Hacking Nintendont

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Thank you so much, ccfman2004.

I'll make a backup of it this time.

pedro720 said:
lol its all in your head, nintendont runs the games on the same exact speed and if your talking about load screen you can disable the speed limit but some games might break and such.

Nope, it wasn't in my head. 3.387 made Skies of Arcadia Legends go slightly slower while using widescreen in my two wiis (Same SD Card). I tried 3.385 that I had in another SD and , it ran at normal speed.

I don't know if updating through the Wii caused it somehow (I've never had a problem with Nintendont before), but that's what happened. and I don't know why I would need to make that up, lol.

In any case, I may as well ask: It's better to update by downloading the loader on PC and then put it in the SD card?

Also, could I have two versions of Nintendont on the same SD, in case I want to keep the 29 Setp version and a up to date one too?
 
Last edited by Maeson,
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^the placebo effect is strong with this one, skies of arcadia got a widescreen patch from me on septemer 12th and wasnt touched since and the controls code wasnt touched since may last year so its all in your head :P Oh and the sd and usb code wasnt changed in forever too so theres no new lag from those two either.
 
Very impressive, do you think you can look at these? They give me black screen too.

Code:
Sonic Gems Collection/Sonic The Fighters:

Play As Metal Sonic
04002F20 7E310EB0

Play As Eggman
04002F20 7E310EB0

Play As Super Sonic
04002F20 7E310EB0
I don't want to turn this thread into a cheat code fixing thread, so last one from me. The simple answer is that your codes are completely messed up. Follow the instructions linked on the first page for converting codes, as it should generate correct codes. You will run into the same problem with 0x2Fxx addresses, so you should change both references from 0x2F20 to 0x2920, unless FIX decides to move the PatchCopy locations. Also, it looks like the code converter does do a DE 80008100, which is going to mess up this code. The code apparently writes to 0x7Exxxxxx which will normally cause a crash, which that DE command is meant to prevent. Presumably, the game has some kind of memory map in place, if the code ever worked. So you should change that line from the code generated from 80008100 to 7E007F00, or else the code won't do anything. If it still crashes with 0x2920 replacements, then the code probably never worked to begin with.
 
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So if im trying to use Nintendont on a japan wii u, i would need the japanese version of smash bros for stack smash or the english one is fine?
 
I wish Google Code didn't shut down. It was super easy to get previous versions.
Be sure you have installed git before... it's insanely easy to get versions; you don't need to connect to the Internet once you have cloned the repo
Code:
$ git clone https://github.com/FIX94/Nintendont
$ cd Nintendont
$ git log
(look for the commit you want, then copy it to your clipboard)
Code:
$ git checkout (commit)
your version is now in the folder.
Also, some other useful commands:
Code:
$ git pull
use this to get latest version from github
Code:
$ git checkout HEAD~n
go back n versions
Code:
$ git checkout master
go back to the latest version

Also, all the versions (except the ones before the Tueidj DMCA/EUCD) are stored on your computer, so you don't need to connect to the Internet to change version.
You can give the Nintendont repo to somebody else, and the versions will stay intact.
 
Last edited by uyjulian,
Be sure you have installed git before... it's insanely easy to get versions; you don't need to connect to the Internet once you have cloned the repo
Code:
$ git clone https://github.com/FIX94/Nintendont
$ cd Nintendont
$ git log
(look for the commit you want, then copy it to your clipboard)
Code:
$ git checkout (commit)
your version is now in the folder.
Also, some other useful commands:
Code:
$ git pull
use this to get latest version from github
Code:
$ git checkout HEAD~n
go back n versions
Code:
$ git checkout master
go back to the latest version

Also, all the versions (except the ones before the Tueidj DMCA/EUCD) are stored on your computer, so you don't need to connect to the Internet to change version.
You can give the Nintendont repo to somebody else, and the versions will stay intact.

You still have to look through the commits. Not all of them are revision updates.
 
So if im trying to use Nintendont on a japan wii u, i would need the japanese version of smash bros for stack smash or the english one is fine?
after you get homebrew channel installed nintendont is region free so you can use whatever region gc iso but yeah to get homebrew channel you need jap ssbb or jap lego games.
 
Be sure you have installed git before... it's insanely easy to get versions; you don't need to connect to the Internet once you have cloned the repo
Code:
$ git clone https://github.com/FIX94/Nintendont
$ cd Nintendont
$ git log
(look for the commit you want, then copy it to your clipboard)
Code:
$ git checkout (commit)
your version is now in the folder.
Also, some other useful commands:
Code:
$ git pull
use this to get latest version from github
Code:
$ git checkout HEAD~n
go back n versions
Code:
$ git checkout master
go back to the latest version

Also, all the versions (except the ones before the Tueidj DMCA/EUCD) are stored on your computer, so you don't need to connect to the Internet to change version.
You can give the Nintendont repo to somebody else, and the versions will stay intact.
That's all Greek to me. I liked Google Code because all I had to do to get a previous version was change the revision number in the URL. With git it's quite a bit harder to find the revision I want.
 
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