the games on the good file.

I have a GTX 970 + i5 4590, anyone that can help me ? Thanks !
 
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ned

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Hello,

When I try to launch a game with CEMU it crash and saying "CEMU has stopped working". With New Super Mario Bros. U i found a fix who work, but that's not working with SUPER MARIO 3D WORLD, Donkey Kong Tropical Freeze and Wind Waker HD work, create a save and then make the same problem. I had the title keys of the games on the good file.

I have a GTX 970 + i5 4590, anyone that can help me ? Thanks !

Enable file access logging it should give you a failed message for every file it can't find.
1.6.0 onwards broke a few games though including captain toad treasure tracker, for broken games try with 1.5.6b instead.
 
Last edited by ned,

CzeroXCI

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Enable file access logging it should give you a failed message for every file it can't find.
1.6.0 onwards broke a few games though including captain toad treasure tracker, for broken games try with 1.5.6b instead.

Ok, I neabled file access but... nothing change, it not give me message.

The crashlog for DKC Tropical Freeze

Crashlog for CEMU 1.6.1
Date: 04-11-2016 17:02:09

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ff90bfea930 (+0x00007ff90bfea930) Cemu.exe RtlInitializeCriticalSection
0x00007ff90bfc8250 (+0x00007ff90bfc8250) Cemu.exe RtlImageNtHeaderEx
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90b178350 (+0x00007ff90b178350) Cemu.exe BaseThreadInitThunk
0x00007ff90bfe5e70 (+0x00007ff90bfe5e70) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff6604f8de3(+0x98de3) in module Cemu.exe
cemu.exe at 0x7ff660460000

-----------------------------------------
Game info
-----------------------------------------
Not available

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x01412000 LR 0x014148ec Thread 0x50e24160

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 01eea934 IP 0100f088 LR e4670101 RUNNING Aff 010 Pri 80 Name NULL
50920010 Ent 00000000 IP 01328704 LR 04873201 SUSPENDED Aff 100 Pri 64 Name Loading Thread
4abdf900 Ent 01001274 IP 012a19b8 LR b8192a01 WAITING Aff 100 Pri 80 Name CNetworkTaskDispatcher
50b20d10 Ent 00000000 IP 013d1a1c LR 1c1a3d01 READY Aff 001 Pri 64 Name Graphics Thread

Crashlog for SM3DW

Crashlog for CEMU 1.6.1
Date: 04-11-2016 17:06:10

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ff90bfea930 (+0x00007ff90bfea930) Cemu.exe RtlInitializeCriticalSection
0x00007ff90bfc8250 (+0x00007ff90bfc8250) Cemu.exe RtlImageNtHeaderEx
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90b178350 (+0x00007ff90b178350) Cemu.exe BaseThreadInitThunk
0x00007ff90bfe5e70 (+0x00007ff90bfe5e70) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff6604f8de3(+0x98de3) in module Cemu.exe
cemu.exe at 0x7ff660460000

-----------------------------------------
Game info
-----------------------------------------
Not available

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x01508024 LR 0x01507eec Thread 0x50e24160

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 016afba0 IP 0137a42c LR 10a53701 RUNNING Aff 010 Pri 80 Name NULL
1818a3b8 Ent 01386168 IP 01385a30 LR 305a3801 SUSPENDED Aff 010 Pri 81 Name ƒtƒ@ƒCƒ‹ƒ[ƒhƒXƒŒƒbƒh
185c7100 Ent 01386168 IP 01385a30 LR 305a3801 SUSPENDED Aff 001 Pri 82 Name DecompThread
2a200530 Ent 01386168 IP 01385a30 LR 305a3801 SUSPENDED Aff 010 Pri 84 Name ƒZ[ƒuƒf[ƒ^ƒXƒŒƒbƒh

Crashlog for The Wind Waker HD
Crashlog for CEMU 1.6.1
Date: 04-11-2016 17:07:40

-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ff90bfea930 (+0x00007ff90bfea930) Cemu.exe RtlInitializeCriticalSection
0x00007ff90bfc8250 (+0x00007ff90bfc8250) Cemu.exe RtlImageNtHeaderEx
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90c028a10 (+0x00007ff90c028a10) Cemu.exe KiUserExceptionDispatcher
0x00007ff90b178350 (+0x00007ff90b178350) Cemu.exe BaseThreadInitThunk
0x00007ff90bfe5e70 (+0x00007ff90bfe5e70) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff6604f8de3(+0x98de3) in module Cemu.exe
cemu.exe at 0x7ff660460000

-----------------------------------------
Game info
-----------------------------------------
Game: The Wind Waker HD [US]
TitleId: 5000010143500
RPXHash: cdc68acd

