NitroGrafx

Discussion in 'NDS - Emulation and Homebrew' started by MatioMania, Nov 18, 2011.

Nov 18, 2011

NitroGrafx by MatioMania at 1:53 AM (8,317 Views / 0 Likes) 55 replies

  1. MatioMania
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    Member MatioMania GBAtemp Regular

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    Is there going to be a v0.7??

    I want 6 button support, voices & SE for Street Fighter 2 CE.. is he going to put it in the next update??

    Thanks
     


  2. jurassicplayer

    Member jurassicplayer Completionist Themer

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    How in the world would we know ._.
     
  3. MatioMania
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    Member MatioMania GBAtemp Regular

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    I though the guy made it, comes on here
     
  4. yuyuyup

    Member yuyuyup GBAtemp Psycho!

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    he comes here and he is god
     
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  5. Dann Woolf

    Member Dann Woolf Deadpan Snarker

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    Or the remains of a computerised space probe that collided with God. We aren't quite sure yet.
     
  6. MatioMania
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    Member MatioMania GBAtemp Regular

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    Air Zonk has missing sound and flickering

    Any updates?
     
  7. FluBBa

    Member FluBBa Advanced Member

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    I've just started to get into the code again, basically trying out some optimzations for the cpu that might even be ported to the GBA version.
     
  8. Arm73

    Member Arm73 GBAtemp Addict

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    Wow....there you go.....an answer straight from the almighty ( almighty source that is ;) ) !!

    Fantastic news, thanks Flubba, been following you since the early projects on the GBA .......;)
     
  9. FluBBa

    Member FluBBa Advanced Member

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    Just don't expect too much just yet.
     
  10. JCR1

    Member JCR1 GBAtemp Regular

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    All minor changes are welcome, the sound needs some optimization.
     
  11. FluBBa

    Member FluBBa Advanced Member

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    6button support is added, will release it quite soon, just some cleaning up to do.
     
  12. JCR1

    Member JCR1 GBAtemp Regular

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    Thank you very much! the nds
    emulation is alive! waiting
    impatiently the update.
     
  13. XDel

    Member XDel Author of the Alien Breed Odamex Projekt.

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    I'm looking forward to an update my self, I was VERY impressed with this emulator, and only saddened for the fact that it was not on par with Mednefen's Turbo CD sound emulation.
     
  14. Psionic Roshambo

    Member Psionic Roshambo GBAtemp Advanced Maniac

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    Every time I put my DS's away and think "Yeah I have played you more than enough you deserve a rest" something like this happens...

    I think I might buy a new DS with this news... lol
     
  15. VatoLoco

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    Hi FluBBa, awesome to see NitroGrafx still being updated!
    Do you think it would be possible to add arg support? Several DS emulators include it (nesDS, GameYob, CATSFC, Stella, a7800ds, ikuReader), and it'd be really cool to be able to direct boot PCE games too.
     
  16. 2ndApex

    Member 2ndApex GBAtemp Advanced Fan

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    Never tried any PCEngine games before but I'm definitely interested once this update comes out.

    Any good game suggestions (that I will legally rip of course ;))?
     
  17. Another World

    Former Staff Another World Emulate the Planet!

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  18. FluBBa

    Member FluBBa Advanced Member

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    Where do I start with arg support, which menu should I use for that?
    I'm still tweaking the 6button emulation as it doesn't work as on real hardware, don't know if any emulators handle that correctly (SFII should disable VS mode when only 1 controller is connected).
     
  19. Another World

    Former Staff Another World Emulate the Planet!

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    http://devkitpro.org/wiki/Homebrew_Menu#ARGV_Protocol

    argv support was something wintermute added into hbmenu. after that a few kernels added support, including akaio, wood, and BassAceGold's SCDS2 replacement menu. as far as i know only BAG's menu supports direct rom booting. argv support for akaio and wood was limited, and only provided additional support for a handful of homebrews that required it in one way or another.

    sorry i can't be of more help,
    -another world
     
  20. VatoLoco

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    Here's some documentation about argv protocol at the devkitpro site. It pertains to HBMenu, but it may be useful.
    and here's a quote from BassAceGold about argv at the GameYob thread:
    edit: AW is a master ninja=P
     

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