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QQQQQQQQ is the signed offset to be added to the pointer.CosmoCortney, When you explain the new pointer structure in the first post of the thread, I don't understand what QQQQQQQQ is. As my name implies, I'm a newbie XD! Any help would be appreciated. I can find addresses provided the game doesn't crash halfway through the memory reading process, I just simply don't know what QQQQQQQQ is.
If a pointer searcher outputs [0x12345678] + 0xABC then LLLLLLLL will be 12345678 and QQQQQQQQ will be 00000ABC
Only addresses below 0x11000000 usually don't shift.Cosmo, I always use discs an d never install. Is the success rate higher by installing games?
Sorry if it sounds rubbish. Just not familiar with all the "memory" lingo
Also, do u think the codes will eventually be shift proof?
It doesn't make any difference whether a game is installed on NAND/USB or launched from disc.
Only Loadiine leads to even worse memory shifting.
So if you don't wan't to launch your game from disc I recommend installing it to NAND/USB