Thanks Zerousen for this video! Problem solved!
So I've been using Motioninjoy for a while now with my DS3 via USB cable (not bluetooth). It treats it as a 360 controller so it works in all the games I play. However, when trying to play Sonic And All-Stars Racing Transformed (ASRT) on my PC, it keeps constantly doing tricks, which is performed by inputting a direction on the right analog stick. Something to do with there being no dead zones and the slightest movement caused by rumble (which I refuse to disable since I really like rumble) makes me perform a trick when I don't want to, making playing the game impossible.
So I try going into options and changing the deadzones for the right analog stick.
Here's how it looks normally
Here's how it looks when I make my desired changes and hit "Save Changes" down at the bottom left
And here's the best part:
Here's how it looks after I click on profiles and then click back to options
The same thing happens when I click Reload Page, or do anything that leaves the options. When I go back, they are set back to default. What can I do for it to actually save when I click save? I tried running this as administrator as well and it still happens.
So yeah, motioninjoy is being difficult for me. So I decide to use x360ce, which is what I use with my MayFlash gamecube adapter (for gamecube controllers for those keeping track). It works perfectly with gamecube controllers.
However, it's god damn impossible for me to get it to work with my PS3 controller the way I want! If I just plug in my PS3 controller, it loads up a 360 controller control scheme, which makes my D-pad act as the left analog stick, switches the bumpers with the triggers, and the rumble won't work.
I can get it to work almost 100% perfectly when using Motioninjoy along with it, but it won't rumble unless I press on "Pass Through" in the advanced tab. Doesn't that just disable x360ce altogether and just use motioninjoy, though? Because the deadzones I have set, which are at 95% for the right analog stick, don't seem to have any effect. The random flipping (tricks) when I'm airborne still occur, screwing me in each race.
I am very frustrated at how my DS3 is incapable of being used with ASRT. It works just fine in any other game (except Sonic Generations, where it will randomly spam quickstep once every blue moon, but I'm not too concerned with that anymore). I don't get any camera issues in Burnout Paradise, which uses the right analog stick for the camera, and my controller rumbles almost non-stop when playing that game.
Can ANYONE help me use my PS3 controller to play ASRT? Please don't suggest I buy a 360 controller, as I don't like the shape or size of it. Thanks in advance, and thank you so much for reading this much!
So I've been using Motioninjoy for a while now with my DS3 via USB cable (not bluetooth). It treats it as a 360 controller so it works in all the games I play. However, when trying to play Sonic And All-Stars Racing Transformed (ASRT) on my PC, it keeps constantly doing tricks, which is performed by inputting a direction on the right analog stick. Something to do with there being no dead zones and the slightest movement caused by rumble (which I refuse to disable since I really like rumble) makes me perform a trick when I don't want to, making playing the game impossible.
So I try going into options and changing the deadzones for the right analog stick.
Here's how it looks normally
Here's how it looks when I make my desired changes and hit "Save Changes" down at the bottom left
And here's the best part:
Here's how it looks after I click on profiles and then click back to options
The same thing happens when I click Reload Page, or do anything that leaves the options. When I go back, they are set back to default. What can I do for it to actually save when I click save? I tried running this as administrator as well and it still happens.
So yeah, motioninjoy is being difficult for me. So I decide to use x360ce, which is what I use with my MayFlash gamecube adapter (for gamecube controllers for those keeping track). It works perfectly with gamecube controllers.
However, it's god damn impossible for me to get it to work with my PS3 controller the way I want! If I just plug in my PS3 controller, it loads up a 360 controller control scheme, which makes my D-pad act as the left analog stick, switches the bumpers with the triggers, and the rumble won't work.
I can get it to work almost 100% perfectly when using Motioninjoy along with it, but it won't rumble unless I press on "Pass Through" in the advanced tab. Doesn't that just disable x360ce altogether and just use motioninjoy, though? Because the deadzones I have set, which are at 95% for the right analog stick, don't seem to have any effect. The random flipping (tricks) when I'm airborne still occur, screwing me in each race.
I am very frustrated at how my DS3 is incapable of being used with ASRT. It works just fine in any other game (except Sonic Generations, where it will randomly spam quickstep once every blue moon, but I'm not too concerned with that anymore). I don't get any camera issues in Burnout Paradise, which uses the right analog stick for the camera, and my controller rumbles almost non-stop when playing that game.
Can ANYONE help me use my PS3 controller to play ASRT? Please don't suggest I buy a 360 controller, as I don't like the shape or size of it. Thanks in advance, and thank you so much for reading this much!