What Have We Learned From Video Games?

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Things we've learned specifically from playing videos games? Either it introduced us to the concept or straight up taught us but mostly of a real world concept.

Here're a few:

Inventory is a word
I learned this from Harry Potter and the Chamber of Secrets for Gamecube. I pronounced it as "Invent-tuhree". I was brought up on Silent Hill 3, Resident Evil Remake and Zero on Gamecube (Don't even ask why my parents thought that was appropriate) and in those games, the inventory was where I combine things to receive new things but I have never seen it actually be called that in those games. In the sense of Harry Potter, there were learnable spells and the sort so here's genius me thinking "Oh. So this is the menu we "Invent" things in, then!"

Carpenter is an occupation
Thanks to The Legend of Zelda: Ocarina of Time's Trading Quest and receiving the "Poacher's Saw", I had no clue what a Carpenter was, nor what all of those guys running around Kakariko village were even doing. Once they built the bridge to Gerudo Valley and I received the Poacher's Saw, it all clicked: Carpentry is an occupation that constructs wood structures and the sort and saws are used to cut that wood.

Spetsnaz organization
Playing Resident Evil 3 and scraping files and notes about the various characters has one discovering the use of a word called "Spetsnaz" which refers to millitaristic organizations in Russia. An interesting piece of information that I likely won't ever need but it stuck with me, being that Nicholai G(Z)inovaef was apart of this group before joining UBCS. It might have stuck with me because I never heard a Russian accent speaking English words until that game so I probably wondered why he sounded like that and this was the answer.

Tengu Birds
These are mythological Japanese-folklore creatures akin to Medusa of Greece. (Or Greek. Or Rome. Or whatever. Listen, here's another piece of Lore: I know Medusa exists solely because of Castlevania, ok?) I first learned of these creatures from their name being called out in Mini Ninjas, as secondary helper NPCs. I didn't make the connection that these weren't generic names for the birds in that game until I played Dead or Alive Dimensions for Nintendo 3DS and had to go through *that* one challenge requiring me to defeat a mythological demon man named... You guessed it: Tengu.

The Book(s) of Goetia
Speaking of Castlevania from above, there's a quintuple of books relating to "Goetia" about demons and the sort. Castlevania's various monstrosities' designs and names are direct references to demons of these books as well as Greek, Japanese and various other Mythologies. The Goetia books, however, are the important ones because I personally had no clue until many years later that all of their demons aren't a combination of being made up, from Geek Mythology or from Japanese Mythology (since Japanese people are generally the writers of Castlevania games) and, instead, a large majority of the demons are from these books. I didn't discover this immediately but it was because of a completely different game called Goetia which I got the day it released on Nintendo Switch. The first major demon you encounter, spoilers spoilers, is "Malphas" whom I immediately recognized from being in Castlevania. I thought it was just another Greek god or demon or whatever that Castlevania used but once I looked up "What is Goetia?" I entered a whole different world of demons and history. So that's that. Now I know the Bloodstained games aren't ripping off Castlevania monster names but are actually just using the same sources as Castlevania. (Not that I thought there was any ripping off happening or anything)

Loyalty and Code of Honor
This entire concept was so foreign to me. Why would someone do something so outright WRONG? Why would someone purposely make themselves unhappy and trudge through hardship? In my mind: if it hurts, especially physically, why do it? It's as simple as stop and avoid it. Base Fire concepts, right? Well, it wasn't until I played the Samurai/Dynasty Warriors games did I realize, through text and various in-game interactions, why. Now obviously these games are extremely fiction and dramatized (And sometimes things happen just for the sake of keeping a character alive longer) but characters like Shingen wouldn't kill Kenshin despite Kenshin being by his blade. Then when they speak of the other, they say things like "He is such a just warrior and leader. I can't wait for us to cross blades again!" WHAT!? BUT NO ONE DIED. WHY EVEN FIGHT WITH SWORDS IF YOU AREN'T TRYING TO KILL HIM?! WHY would you beat him and let him walk off and say "I can't wait -[I]for you to get in my way and make my life harder in the future[/I]-"? Worse yet, why are people committing suicide (In this case, Seppuku and the sort) just because they didn't perform admirably at a task or life style? Well, turns out that these games taught me that it isn't always about "winning", isn't always about "the person is in my way or isn't in my way" and isn't always about... Well for the Seppuku thing, just don't kill yourself, alright? Either way, these games made me think about morals, what loyalty means in family and in social positions and how honor is distributed and expressed throughout the different people. Here's a bonus: The 3D-era Mortal Kombat Games (Deadly Alliance/Deception/etc.) had me discover "Hara-kiri" is a word which brought the revelation that Seppuku is a word... So there's that.

