Hacking Post your WiiU cheat codes here!

DarkFlare69

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Mario Kart 8



Code:
Source Code (Dirty):
lis r1, 0x4400
lis r2, 0x4900 ## r1 and r2 will always be the upper and lower bounds
lis r12, 0x3FBA
ori r12, r12, 0x92BC ## base pointer for your coordinates
lwz r12, 0 (r12)
cmpw r12, r1
blt- next2
cmpw r12, r2
bgt- next2  ## make sure it's in the range
lwz r12, 0x20 (r12) ## second pointer for your coordinates
cmpw r12, r1
blt- next2
cmpw r12, r2
bgt- next2 ## make sure it's in the range
lfs f9, 0x5020 (r12)
lfs f10, 0x5024 (r12)
lfs f11, 0x5028 (r12) ## LOAD YOURS. f9 contains X coordinate, f10 contains Y coordinate, f11 contains Z coordinate
addi r12, r12, 0x5274
lis r11, 0x1100
stw r12, 0x7C (r11)
lis r8, 0x4443
ori r8, r8, 0xBB4C ## base pointer for other player
lwz r8, 0 (r8)
cmpw r8, r1
blt- next2
cmpw r8, r2
bgt- next2 ## make sure it's in the range
lis r7, 0x1100
lwz r7, 0x78 (f7) ## this address will contain a value 1 through 0xB to determine the player to aim at. This is part of a different code
lis r6, 0x1A
ori r6, r6, 0x1C78
mullw r7, r6, r7
add r8, r7, r8 ## multiply it by this, since each player is 0x1A1C78 apart
lfs f5, 0x5020 (r8)
lfs f6, 0x5024 (r8)
lfs f7, 0x5028 (r8) ## OTHER PLAYER: f5 contains X coordinate, f6 contains Y coordinate, f7 contains Z coordinate
fsub f5, f9, f5
fsub f6, f10, f6
fsub f7, f11, f7 ## find the difference between your coordinates by subtracting theirs from yours
lis r1, 0x1100
lis r2, 0x4444
stw r2, 0x90 (r1)
stfs f5, 0x94 (r1)
stfs f7, 0x98 (r1)
lwz r2, 0x90 (r1)
lwz r5, 0x94 (r1)
lwz r7, 0x98 (r1)
cmpw r5, r2
bgt- end
cmpw r7, r2
bgt- end
cmpwi r5, 0
beq- end
cmpwi r7, 0
beq- end
fmul f3, f5, f5
fmul f4, f7, f7
fadd f4, f3, f4 ## pythagorean theorum. X^2 + Z^2 = H^2 ## OLD SQUARE ROOT FUNCTION: fsqrts f4, f4 ## square root f4. now f4 contains hypotenuse. new function below
.set flt_280, 0x13001084
lis r12, flt_280@h
ori r12, r12, flt_280@l
lis r11, 0x3F00
ori r11, r11, 0x0000
stw r11, 0 (r12)
.set flt_270, 0x13001080
lis r12, flt_270@h
ori r12, r12, flt_270@l
lis r11, 0x0000
ori r11, r11, 0x0000
stw r11, 0 (r12)
.set flt_one, 0x13001088
lis r12, flt_one@h
ori r12, r12, flt_one@l
lis r11, 0x3F80
ori r11, r11, 0x0000
stw r11, 0 (r12)
floatSquareRoot1:
fmr f19, f4 ## Move the float to square root into f19 here.
lis r19, flt_270@ha
lfs f21, flt_270@l(r19)
lis r19, flt_280@ha
lfs f18, flt_280@l(r19)
fmr f20, f19
li r19, 0x64
mtctr r19
loc_20C:
fadds f10, f21, f20
fmuls f10, f10, f18
fmuls f22, f10, f10
fcmpu cr7, f19, f22
beq cr7, loc_22C
bge cr7, loc_23C
fmr f20, f10
bdnz loc_20C
loc_22C:
b RETURNSQRT1
loc_23C:
fmr f21, f10  ## f10 now contains the square root
bdnz loc_20C
b loc_22C
RETURNSQRT1:
## f5 is X, f6 is Y, f7 is Z, f10 is hypotenuse
fdiv f5, f5, f10
lis r1, 0x1100
lis r2, 0xBF80
stw r2, 0x80 (r1)
lfs f2, 0x80 (r1)
fmul f5, f2, f5
fdiv f7, f7, f10
lis r1, 0x1100
lwz r1, 0x7C (r1)
stfs f5, 4 (r1)
fmul f7, f2, f7
stfs f7, 0 (r1) # multiply both by -1
end:
lis r12, 0x1F60
lwz r12, 0x4EA0 (r12)
andi. r12, r12, 0x100
cmpwi r12, 0x100
bne- next
li r1, 0
lis r2, 0x1100
stw r1, 0x78 (r2)
b activatorend
next:
lis r12, 0x1F60
lwz r12, 0x4EA0 (r12)
andi. r12, r12, 0x200
cmpwi r12, 0x200
bne- not_held
cmpwi r12, 0x200
beq- held
not_held:
li r1, 0
lis r2, 0x1100
stw r1, 0x74 (r2)
b activatorend
held:
lis r2, 0x1100
lwz r1, 0x74 (r2)
addi r1, r1, 1
stw r1, 0x74 (r2)
cmpwi r1, 1
beq- continue
cmpwi r1, 1
bne- activatorend
continue:
lwz r1, 0x78 (r2)
addi r1, r1, 1
stw r1, 0x78 (r2)
cmpwi r1, 12
blt- activatorend
cmpwi r1, 12
bge- next2
next2:
lis r2, 0x1100
li r1, 0
stw r1, 0x78 (r2)
activatorend:




