Have save states been added?
No, still on the list of future additions.
It's a pretty big feature, it probably won't go unmentioned when added
Have save states been added?
I think I can pretty confidently say they'll be in the next update.Have save states been added?
Red Viper v0.9.4
Save states are in! You can save up to 10 per game.
Cool, that was really needed for games without saves like certain Mario game demo that ended launching as a full game.
I definitely would love to update it to include saving or a scoreboard but one I haven't coded anything in over two decades, two not gonna learn VR coding cause the VB limitations annoy me and three Nintendo loves to sue.
A IPS patch that adds a scoreboard and saving would still be awesome, same for two player play even if it is turn based of the "Player 1 must lose all lives before player 2 can play" kind. Because unlike in the Nes for the Virtual boy it actually makes sense to have two player that way cause headset.
It could, though I was told IPS panels were particularly susceptible to flicker-induced image retention.Thank you for the updates, Floogle! The Antiflicker mode is of any help to the other type of panels?
This would be the only way to expand on the colour system that wouldn't slow down processing. Thank you for the suggestion, I'll keep it in mind!I wanted to ask, we can change the "palette" of the Virtual boy, but could be possible to also change the black color? So, let's say that I choose a blue color, could the black be changed into a darkest tone blue according to the particular rgb value (I imagine that's what you're choosing with that option) you set?
It's not an option, it's always enabled.OH, also, I remember looking for the 50Hz option on I think it was 0.9.4, but I did not found it. Is it ON by default, or I just missed it?
TN Supremacy boysRed Viper v0.9.6
Featuring an antiflicker mode to mitigate image retention issues on IPS models, and an optional input display for speedrunners!
Any chance to make it work with Gateway 3ds ?