Quad-Bike/ATV and Jet Packs
I didn't know this was a thing until I'm punching that cheat code in a million times in Grand Theft Auto San Andreas to receive it. As a bonus, I didn't know what a Faggio was, at least the design of such a motorcycle, until Vice City where these disgusting, ugly and slow things are seen everywhere. It made finding a REAL motorcycle that much cooler.

Go-Kart
Same as above, who knew what this was? Until Mario Kart, of course.

Ocarina is an instrument
I'm not even going to comment on this one.

Boomerang
I have never seen a boomerang in my life until I played Ty the Tasmanian Tiger. At least I don't remember it anywhere prior to this game. I found a bright green plastic boomerang in real life one day... Boy was I disappointed.

"Grind-Rail"
This is something I never heard of before despite how much I should have. Never seen it done on television regarding skate tricks or anything. The first time I heard of this maneuver was in Sonic Adventure 2, where it's REALLY embedded to a point where Sonic's shoes are designed for it. Heck, even Shadow the Hedgehog's shoe design being metal was probably a direct reference to this "Grind-Railing", since this was also the first game he appeared in.

Whip-Sword
This weapon, likely much different in real life, was first conceptualized to me in Castlevania Aria of Sorrow. Prior to Aria of Sorrow, the only Soul Calibur/Edge game I've played, which features Ivy with the same weapon, was Soul Blade for Playstation and that game did not have Ivy.

Modding and Hacking
For video games, these were brand new to me. This came about from either one of two places and I can't decide which was first. My memory of this was either from looking up cheats for Grand Theft Auto San Andreas and getting cheats but then also discovering weird things like "Mario in GTA SA" or those other crazy conspiracy videos like "How to fly to the moon in GTA SA", "Bigfoot in GTA SA", "Zombies"- etc. all decked out with the X-Files intro music, of course. Out of curiosity, I tried some of those methods. Obviously they did not work and so quickly realized these were all hoaxes but the reality was the same: I had no clue how these videos came into existence since it isn't possible to do in-game and it isn't like an edited image or something: it's footage. Either THAT or it was during the time when I was looking at videos on how to unlock certain things in The Sims 2 console versions and never knew about a PC version so often times I'd see cheats on websites relating to "typing in a code" which is obviously not possible on, say, a Playstation 2. Then videos of "My Naruto family in The Sims 2" and, unlike what us console players could do such as using the in-game costume pieces to make a Sim closest to who we're trying to mimic, they have ACTUAL Naruto models and textures in the game. I had no idea how this was done but then discovered it was through modding a game... That I did not own only on PC. Again, I'm not sure which of these two scenarios made me realize "Modding" video games was a thing that could be done but it was certainly one of these two.

Water Aqueducts
An aqueduct, if you don't know, is a construction to transport water from one location to another. Sometimes it's a pipe, sometimes it's a big hollowed bridge thingy, etc. Either way, in Castlevania Curse of Darkness, there's a location called "Mortvia Aqueduct". This is a watery area so I chalked this one down to Castlevania's fancy naming schemes. "Mortvia (The name of the location) Aqua-place" or something. Meaning this is the water level called Mortvia. Har-har... So much to learn, kid-me. Either way, this was the first time I heard of this word but it wasn't until Assassin's Creed Brotherhood did I truly learn what this is. In that game, there's this ginormous aqueduct. Being this is Assassin's Creed, (At least the earlier ones) they drop a lot of historical lore on such grand structures so then I learned what an aqueduct is. Thanks Rome! -Speaking of Assassin's Creed, I never even heard of a "Borgia Family" until that game. Which leads me to the next one:

Notre Dame
Didn't know of this location or that it's a real-word place until a game called Timesplitters 2. You go into the Notre Dame, or whatever version of the building that this game has, to do justice to a certain evil-doer and retrieve the Time Crystals. I thought this was just some fictional name of a place.... And that it was pronounced "Not-chreh Dah-me". It wasn't until Assassin's Creed Unity did I find out that, no: This is a real location in the world. Likely won't care at all for the information but that's knowledge I won't be forgetting.