Source Code (Clean):
loc_0x0:
  lis r1, 0x4400
  lis r2, 0x4900
  lis r12, 0x3FBA
  ori r12, r12, 0x92BC
  lwz r12, 0(r12)
  cmpw r12, r1
  blt- loc_0x230
  cmpw r12, r2
  bgt- loc_0x230
  lwz r12, 32(r12)
  cmpw r12, r1
  blt- loc_0x230
  cmpw r12, r2
  bgt- loc_0x230
  lfs f9, 20512(r12)
  lfs f10, 20516(r12)
  lfs f11, 20520(r12)
  addi r12, r12, 0x5274
  lis r11, 0x1100
  stw r12, 124(r11)
  lis r8, 0x4443
  ori r8, r8, 0xBB4C
  lwz r8, 0(r8)
  cmpw r8, r1
  blt- loc_0x230
  cmpw r8, r2
  bgt- loc_0x230
  lis r7, 0x1100
  lwz r7, 120(r7)
  lis r6, 0x1A
  ori r6, r6, 0x1C78
  mullw r7, r6, r7
  add r8, r7, r8
  lfs f5, 20512(r8)
  lfs f6, 20516(r8)
  lfs f7, 20520(r8)
  fsub f5, f9, f5
  fsub f6, f10, f6
  fsub f7, f11, f7
  lis r1, 0x1100
  lis r2, 0x4444
  stw r2, 144(r1)
  stfs f5, 148(r1)
  stfs f7, 152(r1)
  lwz r2, 144(r1)
  lwz r5, 148(r1)
  lwz r7, 152(r1)
  cmpw r5, r2
  bgt- loc_0x1A4
  cmpw r7, r2
  bgt- loc_0x1A4
  cmpwi r5, 0x0
  beq- loc_0x1A4
  cmpwi r7, 0x0
  beq- loc_0x1A4
  fmul f3, f5, f5
  fmul f4, f7, f7
  fadd f4, f3, f4
  lis r12, 0x1300
  ori r12, r12, 0x1084
  lis r11, 0x3F00
  ori r11, r11, 0x0
  stw r11, 0(r12)
  lis r12, 0x1300
  ori r12, r12, 0x1080
  lis r11, 0x0
  ori r11, r11, 0x0
  stw r11, 0(r12)
  lis r12, 0x1300
  ori r12, r12, 0x1088
  lis r11, 0x3F80
  ori r11, r11, 0x0
  stw r11, 0(r12)
  fmr f19, f4
  lis r19, 0x1300
  lfs f21, 4224(r19)
  lis r19, 0x1300
  lfs f18, 4228(r19)
  fmr f20, f19
  li r19, 0x64
  mtctr r19
loc_0x144:
  fadds f10, f21, f20
  fmuls f10, f10, f18
  fmuls f22, f10, f10
  fcmpu cr7, f19, f22
  beq- cr7, 0x164
  bge- cr7, 0x168
  fmr f20, f10
  bdnz+ loc_0x144
loc_0x164:
  b loc_0x174
  fmr f21, f10
  bdnz+ loc_0x144
  b loc_0x164
loc_0x174:
  fdiv f5, f5, f10
  lis r1, 0x1100
  lis r2, 0xBF80
  stw r2, 128(r1)
  lfs f2, 128(r1)
  fmul f5, f2, f5
  fdiv f7, f7, f10
  lis r1, 0x1100
  lwz r1, 124(r1)
  stfs f5, 4(r1)
  fmul f7, f2, f7
  stfs f7, 0(r1)
loc_0x1A4:
  lis r12, 0x1F60
  lwz r12, 20128(r12)
  andi. r12, r12, 0x100
  cmpwi r12, 0x100
  bne- loc_0x1C8
  li r1, 0x0
  lis r2, 0x1100
  stw r1, 120(r2)
  b loc_0x23C
loc_0x1C8:
  lis r12, 0x1F60
  lwz r12, 20128(r12)
  andi. r12, r12, 0x200
  cmpwi r12, 0x200
  bne- loc_0x1E4
  cmpwi r12, 0x200
  beq- loc_0x1F4
loc_0x1E4:
  li r1, 0x0
  lis r2, 0x1100
  stw r1, 116(r2)
  b loc_0x23C
loc_0x1F4:
  lis r2, 0x1100
  lwz r1, 116(r2)
  addi r1, r1, 0x1
  stw r1, 116(r2)
  cmpwi r1, 0x1
  beq- loc_0x214
  cmpwi r1, 0x1
  bne- loc_0x23C
loc_0x214:
  lwz r1, 120(r2)
  addi r1, r1, 0x1
  stw r1, 120(r2)
  cmpwi r1, 0xC
  blt- loc_0x23C
  cmpwi r1, 0xC
  bge- loc_0x230
loc_0x230:
  lis r2, 0x1100
  li r1, 0x0
  stw r1, 120(r2)
loc_0x23C: nop




