Another good thing about using mcemu, you can leave the flap down on your wii, looks neater and stores better. Also those memory cards, most of them will be getting old now, they are cheaply made and I wouldn't be suprised if a few start failing now
That is not possible, what I suggested is upscaling the width, which is a feature of the GC/Wii video hardware. You can scale up to 720 but it is just flawless stretching and not up-rendering or anything else. It can get rid of the black bars people keep complaining about.How about a setting where the user can change the width and height values themselves?
Best reason to use mcemu, now if only my Wii still had the flap plastic... Nah that's my old Wii, my current one has everythingAnother good thing about using mcemu, you can leave the flap down on your wii, looks neater and stores better.
That is not possible, what I suggested is upscaling the width, which is a feature of the GC/Wii video hardware. You can scale up to 720 but it is just flawless stretching and not up-rendering or anything else. It can get rid of the black bars people keep complaining about.

Update manually to the latest version and you shouldn't have the problem again. This was an issue some people had with one of the versions. I was never able to duplicate it, but I got rid of the pointer arithmetic and that fixed it.I'm trying to update while in Nintendont and it downloads the latest version but when I restart Nintendont I'm still on the same version. Could it be because i'm using the UStealth build?
Do we have an idea of when usbloader might be updated to be compatible with nintendont again? It hasn't been updated for some time which is no big deal of course but the newer revisions of nintendont broke game loading from USB

I don't know why this keeps coming up.
If you have a memcard you want to transfer to Nintendont:
-Run GCMM and do a Raw Backup (complete). Don't do a Raw Restore or Format MC as that will overwrite your memcard.
-Take the file generated and rename it to ninmem.raw if using Multi, or the Game ID if not using Multi (e.g. for Star Fox Adventures, name the file GSAE.raw. Place the file in the saves directory.
-Done. Play the game with Nintendont with emulated memory cards on. The size you set doesn't matter, as that is only used when creating a new file (otherwise uses the existing file size). As long as the game was on the card, the save will work. It doesn't matter if it was the only game on the card or not. No extraction/transfer needed, just a file rename.
16 mb causes issues in some games so it isnt advised going for highest filesize 8mb its enough.unless you want to have a bigger memory card then your physical one, then you could use dolphin to transfer the saves that's what I did, and when I did attempt to use my original ninmem.raw dump it still asked me to format it so I decided to go to the highest size and I haven't had any issues since then.
Always worked fine for mewii remote / classic controller
does not work with R1076 wiiflow
Controller works fine when booting from Nintendont directly
Always worked fine for me

16 mb causes issues in some games so it isnt advised going for highest filesize 8mb its enough.

I think this is a genuinely broken game. It works perfectly in both Dios Mios and Devolution
Game: Star Wars: Rebel Strike Rogue Squadron III
Describe Issue: Black screen on boot
Region Game: PAL
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r2.207
Last know working revision (if any): reported working 2.146
Loader used (if any) with revision no.: WiiFlow Mastermod 1076
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: Samsung M2, 1TB, Fat32, 32kb Cluster
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Tried Both
Native on/off: Tried Both
Controller used if Native off: Official GC Pad
Composite/Component/HDMI: Composite
Im gona try and track down if it works for me in 2.146. Can anyone else confirm this game to be broken?
It works for me game is ntsc compressed using discex v0.9 console is wii nintendont version 2.207
try using nintendont from the homebrew channel I got it to boot from there
I think this is a genuinely broken game. It works perfectly in both Dios Mios and Devolution
Game: Star Wars: Rebel Strike Rogue Squadron III
Describe Issue: Black screen on boot
Region Game: PAL
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r2.207
Last know working revision (if any): working r2.205
Loader used (if any) with revision no.: WiiFlow Mastermod 1076
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: Samsung M2, 1TB, Fat32, 32kb Cluster
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Tried Both
Native on/off: Tried Both
Controller used if Native off: Official GC Pad
Composite/Component/HDMI: Composite
Im gona try and track down if it works for me in 2.146. Can anyone else confirm this game to be broken? - Edit, this game is working in 2.205 and brakes at 2.206 for me
same as abode metroid prime 2 works great for me on 207.Thanks so much. Ive tracked it down to 2.206. It works pre 2.206, but fails at 2.206 for me. Ive tested around 20 pal games all 1:1 all working in devo, A few more games appear broken too, such as Metroid Prime 2 but I've not got time to investigate right now.