XIII-San said:
QUOTE said:
General:
- Remove and fix ALL known glitches, including Tap Guarding, the Satsuki Healing Glitch, Invincibility Glitch and the glitch that makes Freeze/Paralyze last for more time. >>> Yes.
- Completely remove the Black Koma from the game. >>> No, it's useful for some tests and nobody can use them anyway.
- Make Komared, Komayellow and Komagreen's Help Koma nullify Attack Seall, Movement Seal and Guard Seal respectively. >>> Good idea.
- Battles start with all players at 0 SP. >>> Beautiful.
- SP regains slightly slower. >>> Again.
- To use a Support while being attacked will cost 2 SP. >>> That will not change anything ... nobody uses them, except to attack when attacked, which is not possible with blockstun.- All characters have equal HP for a given Koma level. For example, all 4 Koma have the same HP, all 5 Koma still have higher HP than 4 but all have the same HP, etc. >>> It seems completely illogical ... Franky would have the same stamina as Lenalee ... I do not agree at all, the differences in life MUST be there.
- Paralyze and Freeze last less time. >>> There are help koma to reduce this time, it is sufficient (otherwise it would make these effects totally obsolete).- Increase all Guard Break attack speeds. >>> You're crazy, already some guard breaks are completely abused (Freeza, Kakashi and projectiles).
- Guard can be crushed with normal attacks easier >>> Denaturalization of the gameplay. JUS is not a pressing game.
- Implement Chip Damage (Maybe take 1 damage per blocked normal and 1/4 damage per blocked special) >>> Too difficult.
- Remove SP-less infinites (off the top of my head, Sasuke, Hiei and Rukia have them) >>> Don't understand.
- If one or more characters are still alive after Sudden Death, the winner is decided by whoever has the most HP (percentage-wise), and if all players have equal HP, then they are all treated as losers and do not receive a win and receive minimal gems. >>> No interest.
- Ultimate Actions that slowly restore HP or SP restore them a little bit faster. >>> I agree.
Supports:
- Make Trunks 3 unable to be used in the air. >>> Why? If there is the limitation with the blockstun and the hitstun...
- Have Sena 3 NOT turn the player around and only drain 1 SP. >>> Agree.
- Make Seiya 3 unable to be used in the air and have him take longer before he attacks. >>> Seiya 3 don't need a modification.
- Make Sasuke 2, Edajima 2, Buu 2, Raoh 2, Freeza 2 and Caramelman J 2 supports usable without hacking. >>> Agree.
- Make Nishino 3 drain less SP and need to only be blocked once (like Shun 3) >>> Agree.
- Make Shishio 2 have more startup, hold the opponent for less time and deal less damage >>> No, it is the base koma to start playing. It's just easier to make a combo, but it is absolutely not abused.
- Make Hibari 3 escapable by using any support >>> Agree.
Battle Characters:
- Remove Dio and Jotaro's ability to stop time while time is already stopped. >>> Indeed.
- Make - Taikoubou's attacks deal less damage, have more start-up (making some of them uncomboable), he cannot juggle with B+up, his B+forward has less range >>> Yep.
- Make Raoh deal less damage, make some of his attacks slower and have less priority overall. >>> Raoh's really easy to counter when we figured out how to do it. The damage I agree, the rest not.
- Make Yusuke's B have less priority >>> It is the frame adventage, but I agree.
- Make Eve's 5 X+up Guard Break >>> it would be to over-powered.
- Make Zoro faster and deal more damage >>> Good.
- Make Luffy deal more damage with his normal attacks >>> The problem of Luffy: he is slow, not its damage.
- Make Piccolo faster and deal more damage. Make his 5 X+up faster and make his X attacks charge faster and deal more damage without charging. >>> Agree.
- Make Franky's Ultimate Action never fail and make it faster. >>> Agree.
- Fix Kagura's hitboxes. If she's in the air, many attacks won't hit her. >>> On the one hand, it gives a huge interest in this character that is not really good otherwise. She can counter a lot of combo (but also specific combos).
- Increase Robin's attack damage >>> Robin is good, don't agree.
- Increase Anna's attack damage >>> She is slow too.
- Reduce the push guard recoil on Renji and Jotaro's attacks. >>>Use the X Guard.
- Make Jotaro's touch attack have more lag and keep it's push guard recoil. >>> Agree.
- Reduce Dio's 6 X damage and ringout strength, and increase it's push guard recoil. >>> Agree.
