Okay... I'm not positive, but I could use some help, so let's see what we can figure out:
YOU WILL NEED:
Original game cartridge (duh)
Powersaves Pro 3DS Dongle (duh)
PC running windows (super duh)
Powersaves Software installed on this PC. (major super duh)
DxH hex editor.
http://mh-nexus.de/en/hxd/
Once you have all of the above installed and running on your PC, plug in your dongle with game.
While Powersaves is open and connected (because we're going to peek under her skirt) we then open HxD.
In HxD You will see... nothing. At first. Select on top menu EXTRAS>OPEN RAM>POWERSAVES.EXE or SHFT+CTRL+R>POWERSAVES.EXE
Now you should be looking at hex decimals on the left, with a bar of plaintext code on the right.
Now just go to top menu and FIND> "NCSD"
When you do this, you'll notice that the plaintext you highlight on the right also highlights the corresponding hexdecimals on the left. After NCSD try frinding "id.bin" and that should be your game's header ID. After id.bin, FIND "a2.bin" and that should be your chip ID.
Another thing you will want to take a note of is the panel on the left is tabled on the left and top. The left table are the ######## and the top has 00-0F and they are the XX-XX so...
#x0A means to look in 0A on line # whatever. You are now able to identify hex location.
The reason we need HxD editor is for memory dumping on PC. I tried using FRED a while back and I couldn't figure out how to memory dump. So I highly recommend HxD.
You need both "id.bin" and "a2.bin" for your Sky3DS template.
And now we just paste those hexidecimals into template? I think there was a post on this somewhere... Where's Foxi?
Hey Foxi, what do we do with the header hexidecimals once we have them? Do we need to patch them into the ROM or just the template header?