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The power of the hardware puts a cap on the maximum polygon count, which is why you can only make 3DS games look better up to a point in emulators.Resolution has nothing to do with polygon count though?
I guess you're right, they just did a great job with the frame pacing so I didn't notice. Still, I noted some slowdown to less than 30 FPS in the S&S trailer, and they've even got the environment textures set to fairly low quality.Pretty sure Let's Go was only 30FPS too, don't quote me on that though. I haven't touched the game in a while.
Yeah, and those models look out of place in other games/engines. Brightness, texture resolution, cel-shading, it all looks wrong.This isn't true. People dump models from games and use them for other purposes all the time, even importing them into other games!
Last edited by Xzi,