Hacking Nintendont

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Another good thing about using mcemu, you can leave the flap down on your wii, looks neater and stores better. Also those memory cards, most of them will be getting old now, they are cheaply made and I wouldn't be suprised if a few start failing now
 
How about a setting where the user can change the width and height values themselves?
That is not possible, what I suggested is upscaling the width, which is a feature of the GC/Wii video hardware. You can scale up to 720 but it is just flawless stretching and not up-rendering or anything else. It can get rid of the black bars people keep complaining about.
 
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That is not possible, what I suggested is upscaling the width, which is a feature of the GC/Wii video hardware. You can scale up to 720 but it is just flawless stretching and not up-rendering or anything else. It can get rid of the black bars people keep complaining about.

How will it affect the height?
 
I'm trying to update while in Nintendont and it downloads the latest version but when I restart Nintendont I'm still on the same version. Could it be because i'm using the UStealth build?
Update manually to the latest version and you shouldn't have the problem again. This was an issue some people had with one of the versions. I was never able to duplicate it, but I got rid of the pointer arithmetic and that fixed it.
 
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Do we have an idea of when usbloader might be updated to be compatible with nintendont again? It hasn't been updated for some time which is no big deal of course but the newer revisions of nintendont broke game loading from USB
 
Do we have an idea of when usbloader might be updated to be compatible with nintendont again? It hasn't been updated for some time which is no big deal of course but the newer revisions of nintendont broke game loading from USB

Cyan is working on it. We have no ETA yet. You can use CFG or Wiifllow until Usb loader gx gets fixed.
 
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wii remote / classic controller
does not work with R1076 wiiflow

Controller works fine when booting from Nintendont directly
 
I don't know why this keeps coming up.
If you have a memcard you want to transfer to Nintendont:

-Run GCMM and do a Raw Backup (complete). Don't do a Raw Restore or Format MC as that will overwrite your memcard.
-Take the file generated and rename it to ninmem.raw if using Multi, or the Game ID if not using Multi (e.g. for Star Fox Adventures, name the file GSAE.raw. Place the file in the saves directory.
-Done. Play the game with Nintendont with emulated memory cards on. The size you set doesn't matter, as that is only used when creating a new file (otherwise uses the existing file size). As long as the game was on the card, the save will work. It doesn't matter if it was the only game on the card or not. No extraction/transfer needed, just a file rename.


unless you want to have a bigger memory card then your physical one, then you could use dolphin to transfer the saves that's what I did, and when I did attempt to use my original ninmem.raw dump it still asked me to format it so I decided to go to the highest size and I haven't had any issues since then.
 
unless you want to have a bigger memory card then your physical one, then you could use dolphin to transfer the saves that's what I did, and when I did attempt to use my original ninmem.raw dump it still asked me to format it so I decided to go to the highest size and I haven't had any issues since then.
16 mb causes issues in some games so it isnt advised going for highest filesize 8mb its enough.
 
150+ GC games, only took me 1hour ONCE to transfer my saves from my 1019 official GC MC to my nintendont virtual MC files. I have gameID showing in my /wbfs folder setup for USBLGX (say ''1080 Avalanche [GTEP01]'')
so for each game so i easily know which .raw file belongs to it.
 
I think this is a genuinely broken game. It works perfectly in both Dios Mios and Devolution
Game: Star Wars: Rebel Strike Rogue Squadron III
Describe Issue: Black screen on boot
Region Game: PAL
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r2.207
Last know working revision (if any): working r2.205
Loader used (if any) with revision no.: WiiFlow Mastermod 1076
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: Samsung M2, 1TB, Fat32, 32kb Cluster
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Tried Both
Native on/off: Tried Both
Controller used if Native off: Official GC Pad
Composite/Component/HDMI: Composite

Im gona try and track down if it works for me in 2.146. Can anyone else confirm this game to be broken? - Edit, this game is working in 2.205 and brakes at 2.206 for me
 
I think this is a genuinely broken game. It works perfectly in both Dios Mios and Devolution
Game: Star Wars: Rebel Strike Rogue Squadron III
Describe Issue: Black screen on boot
Region Game: PAL
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r2.207
Last know working revision (if any): reported working 2.146
Loader used (if any) with revision no.: WiiFlow Mastermod 1076
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: Samsung M2, 1TB, Fat32, 32kb Cluster
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Tried Both
Native on/off: Tried Both
Controller used if Native off: Official GC Pad
Composite/Component/HDMI: Composite

Im gona try and track down if it works for me in 2.146. Can anyone else confirm this game to be broken?

