Hacking Questions about EZ-flash Omega Definitive edition

kbell917

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So I got the EZ-flash definitive edition yesterday and I wanted to transfer data between Gamecube games on my homebrewed Wii and the flash cart. but I've yet to find a concrete answer to a few things

1. How does saving from mode A to mode B work? from what I understand you're supposed to download a game directly to the flash cart, or the NOR, turn off auto-saving and say no to any save prompts between switching modes. But I don't get what a kernel is or if something else is supposed to be done to stop anything from being erased.

2. Does switching to mode B in "link" mode allow a GameCube link cable to connect to the NOR?

3. how to you switch out the first game in the NOR?

4. deleting a game from the NOR won't delete the game on the SD cart or the entire save will it?

5. I downloaded a few patches for games like f-zero climax and pokemon pinball R&S, but where do you put them to make the patches work?
 

Shadow#1

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So I got the EZ-flash definitive edition yesterday and I wanted to transfer data between Gamecube games on my homebrewed Wii and the flash cart. but I've yet to find a concrete answer to a few things

1. How does saving from mode A to mode B work? from what I understand you're supposed to download a game directly to the flash cart, or the NOR, turn off auto-saving and say no to any save prompts between switching modes. But I don't get what a kernel is or if something else is supposed to be done to stop anything from being erased.

2. Does switching to mode B in "link" mode allow a GameCube link cable to connect to the NOR?

3. how to you switch out the first game in the NOR?

4. deleting a game from the NOR won't delete the game on the SD cart or the entire save will it?

5. I downloaded a few patches for games like f-zero climax and pokemon pinball R&S, but where do you put them to make the patches work?

5. U patch the rom on your pc
 

metroid maniac

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So I got the EZ-flash definitive edition yesterday and I wanted to transfer data between Gamecube games on my homebrewed Wii and the flash cart. but I've yet to find a concrete answer to a few things

1. How does saving from mode A to mode B work? from what I understand you're supposed to download a game directly to the flash cart, or the NOR, turn off auto-saving and say no to any save prompts between switching modes. But I don't get what a kernel is or if something else is supposed to be done to stop anything from being erased.

2. Does switching to mode B in "link" mode allow a GameCube link cable to connect to the NOR?

3. how to you switch out the first game in the NOR?

4. deleting a game from the NOR won't delete the game on the SD cart or the entire save will it?

5. I downloaded a few patches for games like f-zero climax and pokemon pinball R&S, but where do you put them to make the patches work?

1. The kernel is the interface the flashcart boots up to while in mode A. The Omega DE contains FRAM for storing save data. While a game is running, it saves to the FRAM. If the autosave option is enabled, the kernel will automatically copy from FRAM to the SD card. It will display a message while copying this data. When you launch a game using the kernel, it copies the save from the SD Card to FRAM so it can be used by the new game.

If you play a game in mode A, and then switch immediately to a different game in mode B, the kernel has not had the opportunity to load the NOR game's save data or back up the previously running game's save data. The most likely outcome is that the new game corrupts the previous game's save data, which then gets saved to the SD card when you re-enter the kernel. Therefore, you should launch the same game from NOR in mode A before using mode B, to store the previous game's save data and load the new game's save data.

2. Mode B is not necessary for this. Simply select the game to play before connecting the GBA to the Gamecube and it will be recognised as the game.

3. You simply delete it in the kernel then choose a new game to write to nor from the SD card menu. However NOR only allows you to delete the most recently added game.

4. No, your save file is still associated with the ROM file on the SD card.

5. You need to patch the ROM on your PC instead. This will produce a new modified ROM.
 

EZ-Flash2

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1. The kernel is the interface the flashcart boots up to while in mode A. The Omega DE contains FRAM for storing save data. While a game is running, it saves to the FRAM. If the autosave option is enabled, the kernel will automatically copy from FRAM to the SD card. It will display a message while copying this data. When you launch a game using the kernel, it copies the save from the SD Card to FRAM so it can be used by the new game.

If you play a game in mode A, and then switch immediately to a different game in mode B, the kernel has not had the opportunity to load the NOR game's save data or back up the previously running game's save data. The most likely outcome is that the new game corrupts the previous game's save data, which then gets saved to the SD card when you re-enter the kernel. Therefore, you should launch the same game from NOR in mode A before using mode B, to store the previous game's save data and load the new game's save data.

2. Mode B is not necessary for this. Simply select the game to play before connecting the GBA to the Gamecube and it will be recognised as the game.

3. You simply delete it in the kernel then choose a new game to write to nor from the SD card menu. However NOR only allows you to delete the most recently added game.

4. No, your save file is still associated with the ROM file on the SD card.

5. You need to patch the ROM on your PC instead. This will produce a new modified ROM.
Nice explanation!!
 

kbell917

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1. The kernel is the interface the flashcart boots up to while in mode A. The Omega DE contains FRAM for storing save data. While a game is running, it saves to the FRAM. If the autosave option is enabled, the kernel will automatically copy from FRAM to the SD card. It will display a message while copying this data. When you launch a game using the kernel, it copies the save from the SD Card to FRAM so it can be used by the new game.

If you play a game in mode A, and then switch immediately to a different game in mode B, the kernel has not had the opportunity to load the NOR game's save data or back up the previously running game's save data. The most likely outcome is that the new game corrupts the previous game's save data, which then gets saved to the SD card when you re-enter the kernel. Therefore, you should launch the same game from NOR in mode A before using mode B, to store the previous game's save data and load the new game's save data.

2. Mode B is not necessary for this. Simply select the game to play before connecting the GBA to the Gamecube and it will be recognised as the game.

3. You simply delete it in the kernel then choose a new game to write to nor from the SD card menu. However NOR only allows you to delete the most recently added game.

4. No, your save file is still associated with the ROM file on the SD card.

5. You need to patch the ROM on your PC instead. This will produce a new modified ROM.
Helped out a lot, thank you.
 

lalors

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I just got the EZFlash Omega DE, and I was wondering if I play a GB or GBC pokemon game on it, can I transfer a pokemon to a original cartridge? can I use the link cable on EZFlash Omega DE for gb and gbc games?

Also one last question, Is there any way I can use cheats on GB or GBC games on the EZFlash Omega DE?
 

Shadow#1

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I just got the EZFlash Omega DE, and I was wondering if I play a GB or GBC pokemon game on it, can I transfer a pokemon to a original cartridge? can I use the link cable on EZFlash Omega DE for gb and gbc games?

Also one last question, Is there any way I can use cheats on GB or GBC games on the EZFlash Omega DE?

Goomba does not have link cable support
 

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