ROM Hack On PKM HG/SS AP Patches

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Squall Leonhart

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QUOTE said:
That was my one occasion, I guess.
However, it normally just goes black. I have my DS on mute, so I cannot say anything about the music.
I really wish I could delete my first two badges...

Play through it, once you get the ice gyms badge the event count increases again for some reason.
 

Olly

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anng12 said:
so did u guys make a running patch yet?

or is it still WALKING?
I can almost guarantee you that, once a working patch is up, there will be no need to ask such questions.
 

PikaPerson01

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Olly said:
Squall Leonhart said:
Olly said:
When I was in the Ilex Forest, my game half-crashed. Well, it only about half loaded. There was no tree in the spot to cut, though, when I approached its locations and pressed A, my game prompted me to cut. Would this be significant? (Froze right after I chose to cut)

Event locations can load without loading physical barriers and gfx.

a GFX core crash/error wouldn't allow you to walk through barriers, however i have on atleast one occasion been able to do so.
That was my one occasion, I guess.
However, it normally just goes black. I have my DS on mute, so I cannot say anything about the music.
I really wish I could delete my first two badges...
frown.gif

I'm pretty sure you can delete the first two with Pokesav (or, a Pokesav-like program), assuming this doesn't cause problems within your game (IE, needing to surf, needing to cut, etc etc.)
 

Olly

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Squall Leonhart said:
QUOTE said:
That was my one occasion, I guess.
However, it normally just goes black. I have my DS on mute, so I cannot say anything about the music.
I really wish I could delete my first two badges...

Play through it, once you get the ice gyms badge the event count increases again for some reason.
I heard that it stops working completely after the fourth gym.
That's why I'm procrastinating getting there.
 

eumemo

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Edgewalker_001 said:
If we are on the topic of glitches due to the AP I *can* add my experiences:

Upon entering Violet city from the path with the wiggly tree, half of the city was replaced by black tiles, when I entered the black area I was transported into the gym, and upon exiting the game froze completely (No music playing)

I was using NO$GBA running the Pokefix2 pack, and I had 3 badges at the time.

Is this the fix people say it's working for no$gba?

About the RAM overflow theory, I've been using desmume for a while, and using a savestate right before a freeze, closing the program and opening it again loading the state would result in the freeze again, thing that would not occur if opening it again after saving in-game. So I'm more inclined to believe in the AP "event" freeze.
 

JustRob

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anng12 said:
Can we start speaking ENGLISH?

This is america, WHEN POSTING SPEAK ENGLISH!

Rufen Sie nicht meine Raserei hervor, ich sollte frei sein, die Sprache zu sprechen, die ich wünsche
 

Edgewalker_001

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Olly said:
Squall Leonhart said:
QUOTE said:
That was my one occasion, I guess.
However, it normally just goes black. I have my DS on mute, so I cannot say anything about the music.
I really wish I could delete my first two badges...

Play through it, once you get the ice gyms badge the event count increases again for some reason.
I heard that it stops working completely after the fourth gym.
That's why I'm procrastinating getting there.

I handed Morty his Gengar on a charred stick yesterday and I didn't see any change... It still freezes on every second or third event.
 

Olly

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eumemo said:
Edgewalker_001 said:
If we are on the topic of glitches due to the AP I *can* add my experiences:

Upon entering Violet city from the path with the wiggly tree, half of the city was replaced by black tiles, when I entered the black area I was transported into the gym, and upon exiting the game froze completely (No music playing)

I was using NO$GBA running the Pokefix2 pack, and I had 3 badges at the time.

Is this the fix people say it's working for no$gba?

About the RAM overflow theory, I've been using desmume for a while, and using a savestate right before a freeze, closing the program and opening it again loading the state would result in the freeze again, thing that would not occur if opening it again after saving in-game. So I'm more inclined to believe in the AP "event" freeze.
The fix is in some other thread. -shrugs-

So I'm confused. Did it freeze, or did it not freeze?
 
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