He has his own cache that he forked and it does work@Ev1l0rd just wondering what cache you will be using for your fork of freeshop since if I remember correctly the old one was updated less frequently than the new one.
Thanks.He has his own cache that he forked and it does work
How, there is no cia on evil's page , yetso, is it now ok to uninstall the pauls version and install the evil version?
Could you please add a QR code to install it through FBI?Ladies and gentlepeople, I hereby present to you the very first release of the freeShop community edition. Due to the fact that freeShop somehow has nearly always attracted drama driven developers, I think it's time to change the game. No more "Main developer" business. Anyone who has any new features/bugfixes is allowed to make a PR to the repository. There is no 'lead developer'. The program will be made by anyone interested. I think this is a viable solution, since freeShop as a program already has it's core functionality build in. That said, you may be wondering "What is your role in this you master of chess, evi!". Quite simply put, I will be acting as the releaser/maintainer of freeShop. Me, and some others, will accept any PRs made into freeShop that contain new features/bugfixes and will make new releases for new features. We will accept PRs from anyone, as long as the code is sound and the functionality is right. Oh and no funny business with stealing user data or bricking systems and other uncool stuff like that . To help developers get into freeShop development, the new release of freeShop contains a "Vagrantfile". This is to reduce the infamous hell that is compiling cpp3ds and getting 3ds_portlibs functional. The Vagrantfile is there to allow you to quickly spin up a VM (well quickly, it takes about 5 minutes) that has cpp3ds and 3ds_portlibs compiled and build. Just for you. See the fork's wiki for details on how to get Vagrant working. It's really quite neat! (...and took me about 9 hours to get working , but i feel its worth it...) For you, the end user, I just have a single thing: Here is freeShop v4, with the update URLs changed: https://notabug.org/evi/freeShop/releases If you were running 3.1.8, you will have to update manually.
WhoooLadies and gentlepeople, I hereby present to you the very first release of the freeShop community edition. Due to the fact that freeShop somehow has nearly always attracted drama driven developers, I think it's time to change the game. No more "Main developer" business. Anyone who has any new features/bugfixes is allowed to make a PR to the repository. There is no 'lead developer'. The program will be made by anyone interested. I think this is a viable solution, since freeShop as a program already has it's core functionality build in. That said, you may be wondering "What is your role in this you master of chess, evi!". Quite simply put, I will be acting as the releaser/maintainer of freeShop. Me, and some others, will accept any PRs made into freeShop that contain new features/bugfixes and will make new releases for new features. We will accept PRs from anyone, as long as the code is sound and the functionality is right. Oh and no funny business with stealing user data or bricking systems and other uncool stuff like that . To help developers get into freeShop development, the new release of freeShop contains a "Vagrantfile". This is to reduce the infamous hell that is compiling cpp3ds and getting 3ds_portlibs functional. The Vagrantfile is there to allow you to quickly spin up a VM (well quickly, it takes about 5 minutes) that has cpp3ds and 3ds_portlibs compiled and build. Just for you. See the fork's wiki for details on how to get Vagrant working. It's really quite neat! (...and took me about 9 hours to get working , but i feel its worth it...) For you, the end user, I just have a single thing: Here is freeShop v4, with the update URLs changed: https://notabug.org/evi/freeShop/releases If you were running 3.1.8, you will have to update manually.
That will remain as per usual. It is depending on a different repository and is run completely separate from freeShop as a tool. I could hypothetically dissapear from the scene forever and the cache'd still be updating for as long as the raspberry pi that manages it is connected to the internet.mr. @Ev1l0rd
will the cache updates works as the old fork, or your release have a different cache process/method?
i mean, the old fork's cache updates almost every day, which is good
thats amazing, thank youThat will remain as per usual. It is depending on a different repository and is run completely separate from freeShop as a tool. I could hypothetically dissapear from the scene forever and the cache'd still be updating for as long as the raspberry pi that manages it is connected to the internet.
what the... you tell me freeshop its managed for another one? oh my god each day the story of freeshop its amazing because its passed for 4 or around 5 people and its better not enter in more details have good day guysHey sup guys, evi here. Really been meaning to respond to yall sometime sooner, but I got locked out due to the 30 day 2FA on my laptop yesterday evening and wasn't able to respond as quickly.
This is the current state of affairs as we have come to an agreement to:
Finally, I personally only want to implement a single thing in freeShop myself (but I will be accepting PR requests by interested contributors and will look into making a Vagrantfile to make the hell that is compiling freeShop easier) and that is a toggleable autoupdater.
- Paul will no longer continue development on the fork in this GBATemp thread. That said, we have come to an agreement that he is going to fork the project and work on his own changes to said project. I leave it up to your choice as to what fork you wish to use, but the Discord and this GBATemp thread will stick to my fork.
- Paul is not banned from the Discord. That said, Paul is no longer marked as the dev and is not allowed to help/give support for his own fork of the project. For that he must create his own Discord/GBATemp thread (or get someone else to do this for him). He is still permitted to talk about new features he implemented in his fork.
- Pauls fork will still use altCache.
If you have any questions over the agreement/me forking it, feel free to hop in the Discord and talk in #meta . To reduce repetetive questions, I will not be answering any questions about freeShop in DMs or PMs.
~evi
hi, ive been using this for a while now, just wondering, is there anywhere that displays you the full controls/key mapping for what each button does? like when game is selected, <select button> does this, <start button> does that?
Hey,
did anyone make any freeshop themes, or know where I can find some premade ones? I know we have a tutorial on here but we never seemed to have a theme repo