Homebrew WIP NXQuake2 - a Quake II port

free47

Active Member
Newcomer
Joined
Oct 1, 2008
Messages
42
Trophies
1
XP
204
Country
Italy
I copied the base folder 2 except the config file but when I start the game it gives me an error. Should I also copy the config file from the steam folder?
 
Last edited by free47,

fgsfds

Well-Known Member
OP
Member
Joined
Aug 28, 2018
Messages
445
Trophies
0
Age
123
XP
3,343
Country
Russia
New release: v0.5.0
  • now supports mission packs and mods with custom game libraries (though anything other than the ones listed in the OP needs to be built for the Switch first);
  • re-added software renderer (and in general changeable renderers);
  • rebased port on latest upstream yquake2;
  • built with latest libnx, so probably works on AMS0.19.x/FW12.x.x.
See the OP for more information. Don't forget to read the release notes.
 

RuThaN

Member
Newcomer
Joined
Oct 5, 2015
Messages
15
Trophies
0
Age
41
XP
147
Country
Great port, I just quick tested it, because its in contrary of Q3 working fine on my Switch (AT 19.3 + FW 12.0.2)

Joystick menu needs better wording - pitch and yaw,expo arent typical game options words.. Something like horizontal and vertical sensitivity + acceleration settings would be better.

Default looking settings in one hand its slow, it other acceleration is too high, so its quite hard to aim something.

Some FPS counter as option -yes/not would be nice and i dont understand why is not always run enabled by default, someone want to walk?
 
Last edited by RuThaN,

fgsfds

Well-Known Member
OP
Member
Joined
Aug 28, 2018
Messages
445
Trophies
0
Age
123
XP
3,343
Country
Russia
Those are the Yamagi Quake 2 defaults. Autorun defaults to off even in the original game. I am pretty sure there is an FPS counter, you can turn it on with a console command that I don't remember (cl_showfps 1?).
 

RuThaN

Member
Newcomer
Joined
Oct 5, 2015
Messages
15
Trophies
0
Age
41
XP
147
Country
Autorun - Its maybe off in original game, but 99% or player will turn it on, so it should be on by default, otherwise is waste of time of every player.
FPS - counter yea its probably in console (but you have active console through menu, google command, write it on virtual keyboard - is annoying procedure), but add it as some on/off switch in menu would be much better..

Joystick settings - " Yamagi Quake 2 defaults" as end user i dont care, who is author of particular part of code, but about overall experience and this menu design simply sucks.. so if you want to give player best experience fork it.. or fix it even for Yamagi port.
 

fgsfds

Well-Known Member
OP
Member
Joined
Aug 28, 2018
Messages
445
Trophies
0
Age
123
XP
3,343
Country
Russia
For something like look sensitivity settings, that shit's too personal. If I change the defaults, some people are going to complain it's too fast just like you're complaining it's too slow. Pretty sure the same goes for autorun defaults. I've seen people ask for walk buttons in Quake-like games. Let people figure out what they want, that's what the settings menu is for.
FPS display is mainly a debugging feature, there's little reason for it to be in the options menu, especially since there's an in-game console. For everything else pull requests are welcome.
 

Shadow#1

Wii, 3DS Softmod & Dumpster Diving Expert
Member
Joined
Nov 21, 2005
Messages
12,354
Trophies
2
XP
8,017
Country
United States
I cant get this to run at all release version just crash's back to HBMenu and the pre-744 version just error occurred screen
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    I'll reformat and have a 3tb raid0 m. 2 at least
    +1
  • K3Nv2 @ K3Nv2:
    Lmao that sold out fast
    +1
  • Veho @ Veho:
    Yeet the cat.
    +1
  • K3Nv2 @ K3Nv2:
    Good idea
    +1
  • The Real Jdbye @ The Real Jdbye:
    i thought everybody knew cocktails are like 75% ice
  • Veho @ Veho:
    Yeah but not like this.
  • Veho @ Veho:
    It's not like they're complaining that their Slurpee is 99% ice or something, but if the cocktail calls for "shot of vodka, shot of vermouth, shot of gin, shot of Campari, three shots of juice, squirt of lemon" and ends up being a thimbleful of booze, that's a problem.
  • The Real Jdbye @ The Real Jdbye:
    the funny thing is cocktails in norway are only allowed to have 1 20ml shot of booze
  • The Real Jdbye @ The Real Jdbye:
    so..... yeah
  • The Real Jdbye @ The Real Jdbye:
    we're used to only having a thimbleful of booze
  • Veho @ Veho:
    Booo.
  • The Real Jdbye @ The Real Jdbye:
    same thing if you want whisky on the rocks or something, you can't get a double
  • The Real Jdbye @ The Real Jdbye:
    but you could buy as many shots of whisky (or anything else) as you want and ask for a glass of ice and pour them in
  • The Real Jdbye @ The Real Jdbye:
    it's dumb
  • Veho @ Veho:
    Maybe.
  • Veho @ Veho:
    There was a comparison of the number of Ibuprofen poisonings before and after they limited the maximum dosage per box or per pill (i'll look that up). No limit on the number of boxes you can still buy as many as you want, so people argued it was pointless.
  • Veho @ Veho:
    But the number of (accidental) poisonings dropped because drinking an entire package of ibuprofen pills went from "I need a new liver" to "I need a new box of Ibuprofen".
  • Veho @ Veho:
    Here we have ketoprofen that used to be prescription-only because of the risk of toxic dosages, but then they halved the dose per pill and sell them in bottles of six pills apiece instead of twenty and it doesn't need a prescription any more. Yes you can buy more than one bottle but people simply don't.
  • Psionic Roshambo @ Psionic Roshambo:
    Usually accidentally overdose of ibuprofen here is from people taking like cold medicine then ibuprofen for a headache and the combination is over what they need
    Veho @ Veho: https://imgur.com/gallery/QQkYnQu