- Make Yugi's 4X and 6X faster >>> Too.
- Increase Ichigo 8's special attack damage >>> It's not the problem.
- Make Renji 6's specials stronger and faster >>> Agree.
- Increase the lag on Kenshin's 4X and Rukia's 6X >>> Indeed.
- Enable all Dragon Ball characters to Air Dash >>> Agree.
- Make Vegetto able to Warp Dash >>> Agree.
- Make Vegetto/Goku faster and deal more damage >>> His UpX has the best start-up frames of the game, it is the perfect counter.- Make Vegeta's 4X slower >>> Exact.
- Make Gotenks 5's X+up charge faster >>> Agree.
- Increase Gotenks 4's X lag >>> Agree.
- Remove Bo-Bobo and Don Patch's weakness to Special Attacks > Agree.
I have bold that with which I do not agree. To return to my first request, I look for people competents for programming on the DS, I am not talented in there. For that the project progresses, it takes people. Give ideas is good, true, but if you can not apply them, it is useless. So thank you in advance.
1. The Black Koma MUST be removed. If you need to test, you can use a cheat which won't work on Wi-Fi anyway. The Black Koma is what killed this game in the first place.
2. The duration for Paralyze and Freeze is still too long. Even a SLIGHT reduction would be effective. The status effect time reducing help koma will still work effectively for all other status effects and will work better for Paralyze/Freeze.
3. Not ALL guard breaks need to be faster, just the notably bad ones, like Sanji's and Luffy's for example.
4. JUS has overpowered defense. The game is a turtles game and it needs to be fixed. Guard strength must be reduced, if only a little bit.
5. SP-less infinites means infinite combos that a character can perform without the use of special attacks or supports. Sasuke, Rukia and Hiei can all do this, and these should be fixed.
6. There needs to be some sort of sudden death fix, it's one of the major problems with the game and the reason why gem farmers exist.
7. Trunks is still too powerful and should not be able to be used in the air. That alone would greatly decrease it's effectiveness.
8. Seiya is the mini-Trunks. If Trunks is nerfed, then Seiya will become the new Trunks. Seiya must be nerfed too because of that.
9. Regarding Eve's 5 X+up guard breaking: It's to make the attack more like it is in the actual manga. The Nanoslicer's very purpose is to pierce armor. It's not much different than Vegeta 4X+up and it's on a 5 Koma.
10. Luffy's speed has nothing to do with why he sucks. His problem is that his normals are too weak and he relies on specials because of that. Luffy is useless with no SP, so his normals need to be better.
11. Kagura's hitbox is still broken. It doesn't happen to anyone else, so it must not have been intentional by the programmers, it is therefore a glitch and should be fixed.
12. Robin's normals have a lot of priority, but she still does pathetically low damage. It's virtually impossible for her to kill heavy HP characters like Raoh and Edajima because of it. She doesn't even really have any good ringoutting moves either. A simple 1 damage boost on all of her normals and a little more to her specials would work wonders for her.
13. Anna isn't slow... She's rather averagely fast. She just does extremely low damage except for her specials.
14. I think you misunderstood what I said about the push guard recoil. The problem is that if you use Push Guard (The X Guard, as you called it), Jotaro and Renji will go flying across the stage with almost any of their attacks. It makes sense for it to push them away a fair distance, but it pushes them WAY too far.
Also, regarding adding new characters...
You can NOT use the sprites from the Reborn games, or virtually any other games. You would have to either make the sprites yourself or rip them from Jump Superstars. Here's an example:
It's clear that the sprites for JSS/JUS are based on the same style... Whereas the one from Flame Rumble XX looks COMPLETELY different, is HUGE and would just look TERRIBLE in the same game as the other characters.
Edit: Oh, one more idea.
Why not make smaller Koma versions of characters who only have large Koma? For example, having Edajima 4-7, Freeza 4-5, Buu 4-5, Raoh 4-5 and Sasuke 4-6. I suggest keeping Caramelman J at 8 only though.
As for the differences between the Koma, you could simply just make their specials from later Koma less effective. For example, Sasuke's X attacks would deal less damage the lower the Koma was, and for example, his 4 X+up might be his 7 X+up, but dealing much less damage, not guard breaking and not inflicting burn.
As for the Koma design... Just make it a black square a guess. Maybe you should write the character's name in English and in Japanese on it, though, to make it easier to tell who it is when you're fighting, in case you have more than one of these characters.