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x0175dadc LR 0x01610abc Thread 0x2331f678

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 018ea9e0 IP 0175f538 LR 6cf67501 READY Aff 010 Pri 80 Name NULL
443937f0 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
2331f678 Ent 0176138c IP 0175f524 LR 6cf67501 RUNNING Aff 001 Pri 78 Name ResMgrThread
23321810 Ent 0176138c IP 01743e08 LR 083e7401 SUSPENDED Aff 001 Pri 83 Name ResMgrPackLoadThread
1ec9e298 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 81 Name LayoutResMgr
146d76f8 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 80 Name SaveMgrThread
3f285248 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 82 Name JpegEncodeMgrThread
102baa58 Ent 018f73b0 IP 018f7570 LR 70758f01 SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread
102be9a8 Ent 018f73b0 IP 018f7570 LR 70758f01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
107186c0 Ent 018115e0 IP 0181b918 LR 18b98101 SUSPENDED Aff 100 Pri 75 Name JASThread
1074bcc0 Ent 018115e0 IP 018114b4 LR b4148101 SUSPENDED Aff 100 Pri 67 Name JASThread
10750c40 Ent 018115e0 IP 0181475c LR 5c478101 READY Aff 100 Pri 66 Name JASThread
3b919a20 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1()
3b91e2a8 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2()
3b934cc8 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1()
3b9394e0 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2()
3b942fc8 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 101 Pri 82 Name update_ubo
453e03a8 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 80 Name DVDThread A
161b54a8 Ent 0176138c IP 01760c00 LR 38e00301 READY Aff 010 Pri 83 Name OliveOperationMgrThread
3f2d1ce0 Ent 0176138c IP 01760c54 LR 540c7601 SUSPENDED Aff 010 Pri 80 Name NetBossThread

And same problem on 1.5.6b
 
Last edited by CzeroXCI,

Darkemaste

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My final batch of Cemu 1.6.2 [AMD Edition] videos, apologies for not posting/uploading these sooner[!]-

Bayonetta -


Bayonetta 2 -


Pikmin 3 -


Captain Toad Treasure Tracker -


NES Remix Pack -


One Piece Unlimited World Red -


Kamen Rider - Battride War II -


Guacamelee! Super Turbo Championship Edition -


Meme Run -


Blasting Agent - Ultimate Edition


My previous 1.6.2 videos can be found here -
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-839#post-6789755
&
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-840#post-6792515

Playlist for all my recent Cemu videos [here].
 

Darkemaste

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Enable file access logging it should give you a failed message for every file it can't find.
1.6.0 onwards broke a few games though including captain toad treasure tracker, for broken games try with 1.5.6b instead.
Captain Toad Treasure tracker isn't broken, I've made videos for it in 1.6.0, 1.6.1, and just posted my 1.6.2 video. The only game I've tested that actually became broken since 1.6.1 is WWHD, though it still boots and it simply became unstable in-game.

--------------------- MERGED ---------------------------

In your video Pikmin 3, you already started on the 2nd day, ie it seems that the bug 1st day continues.
Welp, every other of my Pikmin 3 videos have been on the 1st day being pretty much the same process. Thought I might as well use the Day 2 save floating around in for this video. :P
Though this bug doesn't really seem to be exclusive to Pkimin 3, it seems to be similar to what happens in a few other videos I've made too.
 
Last edited by Darkemaste,

lucianobugalu

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--------------------- MERGED ---------------------------


Welp, every other of my Pikmin 3 videos have been on the 1st day being pretty much the same process. Thought I might as well use the Day 2 save floating around in for this video. :P
Though this bug doesn't really seem to be exclusive to Pkimin 3, it seems to be similar to what happens in a few other videos I've made too.

Your videos are cool I already said it before, I'm so upset is because it seems that this bug has not yet been fixed. It's all ok.
 

ned

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Captain Toad Treasure tracker isn't broken, I've made videos for it in 1.6.0, 1.6.1, and just posted my 1.6.2 video. The only game I've tested that actually became broken since 1.6.1 is WWHD, though it still boots and it simply became unstable in-game.

--------------------- MERGED ---------------------------


Welp, every other of my Pikmin 3 videos have been on the 1st day being pretty much the same process. Thought I might as well use the Day 2 save floating around in for this video. :P
Though this bug doesn't really seem to be exclusive to Pkimin 3, it seems to be similar to what happens in a few other videos I've made too.

Maybe just Nvidia gpu then but it crashes in both 1.6.0 and 1.6.1 for me whilst it works fine in 1.5.6b, i'm on Win7 also not Win10
 
Last edited by ned,
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