Hacking Nintendont

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Thanks a lot, FIX94. I've just tested some of my GC games from the UStealthed HDD & all they are work perfectly - a GC Adapter plus a Wavebird gamepad & a Classic Controller are using analog triggers in the Super Mario Sunshine do what they supposed to.

I've also the bug report - if I connect my recently bought USB stick formatted for a Wii U demands so the Nintendont r248 is falling into an exception on autoboot. Here is a dump info if it's helps in any way.

Code:
GPR00 8005F838 GPR08 00000075 GPR16 00000000 GPR24 00000000
GPR01 802258F8 GPR09 00000004 GPR17 00000000 GPR25 00000001
GPR02 8017FCCC GPR10 8017FD58 GPR18 00000000 GPR26 802299C4
GPR03 FFFFFFFC GPR11 80225948 GPR19 00000000 GPR27 003A1920
GPR04 80225948 GPR12 48200022 GPR20 00000000 GPR28 80174A14
GPR05 00000007 GPR13 80182540 GPR21 00000000 GPR29 00000180
GPR06 4E4856FF GPR14 00000000 GPR22 00000000 GPR30 80225948
GPR07 80808080 GPR15 00000000 GPR23 00000000 GPR31 80205240
LR 8005F838 SRR0 8005f848 SRR1 0000b032 MSR 00001000
DAR 00000038 DSISR 04000000
STACK DUMP:
8005f848 -> 8005f838 -> 800904b4 -> 80090468
CODE DUMP:
8005f848: 81290034 2F890000 419E0030 8001001C
8005f858: 7FE3FB78 7FC4F378 83E10014 83C10010
8005f868: 7FA5EB78 7D2903A6 83A1000C 38210018
 
Holy Mary, i was offline for some days and i now read that Starfox Adventures subs are fixed, Virtua Striker 4 is fixed, MKGP2 is fixed (AND whats more, with that asshat announcer muted!), Smugglers Run boots?
WOW, just wow... :yay:
Wait, Virtua Striker 4 is fixed? I wasn't aware of that O.o

Anyway I asked this a few pages ago but I think it was lost or something, does regular Phantasy Star Online work or is it only the Plus version?
 
Wait, Virtua Striker 4 is fixed? I wasn't aware of that O.o

Anyway I asked this a few pages ago but I think it was lost or something, does regular Phantasy Star Online work or is it only the Plus version?

i get error "BOOT/FIRM VERSION DOES NOT FULFILL THE GAME SPEC" in virtua striker 4 using the latest version of Nintendont,so its not fully working.
 
To the coders/developers: How difficult and/or time-consuming would it be to integrate the Gamecube bios into Nintendon-t? Simply as an aesthetic, nostalgic deal. As I'm typing this, I wonder how you'd make the bios functional for selecting games. Regardless.

Just something that crossed my mind. Everything works great, btw. I've made my donations and am very happy with the project as it stands right now.
 
To the coders/developers: How difficult and/or time-consuming would it be to integrate the Gamecube bios into Nintendon-t? Simply as an aesthetic, nostalgic deal. As I'm typing this, I wonder how you'd make the bios functional for selecting games. Regardless.

Just something that crossed my mind. Everything works great, btw. I've made my donations and am very happy with the project as it stands right now.
Don't count on it, if they can't use Nintendo's logo it's highly unlikely they'll be able to use the original bios, but the good news is Abdullah sent me a costume banner for the original GC bios and I use it with USBLGX for Gamecube.
 
To the coders/developers: How difficult and/or time-consuming would it be to integrate the Gamecube bios into Nintendon-t? Simply as an aesthetic, nostalgic deal. As I'm typing this, I wonder how you'd make the bios functional for selecting games. Regardless.

Just something that crossed my mind. Everything works great, btw. I've made my donations and am very happy with the project as it stands right now.

Since that's copywrited by Nintendo, there is no legal way they can use it.
 
Since that's copywrited by Nintendo, there is no legal way they can use it.

Maybe devs can code nintedont in a way it can use the bios, but it is up to the users to "rip" their own gamecube bios, place it on nintendont folder
and voila... Nintedont will read it and load the intro that other users are requesting....

Similar to some psx emulators... see this: http://problemkaputt.de/psx.htm
 
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Hi,
I've had some issues playing Super Smash Bros. Melee yesterday with the Wii U GC Adapters on vWii.
Inputs from Controller Ports 2 to 4 weren't working 100%, it wasn't interpreting the analog L/R buttons as it should, and it felt that the input delay was variable for all buttons. Port 1 on the other hand worked flawlessly.

Is this a known issue or it is just me that experienced this?
I think it has something to do with r247 fix the bongos, but I'll test later with an older revision.
 
Maybe devs can code nintedont in a way it can use the bios, but it is up to the users to "rip" their own gamecube isos, place it on nintendont folder
and voila... Nintedont will read it and load the intro that other users are requesting....

Nintendont was never meant to be more than a simple loader. As it is many of the devs were angry with JoostinOnline for adding an image to the loader background.
 
Nintendont was never meant to be more than a simple loader. As it is many of the devs were angry with JoostinOnline for adding an image to the loader background.

I know that. It was just a suggestion. I dont even know if it is possible... For me Abadallah custom mods are ok... But this gamecube intro question always comes up.....
 
Hi,
I've had some issues playing Super Smash Bros. Melee yesterday with the Wii U GC Adapters on vWii.
Inputs from Controller Ports 2 to 4 weren't working 100%, it wasn't interpreting the analog L/R buttons as it should, and it felt that the input delay was variable for all buttons. Port 1 on the other hand worked flawlessly.

Is this a known issue or it is just me that experienced this?
I think it has something to do with r247 fix the bongos, but I'll test later with an older revision.

are you using the Japanese or American version, also is the ISO shrinked or is it full?
 
strikerdark
Full NTSC-U v1.2

try using v236 and see if the same thing happens

Edit: i just tested smash on v248 and i didnt have any issues on controller ports 2 to 4. I would recommend you also try using a different ISO. It could very be that you are using a bad dump and its causing trouble.
 
I hope someone finds my experimenting helpful, I have a NTFS hard drive that I wanted to play GC games on. So I downloaded easeUS and converted 150GB to fat32 and made it primary, and converted the remaining 1.6tb to logical.

So now I have around 1.6 tb of NTFS for Wii games/other stuff, and 150GB fat32 for GC games. The result? Everything works flawlessly.
 
I hope someone finds my experimenting helpful, I have a NTFS hard drive that I wanted to play GC games on. So I downloaded easeUS and converted 150GB to fat32 and made it primary, and converted the remaining 1.6tb to logical.

So now I have around 1.6 tb of NTFS for Wii games/other stuff, and 150GB fat32 for GC games. The result? Everything works flawlessly.

This is the same setup I have :)
 

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