I'd like to give a heads-up about my Super Mario Maker codes and pointer. You might need to play a stage first, I'm assuming the mode (e.g. 10-lives Mario) doesn't matter, otherwise the Pointer may not work.
you need pointer codes for this game... idk how to make a pointer code -.-
i can change only the equipments
For MK8, models and animations are stored in the same BFRES. If you replace an object with a certain number of animations with an object that has a fewer number of animations, and they still have about the same file size, model replacement will work. My supposition is that this also holds true for BoTW, if it has the same model type (BFRES.) However, in SM3DW, animations and textures were stored separately. Make sure that you know where animations and textures are stored. Also, if the same memory regions aren't allocated for the model, texture, etc, it will crash, regardless of file size. Please keep all of this in mind when model swapping and let me know if it works. (I don't have BoTW.)Anyone think model swaps may eventually be a possibility? Or would that just be buggy as all hell?
Heyo@skoolzout1 Where is "Parse Pointer Expression"?
Never mind, I found it.
--------------------- MERGED ---------------------------
I'm also proud to announce my M.I.T. (Mercy Invincibility Timer pointer) works offline, too. So yeah, go crazy, gang.
thanks for this code, just started with pokken againPokken Tournament
P1 Freeze Health @ 600HP
30000000 106A2D80
10000000 483A0000
31000000 FFFFFDA4
30100000 00000000
10000000 483A0000
31000000 00000090
00120000 44160000
D0000000 DEADCAFE
Someone (@Korados ) in this 340 page monster post asked for Pokken codes.
Don't worry, it does NOT work online. Players will desync. Same goes for setting P2 HP at 0HP, it will also cause desync.
Oops, small bug with that HP code, it seems Burst Mode HP is located at a separate address so if you MegaEvolve you will be temporarily vulnerable until you leave burst mode. And I'm too lazy to find the offset for Burst Mode HP =P
Has anyone posted a moon jump code for Super Mario Maker yet?
thanks for this code, just started with pokken again
afaik, nobody has released moon jump yet
The Infinite HP for Pokken works perfekt. (PAL/eShop)Kewl, I might poke around at that when I get some time then.
Heyo
Your Codes does also work for PAL eShop.
I made a Button Activator out of your M.I.T. Code so that Mario wont be always completely invisible
Invincibility [TheWord21]
09020000 102EFA64
00000020 00000000
30000000 271155AC
10000000 50000000
31000000 FFFFFC3C
30100000 00000000
10000000 50000000
31000000 FFFFFDD4
00120000 FFFFFFFF
D0000000 DEADCAFE
Press L
kinda confused now, cause i dont really understand pointers atm since I never worked with it xD@Shinzuya That was a side-effect of my M.I.T. code I forgot to point out. I also want to point out that if you want to know where the Star Invincibility Timer (S.I.T.) is, you'll have to go 2 offsets west of the M.I.T. you find with my Pointer and go 4 offsets south. Understand?
kinda confused now, cause i dont really understand pointers atm since I never worked with it xD
I'll take a look at it later. I'm currently playing PokkenWell, I can teach you how to have a pointer lead you to the offset you need to go. Just copy/paste that pointer I've put up here while/after playing a stage off/online, press "Follow Pointer" in JGecko U, go two paces left from the M.I.T. my pointer finds, and from there go four paces down. This is my pointer, in case you forgot:
Pointer: [[0x271155AC] - 0x3C4] - 0x22C
I'll take a look at it later. I'm currently playing Pokken
Lol i got it.Okay. Heads up, it should work on 10-Mario mode, too.
I guess I'm too dumb to create pointers.
Used this tutorial:
but instead of using gecko dnet, i used jgecko u
I tried everything. I just was trying to get the Star PointerOr... and this is just a supposition, but it could be because you didn't allow negative pointers.
How many memory dumps are you using? Have you tried allowing negative offsets?
I guess I'm too dumb to create pointers.
Used this tutorial:
but instead of using gecko dnet, i used jgecko u