
...and pretty much while I'm saying it, my wii crashes while loading dios mios.
...literally (the cord of my gamecube controller got looped behind my wii, causing me to drag the entire thing off the table.)
Can we get the ability or option to hide items in the slide menus? Example, say I don't use gamecube games or load my wii games by other means. I would like the shortcuts in the slide menu to hide or disappear. Maybe a toggle option? I like the many options but I'd like to limit excatly where they go without any confusion for them or my wife.

I just tested .6 and all worked well, except launching channels in neek20 mode!!postLoader 4.0.6
* now using the open source stub by fix/megazig. Old stub.bin can be removed from /ploader folder
* Fixed a dump with neek2o diconfig.bin file.
* devolution: postloader support now creation/managment of up 8 card images, per game selecatable. memcard.bin, memcard1.bin....memcard7.bin (also _jap equivalent)
* Changed a bit the selection screen
* some code clean
I just tested .6 and all worked well, except launching channels in neek20 mode!!postLoader 4.0.6
* now using the open source stub by fix/megazig. Old stub.bin can be removed from /ploader folder
* Fixed a dump with neek2o diconfig.bin file.
* devolution: postloader support now creation/managment of up 8 card images, per game selecatable. memcard.bin, memcard1.bin....memcard7.bin (also _jap equivalent)
* Changed a bit the selection screen
* some code clean
I'm using rev90 and I think it used to work before.
Now when I launch WW in neek2o find myself in "nand1" not in "pln2o"
maybe this is related to rev90 or to latest changes in 4.0.6 I'm really not sure.
From what I heard from IRC Overjoy is planning to make WW launching vis neek2o mode possible starting rev90+, this way pln2o nand/priiloader and neekbooter will no longer be required.
Some people used this method successfully in wiiflow but could not return to real nand upon exit.
@[member='stfour'], any plans to change neek2o booter method. ofc when new uneek2o is stable enough and officially out?
the new stub method is still .... working fine
Abz
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This may be a dumb question but what does this do and can it be installed with priiloader installed without bricking.
It's meant to be a general all-round homebrew loader, game loader, emulator launcher(it can launch roms directly from postloader(it calls seperate emulator dols), with covers and such), and system menu like application. It won't be the best at any of them, but it has plenty of features.
tldr: it's like the Homebrew Channel, but with more features, and is open source.
I've got some news on that: Etheboss, nimm and myself (probably Overjoy and Fix as well) did some testings on new revisions. Latest version of neek2o is now rev92 (source). It has some clear fixes for games like PoP: Rival swords, Tintin and Driver: San Francisco (that is on top of what I already mentioned here.I just tested .6 and all worked well, except launching channels in neek20 mode!!postLoader 4.0.6
* now using the open source stub by fix/megazig. Old stub.bin can be removed from /ploader folder
* Fixed a dump with neek2o diconfig.bin file.
* devolution: postloader support now creation/managment of up 8 card images, per game selecatable. memcard.bin, memcard1.bin....memcard7.bin (also _jap equivalent)
* Changed a bit the selection screen
* some code clean
I'm using rev90 and I think it used to work before.
Now when I launch WW in neek2o find myself in "nand1" not in "pln2o"
maybe this is related to rev90 or to latest changes in 4.0.6 I'm really not sure.
From what I heard from IRC Overjoy is planning to make WW launching vis neek2o mode possible starting rev90+, this way pln2o nand/priiloader and neekbooter will no longer be required.
Some people used this method successfully in wiiflow but could not return to real nand upon exit.
@[member='stfour'], any plans to change neek2o booter method. ofc when new uneek2o is stable enough and officially out?
the new stub method is still .... working fine
Abz
![]()
Abz, some thing are changing in neek2o, it is too early start fixing. When Overjoy will be ready I will try to sync as fast as I can.![]()