Hook-Shotting
The Legend of Zelda games have Hook-shots as a weapon/item, which is obvious fiction. However, it wasn't until Resident Evil 0 did I realize that a real-life counterpart exists in many forms! It's much more practical and realistic in this game than in The Legend of Zelda but due to the differences did I realize that hook-shots (Maybe without the "Shot" part) is used in real life relating to zip-lines and rock-climbing and the sort. The "Shot" part might be a much longer, safety-ensuring process but it's still a hook shot nonetheless performing the same tasks.

Black Death/Great Plague of London
I don't live in London, nowhere near it, nor have I been anywhere near it. MAYBE, JUST MAYBE, is that excuse-enough to never have heard of this historical event. The Black Death is a region-wide European outbreak of what is generally agreed upon as bubonic plague but that's not where we're at. We're in 1665 in London: a specific branch of Black Death called "Great Plague of London" which I also have never heard of. This is basically just a small version of the Black Death event that happened in London a bit after the Black Death. It was the same thing, though, as far as I know. Anyways, I never heard of this entire ordeal until a beautiful game called ZombiU, which details about an historical man named John Dee (That I ALSO have never heard of prior to this game) that predicted the "Great fire of London", which was this exact real-life event with "burning down affected houses and corpses". I'm not sure if the real-life version of John Dee predicted any such event but that's what happened in the game. The big difference here, though, is that the Great Plague of London was a massive conspiratory coverup in the game. They made the world believe it was "Bubonic Plague" (Sounds like our timeline.) since it happened around the same time as the actual Bubonic Plague - Black Death - in Europe but in reality, it was a ZOMBIE plague, which was cleansed by fire (Burning houses and people) and the world forgot about it and ate up the whole "Bubonic Plague" story until modern day when the plague is happening again in London but this time it's much larger scale. That's ZombiU. That entire history was introduced to me, not in schooling education, but in ZombiU.


So there're a few of my little things I've learned. Of course there exists SO much more knowledge obtained from video games but these are more interesting ones I could remember for now. I would love to read whacky things you all have learned from video games!
Post automatically merged:

I hope that was entertaining to read and that everyone will add onto it with their own experiences and stories.
 
Last edited by Nivium,
video games are also the reason I realized that the ocarina was a real instrument, and I eventually even got a real one for fun! Zelda botw introduced me to different types of swords, like the claymore, broadsword, greatsword, etc. I was pretty surprised when I was watching TV one day and a claymore was mentioned, which I didn’t know was even real at the time. Inventory as a word I learned from the game Minecraft. In short, it’s true that you can learn a lot from video games.
 
video games are also the reason I realized that the ocarina was a real instrument, and I eventually even got a real one for fun!Inventory as a word I learned from the game Minecraft.
Awesome! I also have two Ocarina's. A cheap one (But looks really nice and feels high quality porcelain or something) that sound horrible when you try playing it and a real, more authentic one that wasn't cheap that has amazing audio when blowing through. Needless to say, the bad quality audio one is more so sitting on my shelf with Zelda material for decoration.

Although I don't play Minecraft myself, it's so uber-popular that it's likely you heard OF it or something about it so Minecraft taught me that Obsidian is a rock. I may have heard the name in other games prior but never thought it was any more than just that: a name.


Also "It taught me English" is nice if you knew nothing of the language and is an awesome story... But if it's your first language and it just generally helped your vocabulary and accuracy to the language's rules and dialect then that's cool, too! Just... A bit on the boring side. xD
 
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In a meta sense, video games have instilled in me the importance of pattern recognition. Something that might look incredibly complex or difficult to comprehend at first is often just a pattern with a start and end that can be observed, understood, and exploited.
 
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Broadening horizons and improving general knowledge aside there are actual physiological benefits. Such as hand eye coordination, cognitive function both in terms of problem solving and memory improvements, endurance and stamina, and even burning calories if the game is intense.
 
It taught me English.
It helped me reiforce what boring classes taught me, as a 2nd language. And once Ultima Online came into my life - plethora of new words.