Aimbot (Online) [DarkFlare]
C000004A 60000000
3C204400 3C404900
3D803FBA 618C92BC
818C0000 7C0C0800
41800218 7C0C1000
41810210 818C0020
7C0C0800 41800204
7C0C1000 418101FC
C12C5020 C14C5024
C16C5028 398C5274
3D601100 918B007C
3D004443 6108BB4C
81080000 7C080800
418001D0 7C081000
418101C8 3CE01100
80E70078 3CC0001A
60C61C78 7CE639D6
7D074214 C0A85020
C0C85024 C0E85028
FCA92828 FCCA3028
FCEB3828 3C201100
3C404444 90410090
D0A10094 D0E10098
80410090 80A10094
80E10098 7C051000
418100E4 7C071000
418100DC 2C050000
418200D4 2C070000
418200CC FC650172
FC8701F2 FC83202A
3D801300 618C1084
3D603F00 616B0000
916C0000 3D801300
618C1080 3D600000
616B0000 916C0000
3D801300 618C1088
3D603F80 616B0000
916C0000 FE602090
3E601300 C2B31080
3E601300 C2531084
FE809890 3A600064
7E6903A6 ED55A02A
ED4A04B2 EECA02B2
FF93B000 419E0164
409C0168 FE805090
4200FFE4 48000010
FEA05090 4200FFD8
4BFFFFF4 FCA55024
3C201100 3C40BF80
90410080 C0410080
FCA20172 FCE75024
3C201100 8021007C
D0A10004 FCE201F2
D0E10000 3D801F60
818C4EA0 718C0100
2C0C0100 40820014
38200000 3C401100
90220078 48000078
3D801F60 818C4EA0
718C0200 2C0C0200
4082000C 2C0C0200
41820014 38200000
3C401100 90220074
4800004C 3C401100
80220074 38210001
90220074 2C010001
4182000C 2C010001
4082002C 80220078
38210001 90220078
2C01000C 41800018
2C01000C 40800004
3C401100 38200000
90220078 3C40010F
60426AE0 7C4903A6
4E800420 00000000
*D-Pad Up = Increase Player
*D-Pad Down = Reset Player to 0
*Credit to BullyWiiPlaza for square root function
 

Joxy

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If you have to ask then yes.
Ok.:) Then I have my answer why it isn’t someone who done it yet. :)
You have created many things and codes. :)
I can’t thank you enough for that. :)

--------------------- MERGED ---------------------------

yes, it'll be hard if you don't know what you're doing.
Ok. No that is the problem. :/ I can try to learn from videos on YouTube?
 

