seems there's many infos in other files. First one had a color palette.
another one has also a map data... here you can set these parameters
View attachment 417780
92 is the offset when the tiles starts, image is scrambled so we predict there's must be a map for that puzzle...
you can predict the short vertical lines at the end.
So how to find offset... just count that place 327 tiles * 64bytes +92 (begining) = 21020 -> 521C, that's not exactly what we
are looking, map structure is a 2 bytes first is tile id and second is tile propeties... we can see that it starts at 541C,
you can copy map data temproraily into antoher file and open as a map, I've got something like this...
View attachment 417784
something goes wrong with palette this time, but you can identy the image you want to edit... still you can just edit hair color on the previous file, just set the proper smalest window knowing that you operate only on tiles data during import and export and you should be fine, I don't recommend to import on the map data, for me Tinke just doesn't like it. Another taks is also localize the palette for this image, i didn't found, maybe there's global palette for the rest images and sits in LzBu_jiro.