What do you mean by that?how hard would a shop freeze cheat be?
freezing the shop (items)What do you mean by that?
I can do that. Like L + D pad up to store what items Nook is selling and L + D pad down to write back what items he's selling. It will need activators because once you buy something it will immediately go to the sold out sign, so the activator will help "store" and "restore" what he's selling.freezing the shop (items)
like: buy same item over and over again
aw no way around to by pass sold out sign?I can do that. Like L + D pad up to store what items Nook is selling and L + D pad down to write back what items he's selling. It will need activators because once you buy something it will immediately go to the sold out sign, so the activator will help "store" and "restore" what he's selling.
There might be a way, I'll poke around a RAM dump and maybe I'll find somethingaw no way around to by pass sold out sign?
but the work around might work too
well "freezing" values , all values (items) in the shops are frozen until the cheat is turned offThere might be a way, I'll poke around a RAM dump and maybe I'll find something![]()
Well that's a continuous value. Infinite HP means keep writing 99 to hp.well "freezing" values , all values (items) in the shops are frozen until the cheat is turned off
the way you would do infinite hp, sp, money normally
well what i had imagined:Well that's a continuous value. Infinite HP means keep writing 99 to hp.
For freezing values for Nookling, you would have to store what item it is, and then write it back. If there's a sold out sign there, then it would store the sold out sign.
You would need a activator for that. Maybe there is data to represent whether you're inside his shop or not so I can store the items he sells when you're outside his shop, and then continuously write it when you're inside his shop.well what i had imagined:
cheat will scan specific address ranges related to the shops
memorize the values
freezing/writing back memorized values
Sounds like you're pretty busy Ryan! By the way, how far have you gotten on the auto-player-detection?You would need a activator for that. Maybe there is data to represent whether you're inside his shop or not so I can store the items he sells when you're outside his shop, and then continuously write it when you're inside his shop.
However, this won't work online so it would cause desync when you're inside someone's town, but I haven't tested it yet![]()
Copy the sellers data in a static buffer.You would need a activator for that. Maybe there is data to represent whether you're inside his shop or not so I can store the items he sells when you're outside his shop, and then continuously write it when you're inside his shop.
However, this won't work online so it would cause desync when you're inside someone's town, but I haven't tested it yet![]()
Yes please! I'm currently very busy fixing a bunch of cheatsCopy the sellers data in a static buffer.
Then rewrite it with a memcpy32 to be faster (I can code one for you if you want).
With that you'll only need to scan the sellers data once to copy the buffer.
Plus:
Minus:
- No need for activator
- No need to scan the data multiple times
- Be sure to enable the cheat in game or you'll copy junk values
- If the sells object change, you won't see it since you'll overwrite the value (only a guess, don't know how the values are stocked)

Do you still have the source code for this?here is what +45 float looks like
http://sendvid.com/4lob7m4v
Found out how to remove the restrictions on building houses/pwps.
View attachment 58646
I also have an idea on how to change the pwp you're going to build with isabelle.It would be very funny to put your house at some buggy places. You are doing very interesting researchs!
I also have an idea on how to change the pwp you're going to build with isabelle.![]()
itsRyan already updated the source code to work with float valuesDo you still have the source code for this?
