nobody wants your shitty half assed compiled version of pkhex, stop posting thisCompiled Version PKhex d-20191120 (November 20)
https://drive.google.com/open?id=1lhFuy1zmwA55OlAm4UeulwAegkoxt5IM
Compiled Version PKhex d-20191120 (November 20)
Technical Data:
+Use simplified Chinese characters (#2458)
+Only weave on release builds
+Merge branch 'master' of https://github.com/kwsch/PKHeX
+Add Form (AltForm) to IEncounterable interface
+Wild Area Updates from #2416 (#2459)
+Minor clean
+Wild Area Updates from RoC's PC (#2460)
+Remove unnecessary logic
+Add crossover location handling
+Swap order of vc1/vc2 in version dropdown
+Add unsorted combolist method
+Unban GO Shiny Tentacool (#2468)
+set gigantamax flag from showdown set (#2469)
+Add more strong encounter locations
+Update some comparisons
+Change Gender to OT Gender
+Add leafeon location
+Add Eeveelutions Spawns for Lake of Outrage (#2471)
+Add 2 more strong locations
+Add linoone strong loc
+Add Carkol static loc
BETA INESTABLE (Doesn't always export well)
Allows
Edit Character
Edit Pokemon (Add Technical Records)
Import and Export Pokemon
Edit Items
Edit Pokédex
I AM NOT RESPONSIBLE FOR ERRORS ALWAYS MAKE A BACKUP OF YOUR GAME BEFORE EXPORTING THE NEW SAVE
Please keep compiling these nightlies, they’re very useful, thank you.nobody wants your shitty half assed compiled version of pkhex, stop posting this
You can download the automated builds on azure devops.Please keep compiling these nightlies, they’re very useful, thank you.
https://drive.google.com/open?id=1lhFuy1zmwA55OlAm4UeulwAegkoxt5IM
Compiled Version PKhex d-20191120 (November 20)
Technical Data:
+Use simplified Chinese characters (#2458)
+Only weave on release builds
+Merge branch 'master' of https://github.com/kwsch/PKHeX
+Add Form (AltForm) to IEncounterable interface
+Wild Area Updates from #2416 (#2459)
+Minor clean
+Wild Area Updates from RoC's PC (#2460)
+Remove unnecessary logic
+Add crossover location handling
+Swap order of vc1/vc2 in version dropdown
+Add unsorted combolist method
+Unban GO Shiny Tentacool (#2468)
+set gigantamax flag from showdown set (#2469)
+Add more strong encounter locations
+Update some comparisons
+Change Gender to OT Gender
+Add leafeon location
+Add Eeveelutions Spawns for Lake of Outrage (#2471)
+Add 2 more strong locations
+Add linoone strong loc
+Add Carkol static loc
BETA INESTABLE (Doesn't always export well)
Allows
Edit Character
Edit Pokemon (Add Technical Records)
Import and Export Pokemon
Edit Items
Edit Pokédex
I AM NOT RESPONSIBLE FOR ERRORS ALWAYS MAKE A BACKUP OF YOUR GAME BEFORE EXPORTING THE NEW SAVE
Thank you, there used to be an auto build on TeamCity but it seems to be gone and didn’t know there was another.You can download the automated builds on azure devops.
For example, latest commit automated build is here: https://dev.azure.com/project-pokemon/PKHeX/_build/results?buildId=178
Click on Artifacts in the upper right hand corner, then click PKHeX and you have the built version for that commit.
Not gonna judgs since Idk how all of these works, but I tried to use one that you posted before. Weirdly enough when I load up the edited save from it on Edizon, got an error and had to restart my switch. Then after restarting, opening the game leads to it crashing.
Had to delete the new save folder i had in edizon manually on my pc, and it worked again after that, restored my backup and then the game worked, tho my cheat code file got deleted for some reason, had to copy it back again.
Again, not being angry about it since you had a warning at the bottom, but just sharing my experience.
How to compile Pkhex.
Requirements
Microsoft Visual Studio Program with C / C ++ Programming Packages etc * 10 gb approximately.
Winrar * or similar program to decompress.
1- Enter the Github channel of the Pkhex https://github.com/kwsch/PKHeX
2- Click on the green Clone or Download button
3- Click on the Download ZIP button
4- Extract the PKHeX-master in a folder
5- Within the PKHeX-master folder, run the PKHeX.sln file with the Microsoft Visual Studio Program
6- Wait for the data to load
7- In the menu above click on Build - Build Solution (or press Ctrl + Shift + B)
8- Wait for the compilation to finish (it may take a few seconds to minutes depending on your pc)
9- Go to the PKHeX-master folder - PKHeX.WinForms - bin - Debug - net46.
10- If you are going to extract the Pkhex.exe from the folder, take all the .dll files that are necessary for the program to work
PD: I'm not a programmer, I just collect. Any questions about the program leave it on the Project Pokemon page (registration is required to post)
You have a good day!
can we get a way to edit our trainer card where it says the number of shiny pokemon met? KINDA dont want it saying ive met 48 shiny pokemon LMAO