Homebrew postLoader4

stfour

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Hi, I've used postLoader in the past and all was good , I updated recently postLoader no longer seems to be able to detect my USB drive, which is NTFS formatted, I just get told to rebuild my cache every time I try to view my wii games. Is there a configuration option, I also can't find a configuration option in Wii games to point it at my USB (I'm guessing its trying to load off my SD, which is why it isn't finding anything). Could anyone give me some pointers please ?

Is there somewhere you have to put devolution (either the bin or a compiled version) to get devolution support, or is that automatic ?

Thanks

ETA - If it helps when I try to look at homebrew on my USB I get an Invalid Dev !!! message at the top, but I've used Configurable USB loader and Wiiflow to boot homebrew and games from it, so I'm not sure whats going on there.

a log can help... can you make a ploader.log empty file on sd root and run postloader once ? Then paste the log or pm it to me ;)
 

superkrups20056

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I keep getting an Exception! Error when I try to boot postloader on my emulated NAND.

I homebrewed my Wii with the help of ModMii, and made my emulated NAND with the UNEEK+DI option of ModMii. The Neek2o channel takes me to my emulated NAND perfectly. However, I recently set it up so that my emulated NAND boots straight to postloader using the following instructions:

neek2o/UNEEK: priiloader extension via priibooterGUI:

1) Install to your SD or USB /apps/postloader like any homebrew
2) Copy to your SD root neekbooter.dol.
3) Run your NEEK environment pressing "reset" to enter in neek priiloader.
4) Select "Load/Install file" from priiloader menu'
5) Select neekbooter.dol
6) Go back to main menu'
7) Select settings -> Autoboot: Installed File
8) Select settings -> Return to: Autoboot
9) If you wish, you can remove neekbooter.dol from the SD
10) postLoader MUST exist on the root of SD, and SD must be inside the Wii
When my Emulated NAND starts up, postloader starts perfectly and asks me where I want to save the config files. When I select SD card, it jumps to a screen where it says that the 'config files saved successfully.' As SOON as I hit 'OK,' the Exception! Error occurs with a black screen :(

Help would very much be appreciated. I've been working on this all day and I can't figure it out.
N2uIP.jpg
 

stfour

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daxtsu, please can you replace neek_GetNandConfig in neek.c with this one, that should solve code dumps in neek:

Code:
bool neek_GetNandConfig (void)
{
s32 ret;
NandConfig NChead ATTRIBUTE_ALIGN(32);
char path[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);

Debug ("neek_GetNandConfig [begin]");

if (nandConfig)
free (nandConfig);

nandConfig = NULL;

ISFS_Initialize ();

sprintf (path, "/sneek/nandcfg.bin");

s32 fd = ISFS_Open( path, ISFS_OPEN_READ);
Debug ("neek_GetNandConfig [ISFS_Open %d]", fd);
if (fd  sizeof(u32)) // lower values are impossible
{
nandConfig = allocate_memory (cfgSize);
ISFS_Seek (fd, 0, 0);
ret = ISFS_Read(fd, nandConfig, cfgSize);
}
}
ISFS_Close(fd);

//nandConfig->NandCnt = 3;
if (nandConfig)
{
int i;
for (i = 0; i < nandConfig->NandCnt; i++)
{
Debug ("neek_GetNandConfig [%D: %s]", i, nandConfig->NandInfo[i]);
}
}

Debug ("neek_GetNandConfig [end]");

ISFS_Deinitialize ();
return true;
}
 
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DEFIANT

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That's the same problem I was having but for some odd reason I could never get it to dump on me again. I went to neek20 r92 and there was a hang up after creating the cfg file (black screen). When I restarted postloader/neek20 then everything was good. I believe the problem is still there but for what ever reason going up a version in neek20 made it semi work right.

Even working on your vacation...you monster...lol.
 

littlecubba

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Hi, I've used postLoader in the past and all was good , I updated recently postLoader no longer seems to be able to detect my USB drive, which is NTFS formatted, I just get told to rebuild my cache every time I try to view my wii games. Is there a configuration option, I also can't find a configuration option in Wii games to point it at my USB (I'm guessing its trying to load off my SD, which is why it isn't finding anything). Could anyone give me some pointers please ?

Thanks

i too am also getting the same problem...
running the latest version of Postloader, usb hdd formatted in NTFS with games stored in a folder WBFS "name+id"
sent p/m with ploader.log
 

stfour

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thank you for the log. Sadly it doesn't help, as I need more information that actually are debugged on usb gecko only. Are your partitions primary ? Logical partitions are not supported.
 

Elaugaufein

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Just tried with ploader.log, I'll PM you the log in a second but I've had a look at it and I can't see anything relevant.

I've still got a USBGecko here though, not sure if I've still got the software though, its been about 3 years since I used it, so if you could point me at instructions for what to do with it to debug postLoader I'll give that a go happily.
 

stfour

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Nice, you can use any serial terminal, like putty. I need the few lines before

Device 0->sd
Device 1->(null)
Device 2->(null)
Device 3->(null)
Device 4->(null)
;)
 

Elaugaufein

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Hi,

PMed you the USBGecko log. Not sure if its useful though, looks like the Initialization is just timing out.

ETA - Had a look at the disk partitions with EASUS but only the actual USB hard drive shows up in that, the WD Smart Ware Drive doesn't show up in it, (it shows up as a CD drive in Explorer too), so I can't delete the partition or whatever it is.
 

Elaugaufein

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Hi, didn't have any luck with changing the IOS or with using a different HDD. But I reformatted the drive and made my first partition FAT32 (32 KB Clusters) and the second NTFS and postloader is happily reading both of them now.
 
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JoostinOnline

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Hi, didn't have any luck with changing the IOS or with using a different HDD. But I reformatted the drive and made my first partition FAT32 (32 KB Clusters) and the second NTFS and postloader is happily reading both of them now.
I don't know why so many people insist on using NTFS for Wii only HDD's. Maybe you have files over 4GB (meaning they aren't for the Wii), but a lot of people just think NTFS is better even though it has lower compatibility.
 

Elaugaufein

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I don't know why so many people insist on using NTFS for Wii only HDD's. Maybe you have files over 4GB (meaning they aren't for the Wii), but a lot of people just think NTFS is better even though it has lower compatibility.

I have some Dual-Layer wii games actually, those are well over 4 GB which is why my Wii games are on an NTFS partition.
 

JoostinOnline

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I don't know why so many people insist on using NTFS for Wii only HDD's. Maybe you have files over 4GB (meaning they aren't for the Wii), but a lot of people just think NTFS is better even though it has lower compatibility.

I have some Dual-Layer wii games actually, those are well over 4 GB which is why my Wii games are on an NTFS partition.
That's what splitting is for.
 

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