It works for me game is ntsc compressed using discex v0.9 console is wii nintendont version 2.207
try using nintendont from the homebrew channel I got it to boot from there
 
It works for me game is ntsc compressed using discex v0.9 console is wii nintendont version 2.207
try using nintendont from the homebrew channel I got it to boot from there

Thanks so much. Ive tracked it down to 2.206. It works pre 2.206, but fails at 2.206 for me. Ive tested around 20 pal games all 1:1 all working in devo, A few more games appear broken too, such as Metroid Prime 2 but I've not got time to investigate right now.
 
I recently updated to Nintendont v2.207 and am experiencing some issues regarding the video setting in Nintendont. First some info on my setup:

- Nintendont v2.207 (updated from Version 2.198)
- Normal black PAL Wii with GameCube Ports
- Hooked to the TV using component cable
- Booting games directly through Nintendont

the problem I'm experiencing is the following:

Before updating to v2.207, there was no need for me to adjust either the "Video" or the "Videomode" settings. I left the "Video" setting on "Auto", and all games, whether PAL or NTSC would boot fine this way.

Now after I updated to v2.207, my TV would loose the video signal after starting any PAL game, but the wii would not shut down. So I assume the game still loaded, I just couldn't see it due to having no video signal. I thought this was rather strange since I should be able to boot a PAL game without forcing any Videomode, right? I went and checked the Video setting, it was still set to auto. Tried booting a PAL game again, since I thought that maybe it was a one time only thing. But again my TV lost the video signal after booting the game. Tried other PAL games as well. Same result.

Then I finally set the Video option to "Force" and the Videomode to "PAL60" and everything started working again.

While I have no problem with enabling a simple setting, I just wanted the Nintendont devs to know that something seems to be not working right. So if somebody wants to fix the problem and needs some more info, feel free to ask.

Edit:

And I forgot something. I read through the changelogs of all Nintendont versions starting from 2.198 to 2.207 and noticed that in 2.204 the setting to force video modes was fixed. I'm no dev and not even something close to a programmer so I can only make assumptions, but maybe that is where the auto Video setting got broken in the first place?
 
videomodes are kinda wonky for some time now expecialy component cable ones, for instance wiiu is missing 2 video modes and component cable ones started being wonkey for some time too.
 
I think this is a genuinely broken game. It works perfectly in both Dios Mios and Devolution
Game: Star Wars: Rebel Strike Rogue Squadron III
Describe Issue: Black screen on boot
Region Game: PAL
Wii/Wii U: Wii PAL 4.3
Nintendont revision: r2.207
Last know working revision (if any): working r2.205
Loader used (if any) with revision no.: WiiFlow Mastermod 1076
SD/USB Pen/USB HDD: USB HDD
SD/USB Pen/USB HDD make, model, size, format & cluster size: Samsung M2, 1TB, Fat32, 32kb Cluster
ISO 1:1/compressed: ISO 1:1
McEmu/Real Mem card and size: Tried Both
Native on/off: Tried Both
Controller used if Native off: Official GC Pad
Composite/Component/HDMI: Composite

Im gona try and track down if it works for me in 2.146. Can anyone else confirm this game to be broken? - Edit, this game is working in 2.205 and brakes at 2.206 for me

i got the ntsc version and works for me you realize 206 has nothing that affects games per say right?206 only increaded the nintendont launcher available data it didnt touch the game patches at all do you have some sort forced videomode?or maybe its a wiiflow error did you try from nintendont itself?

Thanks so much. Ive tracked it down to 2.206. It works pre 2.206, but fails at 2.206 for me. Ive tested around 20 pal games all 1:1 all working in devo, A few more games appear broken too, such as Metroid Prime 2 but I've not got time to investigate right now.
same as abode metroid prime 2 works great for me on 207.
 

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