Thanks for the information. Sounds like the EU dump may be bad. I'll try to pinpoint the problem file. ThanksHi Eclipsesin, thanks for that. I will try to get the US version and see if it works. System language should be German, my GF was playing. And she was pretty bummed that she couldn't continue.
EDIT: Just tried it with the US version. Immediate DSI Exception / Stack Dump on startup.
EDIT2: I fixed it. I took the US version, renamed the \content\Cafe\US folder to \content\Cafe\EU. I copied the EU languages to this folder: \content\Common\Pack. At last I replaced the US .rpx with the EU .rpx and the game seems to be running fine.
Thanks for the information. Sounds like the EU dump may be bad. I'll try to pinpoint the problem file. Thanks
They may be same exact size but they could still be different. EuEnglish and UsEnglish are the same size but different hex wise. If gecko was used to dump it, could just be a bad file there.That would have been my guess. I checked them both and all the files are exactly the same (including size) except for the different language files. Also the US .rpx is 15.149.440 Bytes while the EU versions .rpx only is 6.995.904 Bytes. Best regards
I can add a new table with the console compatibility instead (at the top for example, listing the consoles instead of the games) if they all have the same compatibility.The VC compatibility is always the same for each system.
yeah its understandable why they were added, but as mentioned its kinda the same deal as alternate region games, unless something is an exception they can be condensed to keep the list tidy .....plus if it was just official VC games it would be ok, but i think having them there would probably attract people to start documenting VC rom injections too....and at that point its pretty much the entire NES/SNES libraryI can add a new table with the console compatibility instead (at the top for example, listing the consoles instead of the games) if they all have the same compatibility.
I added them because they were present in the sheet, but if it's not needed we can remove them from the table.
If it's better to have a different page for official VCs and another for VC injects compatibility, it's easy to create (we can use the same template than loadiine, just a new page name)
Note: VC Inject already have their own wiki page (it's linked on the wiki home page)
For the moment I added a table at the top stating that VC compatibility is the same for all games.
It can be removed later if it's really not needed on that page.
Wait, Im not really following but is this a fix for the bug on EU version that crashes the game on second time you enter Fortress?Hi Eclipsesin, thanks for that. I will try to get the US version and see if it works. System language should be German, my GF was playing. And she was pretty bummed that she couldn't continue.
EDIT: Just tried it with the US version. Immediate DSI Exception / Stack Dump on startup.
EDIT2: I fixed it. I took the US version, renamed the \content\Cafe\US folder to \content\Cafe\EU. I copied the EU languages to this folder: \content\Common\Pack. At last I replaced the US .rpx with the EU .rpx and the game seems to be running fine.
heya, just tried your save on my own personal WWHD EU dump and there was no crash, idk if you are bothered now, but here is your save back past the forsaken fortressHi Eclipsesin. That is exactly when it happens. I attached my savegame folder as .rar. I hope it helps.
have you got the content folder size? just to see if the EUR copy floating around is a bad dump....and your save too if you want me to check on my dump if its workingIt just crashed for me, same place (entering Ganon's fortress for the second time after fighting the flying knight). Was using the latest Loadiine hosted by EclipseSin, Mii Maker mode.
Have a dump:
Hi guys,
Do we know what the loadiine devs are trying to achieve next? For example, are they trying to make every game compatible via mii maker mode, if that's even possible? Speed up the process, etc.
Thanks in advance.