I have a simple question, but i am not sure if it has been answered within the 338 pages. Is it possible to use this method to use codes on virtual console games (ds/wii games)? If so, is it possible to activate ar codes, or are there a set of different codes. I apologize in advance if this has already been answered.
yes you can create codes for VC games, the memory address would be different than any old AR code you find on the net, so afaik those don't work.
I can usually find N64 VC addresses in the E8000000 - EA000000 memory range.
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Question: I'm wondering if im doing anything wrong with the following code i've been trying to create.
I'm trying to write a Health value to an address via a pointer, but it freezes the WiiU whenever Health is decreased. I can follow the pointer to the memory address and Poke a new value without issue and even create a code off that values address (though it's dynamic so pointless in the long run) and that code works fine. I've defined the memory range based on the earliest/latest pointer addresses I found. This is using cosmocortney code types.
The pointer is [0x10DD3434] + 0x90
I want to write 600 float (0x4416000)
This is what I have.
30000000 10DD3434
10000000 13000000
31000000 00000090
00120000 44160000
D0000000 DEADCAFE
Should I just try more pointer (and point-inpointer) addresses?
Thanks.