Hacking R4 DS skins

  • Thread starter Thread starter BoneMonkey
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Could you put a few skins in folders on your card and swap them on the go with the DS Organise file browser? Or does the R4 lock system files or keep the skin files in use while it's on rather than loading them into the memory?

Of course the easy way for me to get an answer would be to try it myself
wink.gif

Let us know if you can do it! I would be interested to know...
 
Could you put a few skins in folders on your card and swap them on the go with the DS Organise file browser? Or does the R4 lock system files or keep the skin files in use while it's on rather than loading them into the memory?

Of course the easy way for me to get an answer would be to try it myself
wink.gif

Works fine, copy the file one by one and paste them over the ones in the _system_ folder and they will get replaced.
 
A new skin I put together, I call it Nippon Sunrise
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Download here I used desktop wallpapers I found on DeviantArt, I just cut them up,resized, and added my own stuff to them, they should be easy to point out
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Buttons made by me. Btw, You don't have to leave the bckgrd_2 a blank color. It can be a picture since when you highlight a game, a white box will appear over the picture with the text inside it, so you'll still be able to read it.
nipponprev1ne5.jpg
nipponprev2ao2.jpg
 
I've noticed the limited palette the M3/R4 interface displays and I use a little more complex method to make my skins look better, I export the images as gifs (256 colors, dithered) and then save them as 8 bit bmps. This way the images look exactly as planned.

hey, thanks for that tip, does that actually work? i hope so, that would help out a good bit of the skins i've made (and downloaded).. thanks again!
 
What is the difference between 8-bit and 24-bit?


QUOTE said:
Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel (bpp), particularly when specified along with the number of bits used. Higher color depth gives a broader range of distinct colors.

QUOTE said:
# 8-bit color (28 = 256 colors) Most early color Unix workstations, VGA at low resolution, Super VGA, AGA

QUOTE
24-bit Truecolor uses 8 bits to represent red, 8 bits to represent blue, and 8 bits to represent green. 28 = 256 levels of each of these three colors can therefore be combined to give a total of 16,777,216 mixed colors (256 x 256 x 256). Twenty-four-bit color is referred to as "millions of colors" on Macintosh systems.

Yay for wikipedia
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GUI
Untitled-1-1.jpg

The icons are centered in the selection box
The line at the bottom lines up with the clock/selected info/etc
Games
Untitled-2.jpg

The square in the middle lines up with the ROM information
The line at the top is the directory info thing

Download here
 
A skin I put together. The picture I used was created by Ketchup-Suicide from DeviantArt. His picture is titled "A few more hearts"I didn't add anything to the backgrounds because I felt that they shouldn't be changed.(Gotta give proper credit
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)
The text on bckgrd_1 might not show up very well. Lets email R4 about giving us an option to change the text from black to white on the game selection screen. I WANT MY DSL AND R4 ALREADY! I WANT IT NAO~!
Download here
justprev2ga6.jpg
justprevrp6.jpg
 

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