Pilliars of Eternity 2 Fig Campaign Announced

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Obsidian Entertainment has just put up a crowdfunding campaign to fund their latest game, the sequel to the highly successful Kickstarted title, Pillars of Eternity. This time, the company will be using Fig instead of the typical Kickstarter, and the project, named Pillars of Eternity 2: Deadfire, once live, will require a goal of 1.1 million dollars to reach success. According to the press release, the game will feature sea and land travelling, as well as added bonuses if you have a Pillars of Eternity 1 save. There is no crowdfunding page yet, as Polygon has leaked the news 10 hours ahead of time, but stay tuned and once Obsidian officially announces it, there will be a Fig link below.

“Eothas … the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos.

:arrow: If you want to learn more about the series, you can watch Obsidian's very own documentary about the making of Pillars of Eternity.

 
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netovsk

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This game seemed amazing, as someone who loved Baldur's gate, but I couldn't connect my mind to its universe. I wish they would have licensed Forgotten Realms rather than coming up with something entirely new.
 

TobiasAmaranth

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For a successful company, it's strange they're still needing to use Kickstarter. I always felt the purpose of Kickstarter was to help SMALL businesses who couldn't risk the up-front development costs. Not that there haven't been worse companies to turn to Kickstarter when not needed...
 

Xzi

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For a successful company, it's strange they're still needing to use Kickstarter. I always felt the purpose of Kickstarter was to help SMALL businesses who couldn't risk the up-front development costs. Not that there haven't been worse companies to turn to Kickstarter when not needed...
Divinity Original Sin did the same thing, and it's actually pretty smart. If you've released a successful, well-reviewed crowdfunded game, might as well make the next one a crowdfunded game as well. Everybody wins because the players get to buy it at a lower price without waiting on a sale.
 

Steena

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For a successful company, it's strange they're still needing to use Kickstarter. I always felt the purpose of Kickstarter was to help SMALL businesses who couldn't risk the up-front development costs. Not that there haven't been worse companies to turn to Kickstarter when not needed...
Kickstarter has already been used for a while by big/successful developers to mask it as a preorder campaign since it's always seen postively by the public, as opposed to standard preorders. Which is ironic because kickstarters are essentially the same thing as preorders except a million times riskier for the consumer.

Hell, even games already fully funded by the usual AAA investors still go with kickstarter campaigns. Because of the pr points.

Gotta milk the crowdfunding cashcow as much as you can while the majority is still under the "indie only" assumptions.
 

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