DarkFlare69

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Ok.:) Then I have my answer why it isn’t someone who done it yet. :)
You have created many things and codes. :)
I can’t thank you enough for that. :)

--------------------- MERGED ---------------------------


Ok. No that is the problem. :/ I can try to learn from videos on YouTube?
No, learning enough programming to create a homebrew app takes more than a few YouTube videos.
 

tastymeatball

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I have created a very very rudimentary database for Wii U Codes
URL: http://wiiucodes.ddnss.eu/codes/wiiucodes.php
It's only accessiable with IPv6.
Don't expect a 100% uptime. If someone wants to host this on his server that is more reliable than my one PM me and I will send you all the files I have.
If someone wants to submit codes to the DB send me a PM and I will you give you instructions on how to. I will only give those instructions to people that have made some codes in the past and not to every random stranger.
 
Last edited by tastymeatball,

matias3ds

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I have created a very very rudimentary database for Wii U Codes
URL: http://wiiucodes.ddnss.eu/codes/wiiucodes.php
It's only accessiable with IPv6.
Don't expect a 100% uptime. If someone wants to host this on his server that is more reliable than my one PM me and I will send you all the files I have.
If someone wants to submit codes to the DB send me a PM and I will you give you instructions on how to. I will only give those instructions to people that I trust.
Thats great , how can i access? Does it includes more codes other than de 8 or 10 games that are already posted here?
 

tastymeatball

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Thats great , how can i access? Does it includes more codes other than de 8 or 10 games that are already posted here?
If you have an internet connection that knows IPv6 just click on the link in my post.
As of now it only includes the few codes I made myself (and a few from skoolzout1).
 

BullyWiiPlaza

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I have created a very very rudimentary database for Wii U Codes
URL: http://wiiucodes.ddnss.eu/codes/wiiucodes.php
It's only accessiable with IPv6.
Don't expect a 100% uptime. If someone wants to host this on his server that is more reliable than my one PM me and I will send you all the files I have.
If someone wants to submit codes to the DB send me a PM and I will you give you instructions on how to. I will only give those instructions to people that have made some codes in the past and not to every random stranger.
Cool :)
I was thinking about making one with modern web development technologies but I might not have time soon. It's also interesting how you can fish all games from the HTML on your site :P
Code:
<datalist id="games">
  <option value="Nintendo Land"></option>
  <option value="Super Smash Bros. for Wii U"></option>
  <option value="Hyrule Warriors"></option>
  <option value="Super Mario Maker"></option>
  <option value="Terraria"></option>
  <option value="The Legend of Zelda: Breath of the Wild"></option>
</datalist>
 

tastymeatball

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It's also interesting how you can fish all games from the HTML on your site :P
Code:
<datalist id="games">
  <option value="Nintendo Land"></option>
  <option value="Super Smash Bros. for Wii U"></option>
  <option value="Hyrule Warriors"></option>
  <option value="Super Mario Maker"></option>
  <option value="Terraria"></option>
  <option value="The Legend of Zelda: Breath of the Wild"></option>
</datalist>
This is on purpose. It's for the suggestions in the Game Name field. (Hopefully I understood you right)
 
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Tim51688

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Does anyone have any twilight princess hd codes? I tried the sd method since trainers don't work but I'm guessing the ones I found online are old or something because they didn't work. I'm mainly interested in inf. Rupees and inf health.
 

skoolzout1

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Ive updated all my BoTW codes to 1.5.0 and posted them on my pastebin (link in signature)

I havent had time to test them all to make sure they all work, but they all should work since they all are based off of the same pointer.

I also decided to post all the codes i havent released before, since I sorta promised i would before, and forgot to.
 

Fox420

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Since Cosmo's code website is defunct, does anyone have the xml files backed up? Looking for codes for Wind Waker HD, Mario Kart 8, and some other stuff like DKC Tropical Freeze and Twilight Princess.
 

blueoval24

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is your game updated? Mine is two in one. It's New Super Mario Bros U NTSC with Luigi U as dlc. ( I don't know if that makes a difference). Just tested a few codes with the latest tcpgecko and jgeckou today and they work. Codes were made to work on any save so u can rule that out too. Maybe someone else could test and report back.

Also if someone could test the Super Mario 3d World Mystery House 10 second timers on page 244 of this thread I would really appreciate it. For some reason they stopped working for me and I had to remake them. If someone can confirm if the current ones posted by me work or not. If they don't then I will post my new working ones cant guarantee if they will work for everyone though.
The mystery house timer codes posted quite a few pages back do not work for me, but all other ones do (mega mushroom..etc). Also all of your codes for NSMBU work great for me.
 
Last edited by blueoval24,

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