I didn't try it for now, but if I'm not wrong, you need to have the Wii U Pro Controller working in Wii U Mode, then when you are in Nintendont, (I don't know if it works, only saying it could work) disable the HID Controller option, turn on the bluetooth option (if is available or exists, not sure if it exist), try it. With the controller powered on, maybe it says in some part, "connect bluetooth controller" (when disable the HID option) and you power the controller and it maybe work .
make sure your using the latest rev 153 either on the wii or wiiu just press the red console button while in the menu wiiu menu for wiiu, wii menu for the wii and let the wiiu pro controller sync, the wiiu pro controller will shutdown after sincing on the wii or wiimode but he synced then in nintendont disabled the hid settings to off , start a game and when the game boots just press any key on the controller to activte it.
- I swaped the drivers (Nintendont, USBLoader, and the GC games on Port1, and only wii games at Port0) and used Nintendont
___when running directly from Nintendont's boot.dol, now Nintendont recognises the games on the usb (cause, as you thought, it's looking at Port1), but if I try enabling memorycard emu multi, the wii shuts down at "Checking FS... Error! 12 shutting down"... ...when trying to run it with Port0 empty, it gets stuck forever on "Checking FS..." (don't gives me the error)...
Ah, and all this things happened the same when turning memorycard emulation OFF
Just to be sure that something didn't got corrupted at this point, I tested the other scenarios that I pointed in my previous post, and no. Everything was actually fine, and all that was pointed before is still happening (the shutting down happens pretty fast, and by what I saw now, it's not exactly at "init dir", but on the next line, at "init CARD...").
- Now using the USBLoader (Nintendont, USBLoader, and the GC games on Port1, and only wii games at Port0)
___I got the same results as when loading from Nintendont directly (the "Checking FS..." stuff), with or without memorycard emulation.
The only thing that I could not test on USBLoader for some reason was loading from Port1 with Port0 empty.. ...USBLoader gets all weird when I do that. When initiating it starts searching for a USB device (even though I'm loading it from the first partition of one ...it starts the loader not finding any usb device, and only displays the normal wii channels)... ..when it enters the loader, I can't change Paths (it gives me a "error" message if I try), and I can't enable both ports, or make it recognize the games on Port1 (it also kinda freezes if I try to change this options, don't allowing me to exit out this settings screen). it also seems to enter a state where it doesn't recognize both ports properly anymore, as it disables Nand emulation too (it gives a message telling me so if I try to enable/disable it).. ....yeah pretty weird, but not too relevant to me, since using only one usb device, that is necessarily on Port1, is not something that I need to do really..
Also Cyan, when loading directly from Nintendont, the "exit to loader" code always brings me to HB channel, but when loading from the USBLoader, it always resets the wii.
Since there's a lot of stuff happening, here is a syscheck if there's any doubt about my setup
Region: NTSC-U
System Menu 4.0U (v417)
Priiloader installed
Drive date: 2007.02.13
Homebrew Channel 1.0.0 running on IOS58
Hollywood v0x11
Console ID: 103062919
Boot2 v3
Found 93 titles.
Found 46 IOS on this console. 3 of them are stub.
I think I tested all this scenarios more than 3 times each, and the results were consistent.
Edit: I tested a last thing. I loaded Nintendont from Usbloader (as I did on my previous post, Nintendont, USBLoader, and the GC games on Port0, and only wii games at Port1):
I created a save path on the USB device in Port1, and pasted there the working "ninmem.raw" that I had. Loaded Crazy Taxi with the memorycard emu ON. The wii shuts down at "init CARD...", but it also created a GCTE.raw on the save folder in Port1.
Thanks for the detailed instructions, guys, I managed to get both controllers working. Every time I start a game, the CCPro is 1st player, even if I try to use the Wii U controller. How do I switch the Wii U one to be player 1?
I have a Hori stick for PC/PS3 fighters (Real Arcade Pro 3 SA) and never imagined I'd get to use it for SoulCalibur II on NGC. I'm assuming it should work with the DS3 config. Now if only I could use it for Tatsunuko vs. Capcom on Wii
Nintendont has far exceeded my most optimistic expectations. Great job to all who have lent a hand.
Already compiled and tested the swap button changes with Nintendont, oh my god now I can play Megaman Anniversary Collection the way it should be! even with my old NES pad connected to a SNES/NES to Wii converter that acts as a classic controller. Thanks for the instructions ShadowOne333
Well, I don't want to enter in the conversation in this form, but devkitpro is not the only thing you need, you also need notepad++ (to edit code) and you need also TortoiseSVN (to download the google code), so when you get all the google code, it comes with the compiler it self, download using TortoiseSVN.
Well, I don't want to enter in the conversation in this form, but devkitpro is not the only thing you need, you also need notepad++ (to edit code) and you need also TortoiseSVN (to download the google code), so when you get all the google code, it comes with the compiler it self, download using TortoiseSVN.
yeah I use sliksvn to download the google code repository, he just asked for the compiler, for writing or editing code, well, it's a matter of preferences...
Luigis Mansion (NTSC) hangs as soon as it launches, and leaves the wiimote leds flashing. But Eternal Darkness runs flawlessly from the time ive played.
Ive tried both with wiimote+cc combo. I didnt tried Luigis mansion with a HID to see if it was something with the bluetooth driver.
Ive used the latest version r153
The new controller updates are awesome! Great work guys!
I'm having a completely unrelated problem with controllers, though. When I try to boot a GC game through one of the USB loaders, they always reset the settings, including the HID-Controller option, which I need for my USB controller. What can I do to alleviate this? Because I don't want to have to go through the Nintendont settings and set the HID On every time I want to play a game. Thanks in advance.
The new controller updates are awesome! Great work guys!
I'm having a completely unrelated problem with controllers, though. When I try to boot a GC game through one of the USB loaders, they always reset the settings, including the HID-Controller option, which I need for my USB controller. What can I do to alleviate this? Because I don't want to have to go through the Nintendont settings and set the HID On every time I want to play a game. Thanks in advance.
Luigis Mansion (NTSC) hangs as soon as it launches, and leaves the wiimote leds flashing. But Eternal Darkness runs flawlessly from the time ive played.
Ive tried both with wiimote+cc combo. I didnt tried Luigis mansion with a HID to see if it was something with the bluetooth driver.
Ive used the latest version r153
Now I have read, FIX94 said the code is too long for bluetooth, so we need to wait to get it optimized, he said this bluetooth could get bugs.
EDIT: Just used the bluetooth with Pro Controller and works great, but if I use Wiimotionplus with the Classic Controller it gives some problems to me, I don't know if it a mine problem or it happends to another person, maybe is because my motionplus is Japanese and my controller is from America, it has some problems but at least some games recognize it.
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Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
@Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.