I'll change the text in a minute.@Exzap, could you change the AMD "Working as expected on most recent driver" on the website to "Latest driver causes issues" or something like that?
I'll change the text in a minute.@Exzap, could you change the AMD "Working as expected on most recent driver" on the website to "Latest driver causes issues" or something like that?
Really?Sticking with the Patreon build its much better with fps
The NSMBU file takes over 25 GB i will not be able to play NSMBU on CEMU
Come back in about 6 months then!Well looking forward for cemu 2.0.0 +
Unpack it, compress it and delete the old files!The NSMBU file takes over 25 GB i will not be able to play NSMBU on CEMU
Might be due to driver shader caching. Run it a few times and it should get faster. It's literally 1:1 the same code.Sticking with the Patreon build its much better with fps
Wii U has 2GB RAM that need to be emulated. The recompiler needs another 1GB. Then there are tons of components that all need RAM. In theory, we may be able to reduce usage by 500-1000MB but in the long run the minimum RAM requirement will settle somewhere in the 4-6GB range.Wow, @Exzap!
Cemu 1.4.0 instantly allocates 2.5GB of RAM after I launch a game, also in less-demanding titles like New Super Mario Bros. U!
That should definitely change!
I've got mostly the same performance than on 1.3.3 except loading times due to this!
It's identical.Is the Open Version better than the Patreon build?
Is the Open Version better than the Patreon build?
Come back in about 6 months then!