Otherwise though, games taught me to:

Gitgud.

PKing is a risky MMO business pretty akin to IRL.

Unlike IRL, "bad" guys almost never win.

And to cherish online friends who can offline any given moment to never be heard from ever again, much like your single player rpg party.
 
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They taught me that turtles are evil and must be jumped on unless they wearing bandanas, white pills are magic especially with electronic music, there's no need for brakes and throwing bananas at other road users is perfectly acceptable, hedgehogs and foxes are best buddies, invaders always come from space, dont fuck with toads or chickens and money is always hiding in long grass.

Every day has been a school day.
 
I've learned much of my vocabulary and spelling from video games -- RPGs, in particular. Still haven't nailed good grammatical and punctuational practices quite yet, though.
 
You can learn some good English from the Japanese-to-English translations of the late-90's and early 2000's.

I recall Chrono Cross's script being particularly polished. They probably got a good localization team because of the way the game handled the dialects of various characters.
 
I learned how to manage money from Final Fantasy VII. I would save up and buy the most expensive thing first. From there, it’ll be easier to afford the cheaper options and able to get money quicker. This is also good because you’ve just started the game and right away went into battle grinding for money. You’ll also gain quite a bit of experience too.
 
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These are quite fun for me to read from all of you users so keep them coming. :)


Here's another one I remember:
Arcade machine had the OPPOSITE effect on me than the average "pay again to play more", which wasn't realized until years later and bled into adulthood.
I didn't play many Arcade machines, simply because I didn't have access to many in stores close-by. The only time I REALLY played any were in places where you purchase your time to enter the area and get infinite/near unlimited use of the machine without paying a coin every time. (Until you leave/the day ends, of course, in which you'd need to pay the one time fee again to enter.)
Something about putting a coin in just to play a single round or until I failed in-game didn't sit well with me. It wasn't about whether I was able to or wanted to play again, it was about whether the machine let me and if I had coins to do so. With this being said, I was perfectly fine at home with my home-arcade machines such as my SEGA and Nintendo systems, even if the graphics or "WOW"-ness wasn't as big on the games on those systems compared to their Arcade counterparts.
It wasn't until years later when I started to see "Subscriptions" in the case of, say, Netflix, XBOX Gamepass, Nintendo Switch Online, etc. (It was mostly XBOX LIVE Gold and things around that time but I'm trying to use more up-to-date examples than time-accurate ones) did I understand WHY the marketing strategy of arcade machines didn't sit well with me. If I would have thought about it, I probably would have come up with an answer earlier but the "effect" of the arcade wasn't much factor in my life to care to think about when I'm too busy murdering some demons or performing some other video-game exclusive task at home.
Basically, arcade machines and their marketing tactics were the first instance for me of not having freedom or choice and to do whatever I wanted with what I payed my hard-earned currency for. This thought never occurred to me with amusement parks, bills or places and services of the sort, because I don't have an amusement park or electric plant at home to compare it to but I DO have video games at home and, in my mind, I'm thinking "Why would I pay to be on someone else's time and be told when to leave or when to stop playing, when I can go home and play whenever I want, as long as I'd like? (Of course excluding the parental restrictions, as I took those very seriously and didn't look at it the same as a store clerk telling me to leave or a machine saying put a coin in.)" When video games in the future started requiring I pay more than just a couple of coins for full-fledged renting of video games (And that being the only intended and legal method of playing said games), it made me go back to my childhood, thinking about which other things have had this tactic and how I felt about it then in comparison to now. Come to realize, I've previously learned about this tactic and it's affects from video games prior to anything else.



You played OOT (1998) after Ty Tasmanian Tiger (2002)?
Nice catch there.
My memory isn't the most accurate, reliable thing here but the reality isn't whether I played one or the other first. It's more-so that boomerangs aren't a major thing in Ocarina of Time other than some fiction little dungeon item you use here and there, in contrast to Ty the Tasmanian Tiger, where little kid brain me would most certainly pick up "Boomerangs this-" and "Boomerangs that-" from this game and actually remember it faster from there to learn something, than from in Ocarina of Time where it isn't really that memorable enough for me to learn anything, even if I may have played Ocarina of Time first.

Either way, I do know for a fact, I played both games for the first time over a year after Ty the Tasmanian Tiger's release year.
 
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