I see. Yeah, in terms of compatibility (aside from configs & libcrypt), fixing CDDA-related crashes was the only inherent difference I noticed between PSX2PSP & pop-fe. Glad to have that confirmedNah, compatibility should be fine with pop-fe compared to other converters, so it must be just that everything has to be copies over manually. It's really easy too, I did a few edits and they don't take more than half a day to be accepted at most.
Games that could have better compatibility are those that crashed because of CDDA, like Wipeout 3, Vanishing Point, The Next Tetris (although there are graphical issues in the NTSC-U release, works fine on PAL and NTSC-J).
Otherwise, compatibility should remain equal, except for those that have configs, of course.
(Irrelevant/Tangential note on EBOOT converter differences: I haven't tested them with pop-fe, but I was only able to get Lightspan games working through POPstation GUI & not PSX2PSP. Just a bit weird)
alright sounds like my time's better spent just getting started on PAL tests
The FF8 config stayed the same between PSP and Vita it seems, but I never checked the config within the PSN eboot... Perhaps it differs somewhat.
Anyway, maybe it's like Fear Effect which only the PSN release works fine on PSP and not brew conversions.
Could you ask the redditor for his save?
Here it is. Thanks!!