Hacking Nintendont

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The FAT32 partition is the only partition. Is it possible for the only partition on the drive to not be "primary"?

Then I do not know, sorry :( It could be the HDD, or something on Nintendont.
I was about to tell you to try a smaller partition, but I don't know if it would make a difference. Anyway, give it a try.
 
People thought I was crazy... CRAZY but I posted about this crap a while ago and no one seemed to have answers. I kept thinking it was Nintendon't but everyone thought it was me. I aint crazy @.@ I noticed someone posted about this issue and figured I'd check up on it later.

The first post I made explained a lot of the steps I tried:
http://gbatemp.net/threads/nintendont.349258/page-894#post-5154347

I did a lot heavy testing yet nothing helped. I would gladly test anything to fix this issue.
This is something entirely different.
 
so after reading about 200 pages of video issues over the last week i've noticed only WiiU has video issues no one has posted issues about video for the Wii, I also for one don't get video issues on my Wii.
 
JoostinOnline don't forget about DM's HDD compatibilty issues it was found that it wasn't the specific HDD themselves but it was infact the Sata - USB Controllers that the HDD came with it that didn't work correctly with DM, i've been thinking lately that it is this same thing with any Gamecube USB Loader.
 
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Actually, everyone here could easyly get the "checking fs" issue: plug your usb drive on the wrong port.

This doesn't always fix it. As Howard said the device just isn't giving any response (for unknown reasons)

I get the checking fs error occasionally (around 1 in every 10 boots).
 
One thing I noticed when formatting a drive for Gamecube games is to use Easus Partition Master Home it gives the best format I find, this is what I do
1. Recreate MBR as Windows 2000/NT/XP
2. create fat32 partition set as Primary
3. format fat 32 partition to a 32 KB cluster size
4. Activate Partition
 
I can confirm that something caused Luigi's Mansion PAL to break between r214 and r215. It works on r214 (with severe cropping of the bottom screen) but black screens in r215 and above.
 
I can confirm that something caused Luigi's Mansion PAL to break between r214 and r215. It works on r214 (with severe cropping of the bottom screen) but black screens in r215 and above.

I can confirm that Luigi's Mansion PAL black screen issue exists. I tried Luigi's Mansion PAL with forcing 480p and I had a black screen.In previous versions, forcing 480p to the game resulted in a ugly cropped screen with MASSIVE slowdown.

FIX94

There are 3 PAL (50hz) games in my knowledge that display in a cropped image when forced to 480p. Luigi's Mansion, Wave Race BS and Wario World .

Please, make something for them. It is really important for us Europeans residents to experience these first party games in a correct progressive mode after all these years.

And I mean it. Please...
 
I can confirm that Luigi's Mansion PAL black screen issue exists. I tried Luigi's Mansion PAL with forcing 480p and I had a black screen.In previous versions, forcing 480p to the game resulted in a ugly cropped screen with MASSIVE slowdown.

FIX94

There are 3 PAL (50hz) games in my knowledge that display in a cropped image when forced to 480p. Luigi's Mansion, Wave Race BS and Wario World .

Please, make something for them. It is really important for us Europeans residents to experience these first party games in a correct progressive mode after all these years.

And I mean it. Please...

Crash Bandicoot: Wrath of Cortex PAL gets cropped too but at least it works fine on r220 and the cropping was fixed.
 
The final addition to this would be a Wireless Gamecube Controller. Basically a WiiU Pro Controller inside of Gamecube Controller Shell.
 
The timeout update won't be available tonight. rylandd has kindly been testing it for me, but I'll have to work on it more tomorrow.
Are you trying to return to HBC from here?

https://code.google.com/p/nintendon-t/source/browse/trunk/loader/source/main.c#455

A simple ExitToLoader won't do the trick. That much I figured out myself. Thats probably because kernel is already loaded in the background. I hope you come up with something for those people with the issue. However I think it might be quite hard. FIX94 wrote a lot of code to make it possible to return to hbc from a running game. I'm afraid that returning to HBC from a running kernel isn't that much easier.
 
Are you trying to return to HBC from here?

https://code.google.com/p/nintendon-t/source/browse/trunk/loader/source/main.c#455

A simple ExitToLoader won't do the trick. That much I figured out myself. Thats probably because kernel is already loaded in the background. I hope you come up with something for those people with the issue. However I think it might be quite hard. FIX94 wrote a lot of code to make it possible to return to hbc from a running game. I'm afraid that returning to HBC from a running kernel isn't that much easier.
For now, it's a shutdown. And no, I'm not trying to do it within the loader. As you pointed out, that's not possible because the kernel would still be running in the background.
 
Loading progress bar in action:


it's low resolution so here's a screenie:
2i75zfa.jpg
background used:

P.S. for usb loaders users only atm
 

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