Hacking Post your WiiU cheat codes here!

DarkFlare69

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technically you dont even have to use asm, you could do it all with Cafe Code types, but its definitely quicker that way. i guess we'll see if this pointer holds throughout future updates and if it does then maybe we can put together a permanent asm code for codes.
yeah the codetypes are a pain compared to NDS. this is a lot easier in my opinion than trying to use the codetypes
 

RandomUser

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Just posting a couple of codes for BOTW v1.1.1
Code:
Max Harts
00020000 3FC959B8
00000078 00000000

Max Stamina
00020000 3FCC8EC0
453B8000 00000000
00020000 3FD35FC8
00000078 00000000
00020000 3FF6FE90
453B8000 00000000
Might needs testing, however seems to be the correct address.
Also Is anyone interested in the BOTW v1.1.0 RAM Dump? Can I even post the link on GBATemp?
 
Last edited by RandomUser,

TheFIrstAv3nger

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BoTW - NTSC - US: Updated Codes for Version: 1.1.1
=================================

Infinite Health [skoolzout1]
30000000 4225C780
10000000 50000000
31000000 00000388
00120000 000000XX
D0000000 DEADCAFE
* pointer used : [0x4225C780] + 0x388
*Replace XX with the number of quarter hearts you have in Hexadecimal.
so take the number of hearts you have, multiply by 4 and convert to Hex and place it there.

Infinite Stamina
00020000 4243A594
453B8000 00000000
*This is the value for to max stamina only.
Each stamina Wheel you have adds 1000 to your stamina value. figure out how much your stamina value is in decimal and convert it to floating point here: type the number in the top and click convert to Binary, and paste the hex value over the 453B8000.
I could make a code that reads your current max stamina and writes it to this address, making an auto-updating infinite stamina code. but im not getting paid enough for this sooooooo. ;)


annnnnnnnnnnddddd

You're all welcome :3

If there are any issues let me know..

Hey will these work on the EUR version of the game on 1.1.1?
 

TheWord21

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Just posting a couple of codes for BOTW v1.1.1
Code:
Max Harts
00020000 3FC959B8
00000078 00000000

Max Stamina
00020000 3FCC8EC0
453B8000 00000000
00020000 3FD35FC8
00000078 00000000
00020000 3FF6FE90
453B8000 00000000
Might needs testing, however seems to be the correct address.
Also Is anyone interested in the BOTW v1.1.0 RAM Dump? Can I even post the link on GBATemp?

I'm interested to see it (the RAM dump) for myself, but I can't speak for everyone else.
 

TheWord21

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Awesome, im glad to hear it.

you just always have to remember to hit ZR+R whenever you first start up the game, or whenever you add a new pin to the map that you want to keep for normal reasons.

Yeah, kinda read the new instructions with your updated Pin Teleporter. Of course, depending on how far out your Pin is from your current location, it'll take time to load the new area. I also tested with only one pin, the Red one.
 
Last edited by TheWord21,

skoolzout1

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If people really would prefer it, i can change it so that you warp to the last pin youve placed, it would be much shorter of a code and would only require one Button combo to use.

if anyone really would prefer this i guess i could spend a couple minutes reshaping the code to be as such
 

TheWord21

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If people really would prefer it, i can change it so that you warp to the last pin youve placed, it would be much shorter of a code and would only require one Button combo to use.

if anyone really would prefer this i guess i could spend a couple minutes reshaping the code to be as such
I say, "Go for it."
 

skoolzout1

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alright well here then, this is much shorter and easier to use.

Teleport to last placed pin [skoolzout1]
C0000009 60000000
7CE73A78 3D004C00
61080200 38E00040
3C604012 6063C1D8
3C80C7C3 60845000
7C633A14 80C30000
7C062000 40A2FFF4
7C671850 90680000
3C40010F 60426AE0
7C4903A6 4E800420
30000000 4C000200
10000000 50000000
31000000 00000000
D0000000 DEADCAFE
03010000 1127115E
000000A0 00000000 <-------- Change the A0 here to change the button activator
12100000 00000000
12100001 00000004
12100002 00000008
30000000 439C0794
10000000 50000000
31000000 00000140
13100000 00000000
13100001 00000004
13100002 00000008
D0000000 DEADCAFE
*ZL+L to warp to last Pin/Stamp


button Values
=========
8000 A
4000 B
2000 X
1000 Y
0008 +
0004 -
0020 L
0010 R
0080 ZL
0040 ZR
0200 Dpad-Up
0100 Dpad-Down
0400 Dpad-Right
0800 Dpad-Left
 
Last edited by skoolzout1,
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wiiztec

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you can use ASM:

lis r12, 0x43C5
ori r12, r12, 0xB570
lwz r12, 0x00 (r12)
lwz r12, 0x3C (r12)
lwz r12, 0x42C (r12)
lwz r12, 0x40 (r12)
lwz r12, 0x980 (r12)

This will load the final pointer address into r12, so you can set the "Weapon current durability" as another register and store it onto r12. And then use asmwiird
You might have to add address range checks between the pointer stages for safety
 

TheWord21

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alright well here then, this is much shorter and easier to use.

Teleport to last placed pin [skoolzout1]
C0000009 60000000
7CE73A78 3D004C00
61080200 38E00040
3C604012 6063C1D8
3C80C7C3 60845000
7C633A14 80C30000
7C062000 40A2FFF4
7C671850 90680000
3C40010F 60426AE0
7C4903A6 4E800420
30000000 4C000200
10000000 50000000
31000000 00000000
D0000000 DEADCAFE
03010000 1127115E
000000A0 00000000
12100000 00000000
12100001 00000004
12100002 00000008
30000000 439C0794
10000000 50000000
31000000 00000140
13100000 00000000
13100001 00000004
13100002 00000008
D0000000 DEADCAFE
*ZL+L to warp to last Pin/Stamp
It's working fine on my end.
 

skoolzout1

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So i found something to do with Shooting Stars.. but i cant figure out how to control it XD

ZyxpcrS.jpg
 

skoolzout1

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Well... how did you get to see a meteor shower of these proportions?

I found some sort of Boolean that changes whether a Shooting Star is Active or not, and freezing it causes the next Star that spawns to spawn like 50 stars, some of those beams of light have tonnes of other stars beside them.

but its not really stable.. you cant really use it to spawn them on command which is what i was aiming for. but its something.
 

TheWord21

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I found some sort of Boolean that changes whether a Shooting Star is Active or not, and freezing it causes the next Star that spawns to spawn like 50 stars, some of those beams of light have tonnes of other stars beside them.

but its not really stable.. you cant really use it to spawn them on command which is what i was aiming for. but its something.

Good luck in your research with that kind of code; maybe, you'll have better luck than I did trying to find a way to revisit the Divine Beasts interiors once they're completed.

That's where my new idea comes in... what if we could reset the flag that says the terminal is activated, thus you can't go back to those dungeons?
 

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