Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Yup. Y'know, this used to be the offset for the timer of SM3DW (NTSC-U, Disk), 378DEAD4, but I'm getting no reaction now. Let me guess, that was for TCPGecko 1.0?
Yeah! I noticed that too. I had to remake my infinite timer pointer because of the update.
 
... ... ...Then, that means the codes I've been putting out so far have been for TCPGecko 1.0 users, doesn't it?
Well, most of my codes worked when ported (using the exact same pointer before the update), It's just that the timer code was one that just happened to change to a different address after the update. You have to test and see.
 
Well, most of my codes worked when ported (using the exact same pointer before the update), It's just that the timer code was one that just happened to change to a different address after the update. You have to test and see.

Here's hoping. I'd hate to start all the way back over on NSMB U because I've been using an old version, but if that's what it takes, I'll do it.
 
Well, most of my codes worked when ported (using the exact same pointer before the update), It's just that the timer code was one that just happened to change to a different address after the update. You have to test and see.

Just like I feared, my codes are invalid for TCPGecko 1.1. So, it is here that I say any and all NSMB U codes are only valid for TCPGecko 1.0. I'm working on the offsets for v1.1
 
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Here are the new timers for TCPGecko for 1.1 users, NSMB U, ARPE01, NTSC-U, Save File 1, Disc Version. If, for whatever reason, none of them work, let me know, but I'm fairly confident these offsets do work.

Code:
(World 1: Acorn Plains)
Acorn Plains Way: 41DFBC9C
Tilted Tunnel: 41E1ABB8
Crushing Cogs Tower: 41E03A78
Yoshi Hill: 41E08FD8
Mushroom Heights: 41DFC6D8
Rise of the Piranha Plants: 41DF95D8
Lemmy's Swingback Castle: 41E03B38
Blooper's Secret Lair: 41DFA7DC

(World 2: Layer-Cake Desert)
Stone-Eye Zone: 41DFFFD8
Perilous Pokey Cave: 41DFD578
Fire Snake Cavern: 41E055F8
Stoneslide Tower: 41E056B8
Spike's Spouting Sands: 41DFBAB8
Dry Desert Mushrooms: 41E081D8
Blooming Lakitu!: 41E01A58
Morton's Compactor Castle: 41E0307C
Piranha Plants on Ice: 41DF5498

(World 3: Sparkling Waters)
Waterspout Beach: 41E026F8
Tropical Refresher: 41DFC6B8
Giant Skewer Tower: 41E0DD18
Haunted Shipwreck: 41DFB698
Above the Cheep Cheep Seas: 41E03BDC
Urchin Shoals: 41DFE49C
Dragoneel's Undersea Grotto: 41DFC6B8
Larry's Torpedo Castle: 41E05BDC
Skyward Stalk: 41DFD7BC
 
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Now, the next part of my offsets (Remember, this is for TCPGecko 1.1. NSMB U, ARPE01, NTSC-U, Save File 1, Disc Version.)

Code:
(In-Level)
Timer: 3EDA387C
Coins: 3ED52FC4
Score: 3ED52FC8
Lives: ‭3ED52EA8‬

(World Map Offsets)
Lives: 36A6316C
Current Power-Up: ‭36A63170‬
Invulnerability On/Off: 36A63184
 
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@BullyWiiPlaza, I saw your video of the work in progress search tab for JGecko and am pretty excited!

I do realize that the search tab is still a work in progress, so there are features you probably have not yet implemented yet when you posted the video. With that being said, are there plans to show values in float and add a progress bar?

Also, are you okay with me continuing to post unix bugs for the JGecko U, even if you aren't able to/don't want to fix a unix bug? It could a be a good way of listing out bugs for other people that are interested in fixing any unix issue.
Yeah, it's alright because it might also happen on Windows and if not it's still fine since enough people use Unix on this site lol
 
Last edited by BullyWiiPlaza,
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Code:
Spinning-Star Sky: 41DF5C58
Cooligan Fields: 41E053B8
Freezing-Rain Tower: 41DF8AD8
Prickly Goombas!: 41DF88B8
Scailing the Mountainside: 41DFC098
Icicle Caverns: 41E072F8
Swaying Ghost House: 41DF6C58
Wendy's Shifting Castle: 41E01254
Fliprus Lake: 41E0A0B8

For NSMB U, Save File 1, NTSC-U, Disk version.
 
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Code:
The Mighty Cannonship: 41E0151C
Jungle of the Giants: 41DFBAB8
Bridge over Poisoned Waters: 41DFF258
Bramball Woods: 41DF9598
Snake Block Tower: 41DF8FD8
Which-Way Labyrinth: 41DF8658
Painted Swampland: 41DF6B38
Deepsea Ruins: 41E00518
Seesaw Bridge: 41E018F8
Wiggler Stampede: 41DFDEF8
Iggy's Volcanic Castle: 41E0437C
Flight of the Para-Beetles: 41DFBA58

For NSMB U, Save File 1, NTSC-U, Disk version.
 
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Why would addresses change when TCPGecko changes. Wouldn't the games have to update to change the games addresses?
 
Hey, why is it that the Search speed of Gecko dotNET can drop to very slow Search speeds sometimes?
When the game/Wii U is busy doing intense tasks so pausing the game will speed up the memory dumping speed
Why would addresses change when TCPGecko changes.
They don't
 
When the game/Wii U is busy doing intense tasks so pausing the game will speed up the memory dumping speed

I see, but by pausing, what do you mean specifically? Do you mean like going to a pause menu or pressing the Pause button in Gecko dotNET, which doesn't work for some reason?
 

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