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Yes, I'll try to have an update out by tonight.You will do that? That would be really usefull!![]()

Quoted because I strongly agree.I think that removing the version from the screen on a program that changes about once a day is a bad idea.
I think that removing the compile date and time from the screen on a program that has muttiple custom builds is a bad idea.
I think that removing the messages from the screen that inform the user what the program is doing is a bad idea.
I think that relying on a log file in program whare you you cant guarente the write is actually saved to the media is a bad idea.




I need a guinea pig. Who here is having Nintendont "lock up" (for lack of a better term) when checking the FS?

Did a little more digging, and it seems that others with Western Digital MyPassport USB 3.0/2.0 HDDs all have the checking fs issue.
OP here:
https://code.google.com/p/nintendon-t/issues/detail?id=2
and OP and one commenter here:
https://code.google.com/p/nintendon-t/issues/detail?id=19
The same people also mentioned their HDDs working just fine with DIOS MIOS.
Perhaps Nintendont has trouble with HDDs that are compatible with both USB 3.0 and 2.0?
Anyone had success with WD MyPassport USB 3.0/2.0s?

I have an 1TB WD MyPassport USB 3.0/2.0, WDBBEP0010BBK-01, with a primary partition (FAT32 32k cluster) for Wii and GameCube games, and a second NTFS partition for other data. I have no issues so far. It works for Wii games and Nintendont.


Actually, everyone here could easyly get the "checking fs" issue: plug your usb drive on the wrong port.

There are 2 small tweaks which i believe they are strongly needed as they sometimes make nintendont a stubborn.
First, multiple drive support: don´t be surprised, wii u strongly lacks on internal storage, most users do have a second drive (wii u formated) connected and it is annoying to disconnect drives every time we have to use the loader. It is not extemely inconvenient but it screams for a fix. This is not really multiple drive support but simply to be able to use nintendont with a second drive connected.
Second, remap the button which changes controller layouts: you see, the best (or more like THE ONLY) option to play multiplayer in nintendont with 4 gamecube controllers is to use mayflash adapters, the thing is, a single start button press is detected as a ´-´press which changes button layouts on the controllers, you seriously don´t have any idea how annoying it is as some games in which you have to press start often. I have seen your feedback, im not the only one who has pointed out this. You have overlooked the demand for this small tweak, the adapter might be third party, but we are talking about REAL gamecube controller support, 4 player multiplayer!; the mayflash adapter is by far the best setup to play with nintendont you can´t simply overlook this just because something doesnt seem extremely inconvenient and your agenda may show some more important stuff for you, you really have to be in the end user´s shoes, after all, its thanks to the positive feedback that you haven´t drop this project.
Again this is your project, you guys are the coders i was just providing my opinion.
I need a guinea pig. Who here is having Nintendont "lock up" (for lack of a better term) when checking the FS?