Doesn't the current default luma in 3dsafe do that already?U need the path.txt in the correct location with the correct path in it like he said, or luma wouldnt be able to boot dsiware and gba vc.
EDIT: ...or DS games.
Doesn't the current default luma in 3dsafe do that already?U need the path.txt in the correct location with the correct path in it like he said, or luma wouldnt be able to boot dsiware and gba vc.
EDIT: ...or DS games.
I don't know.... But the updated one doesn't.... So if you UPDATE SD-LESS LUMA then you will need it for sure.Doesn't the current default luma in 3dsafe do that already?
NoDoesn't the current default luma in 3dsafe do that already?
Check here:When installing, do I just need the payload_stage1.bin and payload_stage2.bin in the a9lh folder? Or do I need all the other files too like when you update a9lh? I assume I need all of them.
I'm already using this guide. I'm just confused if I need the files from updating a9lh like secret_sector.bin, or firm0.bin like in the update guide, or just the payload_stage1.bin and payload_stage2.bin listed in your instructions. It says to update according to safea9lhinsallers instructions, so I'm not 100% sure.Check here:
https://github.com/mashers/3DSafe/blob/master/INSTALLATION.md
It details what you need to carry out the installation.
Just found out too today that you also need another copy of that path.txt on extSdCard:/luma/path.txt otherwise agb wont work.You can use any version of Luma that can boot from CTRNAND (6.6 is the latest.) You can either add Luma to CTRNAND using GodMode9 or 3dsafe, but you will need a path.txt in SYSNAND CTRNAND:/rw/luma/path.txt, and it will need to have the file path of emergency.bin. As for loading the payload from the NAND, the only (noticeable) difference is where the payload is stored...
That is only if you are booting the payload from the NAND, and with the SD card in...Just found out too today that you also need another copy of that path.txt on extSdCard:/luma/path.txt otherwise agb wont work.
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If I may make a suggestion. Currently the PIN entry stops after you enter the correct number of buttons for your PIN, whether the PIN us correct or not. Could it be changed so the PIN isn't confirmed until you press start? This way, someone trying to guess your PIN would have no idea how many buttons long it is.
If it was my bad, I didn't re-read the entire thread. I remember the underscores where the PIN goes on the top screen being removed for this very reason, kinda pointless if PIN entry works the way it does now.I believe this has already been suggested.
yeah I pointed this out just after the latest version was released and I believe it is already fixed, maybe he just hasn't made an actual release including the changesIf it was my bad, I didn't re-read the entire thread. I remember the underscores where the PIN goes on the top screen being removed for this very reason, kinda pointless if PIN entry works the way it does now.
**No reboot patches yet, so no AGB/TWL/SAFE_MODE booting.**
This has actually already been done in this commit:If I may make a suggestion. Currently the PIN entry stops after you enter the correct number of buttons for your PIN, whether the PIN us correct or not. Could it be changed so the PIN isn't confirmed until you press start? This way, someone trying to guess your PIN would have no idea how many buttons long it is.
3DSafe is so loosely based on ShadowNAND that the ShadowNAND changelog cannot be used to infer features or limitations of 3DSafe. 3DSafe doesn't do any reboot patches at all - it's all handled by your arm9loaderhax payload (I.e. Your CFW).Can someone please clarify what this means;
**No reboot patches yet, so no AGB/TWL/SAFE_MODE booting.**
Does that mean if we proceed with the use of recovery the console will either brick or uninstall A9LH? I understand that you cant access this option without pin, just want to know what the rules are
I am asking because this project is a fork of RShadowhand/ShadowNAND.
This has actually already been done in this commit:
https://github.com/mashers/3DSafe/commit/b1926668173f821d52bf310f0bcab267e6646c06
It will be included in the next release.
3DSafe is so loosely based on ShadowNAND that the ShadowNAND changelog cannot be used to infer features or limitations of 3DSafe. 3DSafe doesn't do any reboot patches at all - it's all handled by your arm9loaderhax payload (I.e. Your CFW).