Hacking Post your WiiU cheat codes here!

Dekirai

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I see... well, a long while back, you told us that you lost the documents necessary to update your trainers, so I was just curious. And yeah, I wouldn't mind taking a gander.
register on gitlab (if you didnt) and tell me your name, so that i can add you to the whitelist
 

TheWord21

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register on gitlab (if you didnt) and tell me your name, so that i can add you to the whitelist

I'll register soon. But, the good news is, I think I might've found a pointer that points me to every Mercy Invincibility timer (how long Mario blinks). Of course, I don't think I need to explain in full what Mercy Invincibility is. If you'd like to know why I'm after that, well... it's because the "Super Expert" stages are unforgiving and cheap as all hell.
 
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Dekirai

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I'll register soon. But, the good news is, I think I might've found a pointer that points me to every Mercy Invincibility timer (how long Mario blinks). Of course, I don't think I need to explain in full what Mercy Invincibility is. If you'd like to know why I'm after that, well... it's because the "Super Expert" stages are unforgiving and cheap as all hell.
Good find! :)
 

TheWord21

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Good find! :)

Problem is... I can't really make a code out of it if I don't know how. I mean, I know how to make basic RAM codes via Code Wizard... I used to be able to do it, but the way pointer code making is setup now, I'm kinda lost. Do I open Code Wizard and use Load Pointer or something?

If I'm not mistaken, this is the pointer I've found:
[[0x271155AC] - 0x3C4] - 0x22C
 

Dekirai

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Problem is... I can't really make a code out of it if I don't know how. I mean, I know how to make basic RAM codes via Code Wizard... I used to be able to do it, but the way pointer code making is setup now, I'm kinda lost. Do I open Code Wizard and use Load Pointer or something?

If I'm not mistaken, this is the pointer I've found:
[[0x271155AC] - 0x3C4] - 0x22C
Sorry, but can't help you there.
I never have worked with a Game which had Pointers (or atleast many pointers), Mario Maker would be the first one.
I have to learn it. D:
 

skoolzout1

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Problem is... I can't really make a code out of it if I don't know how. I mean, I know how to make basic RAM codes via Code Wizard... I used to be able to do it, but the way pointer code making is setup now, I'm kinda lost. Do I open Code Wizard and use Load Pointer or something?

If I'm not mistaken, this is the pointer I've found:
[[0x271155AC] - 0x3C4] - 0x22C

What Value do you want written to that address?
 

Ziggyhacks

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30000000 271155AC
10000000 4BF9FFFF
31000000 000005F0
00120000 FFFFFFFF
Infinite Mercy Invincibility [Super Mario Maker]
Beat you to it. ;)
FFFFFFFF is better than 00001000.
 

skoolzout1

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00001000.

30000000 271155AC <-------- initial address
10000000 50000000 <----- Game Range (you'll probably need to change the 50000000, to whatever the highest address is)
31000000 FFFFFC3C <---- offset one (signed)
30100000 00000000
10000000 50000000
31000000 FFFFFDD4 <------ offset two
00120000 00001000 <-------- Value
D0000000 DEADCAFE


you just use Parse Pointer expression and paste it in there, and then change the Value spot to whatever you want

--------------------- MERGED ---------------------------

30000000 271155AC
10000000 4BF9FFFF
31000000 000005F0
00120000 FFFFFFFF
Infinite Mercy Invincibility [Super Mario Maker]
Beat you to it. ;)
FFFFFFFF is better than 00001000.
nobody likes a showoff
 
Last edited by skoolzout1,

Ziggyhacks

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30000000 271155AC <-------- initial address
10000000 50000000 <----- Game Range (you'll probably need to change the 50000000, to whatever the highest address is)
31000000 FFFFFC3C
30100000 00000000
10000000 50000000
31000000 FFFFFDD4
00120000 00001000 <-------- Value
D0000000 DEADCAFE


you just use Parse Pointer expression and paste it in there, and then change the Value spot to whatever you want

--------------------- MERGED ---------------------------


nobody likes a showoff
I was only joking. ;) ;) ;)
Also, I was incorrect, as what he requested requires multiple negative pointers.
Correct code:
30000000 271155AC
10000000 50000000
31000000 FFFFFC3C
30100000 00000000
10000000 50000000
31000000 FFFFFDD4
00120000 FFFFFFFF
D0000000 DEADCAFE
 
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TheWord21

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@skoolzout1 Where is "Parse Pointer Expression"?

Never mind, I found it.

--------------------- MERGED ---------------------------

I'm also proud to announce my M.I.T. (Mercy Invincibility Timer pointer) works offline, too. So yeah, go crazy, gang.
 
Last edited by TheWord21,
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NeptuneX

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The point of having the name of your current location is to allow for easier exporting of coordinates in pair with link's location that we could recognize by name.
 

skoolzout1

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Well ive updated this code to have Two More immunities just because in case anyone really wants to be unshockable and unfreezable on top of being immune to Cold, Heat and Death Mountain Fire.

Heat Res. Cold Res. Flame Guard. Shock proof. Unfreezable [skoolzout1]
30000000 43AB9C30
10000000 50000000
31000000 000006FC
00120000 00000003
0012001C 00000003
001204D4 00000000
001204D0 00000000
0012006C 461C3C00
00120070 C61C3C00
D0000000 DEADCAFE


BUT!
The more important-ish news is a found a way to get into Gerudo town without wearing the stupid Garb.

No Garb required for Gerudo Town [skoolzout1]
30000000 43AB9C30
10000000 50000000
31000000 00000B18
00120000 00000000
D0000000 DEADCAFE
0110000B 00000000
47657275 646F436C
6F746800 000000FF

I found a very peculiar address thats updated in ASCII with the current clothes youre wearing.. but for some reason if you have only half of the set equipped, only half of the word shows up..

for example, the Shockproof armour is called something like "Rubber" in this address, but if you only equip the head piece, itll say like "ubber" or something along those lines.. its weird.

this same address can be used to get the Enemy Disguise effects as well

Blend In with Lizalfos [skoolzout1]
30000000 43AB9C30
10000000 50000000
31000000 00000B18
00120000 00000000
D0000000 DEADCAFE
01100008 00000000
4C697A61 72666F73
00000000 000000FF

Blend in With Bokoblin [skoolzout1]
30000000 43AB9C30
10000000 50000000
31000000 00000B18
00120000 00000000
D0000000 DEADCAFE
01100008 00000000
426F6B6F 626C696E
00000000 000000FF

Blend in with Moblin [skoolzout1]
30000000 43AB9C30
10000000 50000000
31000000 00000B18
00120000 00000000
D0000000 DEADCAFE
01100008 00000000
4D6F7269 626C696E
00000000 000000FF


**ONLY ONE CODE MAY BE ACTIVE AT A TIME... because they write to the same address.. so sadly you cant have everything you've ever dreamed about.

The pointer to this magical address is: [0x43AB9C30] + 0xB18
Sadly this doesnt seem to work with the Thunder Helm though.
 

skoolzout1

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Anyone think model swaps may eventually be a possibility? Or would that just be buggy as all hell?

There's ways to edit textures and such through exporting the files and editing them and such. But nothing that's based off of just codes alone. I believe graphics and textures have their own dedicated area in memory, I could be wrong. But regardless, i personally would have no idea what to look for in order to make that happen
 

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