Hacking Nintendont

SuperrSonic

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Too bad Dolphin doesn't support FST, that would make Brawl modding so much easier, but I digress.
It wouldn't, Wii/GC games have a common file; fst.bin which holds all the files and file sizes, if you were to replace a file that's of a different size the game may crash. This is just what I think anyways, but music would always get stuck without reaching the end or begin looping, and this would only work by rebuilding the fst file.
 

the_randomizer

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It wouldn't, Wii/GC games have a common file; fst.bin which holds all the files and file sizes, if you were to replace a file that's of a different size the game may crash. This is just what I think anyways, but music would always get stuck without reaching the end or begin looping, and this would only work by rebuilding the fst file.


Yeah, with Brawl, you have to replace files and recompile the ISO each time, kind of a pain, but it works for me. As for the audio looping/stuck, no longer an issue due to the massive audio core rewrite. With Nintendont however, I think the speed difference would be negligible as the USB version is pretty dang fast as it is.
 

sj33

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Try Sonic CD for yourself to verify if it is indeed an issue or something on my end.
Also, did those games that you tested save at all?
I can confirm that not only is Sonic CD (within the Sonic Gems Collection) not working, it is actually now worse than before - it no longer displays the Now Loading screen at all, as you said.

v1.127 remains the recommended version for Sonic CD. It broke around then.
 

DJ_Maxz

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you need to turn on HID controllers in the settings


I hope he did.. i had that same problem with a ps2/ps3 controller... couldn't make it work, so i'll keep playing with my ps2 adapted controller...

(by the way, hi, new on the forum, i follow this project since it's start, and i hope it keeps getting better and better)
 

ShadowOne333

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I can confirm that not only is Sonic CD (within the Sonic Gems Collection) not working, it is actually now worse than before - it no longer displays the Now Loading screen at all, as you said.

v1.127 remains the recommended version for Sonic CD. It broke around then.
Thank you for confirming this, that' wxactly the same result I reported some posts back.
 

FIX94

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I have a generic usb gamepad, is it possible to make rumble work?

I dunno why I felt like checking that out after your post lol, so I just checked via USBlyzer how my ps2 controller normally has rumble and I was able to get it to work in about 40 minutes, not too bad todo, now the thing is that I dont know how any other usb controllers work so maybe I'll need some helpers over the next weeks to see how it works (dont you dare pm me you want to be a helper, I'll say when I actually need somebody).
 

Hykisho

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Hey, so I've been trying to get this all working. Everything runs perfectly except the freaking controller.
It just doesn't work. I'm using Nintendont on the Wii (not U). Nintendont is installed on my SD Card and the games are on my USB Harddrive.
The games work, they're starting but I can't use my PS3 controller. I put the specific controller.ini in the root of my USB where the games are stored.
I tried putting it in other folders, but it won't work.
I could really use some help here.

Gonna repost this. Still can't figure it out.
 

sonictopfan

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Try Sonic CD for yourself to verify if it is indeed an issue or something on my end.
Also, did those games that you tested save at all?
I'm kind of busy today so I'll test Sonic CD tomorrow, as for the N64 games I assume they don't save so I just disabled the memory card, I'd imagine only the "original" Zelda games would save!
 

mf3199

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The only ps2 adapter I know anything about is the one we have a a controller.ini file for in the svn. Form googleing the vid pid it is blue triangular and has 2 ports.
Does your controller.ini have MultiIn=1?
Does it have MultiInValue=something?
If it dosent have Multiin=1 when you run HIDTest with booth controllers plugged in does offset 0 flicker between 1 and 0?

Anyone using controller.ini for controllers that arent on the google code page should post them in the controller thread so they can be added. When I make changes that affect controllers I go throuh what their to see how the changes will work whith peoples setups.

Ok, this my controller.ini
[PS2 Controller] VID=0E8F PID=0003
Polltype=1
DPAD=1
Power=6,10
MultiIn=1
MultiInValue=01
A=5,40
B=5,80
X=5,20
Y=5,10
Z=6,02
L=6,04
R=6,08
S=6,20
Left=5,06
Down=5,04
Right=5,02
Up=5,00
RightUp=5,01
DownRight=5,03
DownLeft=5,05
UpLeft=5,07
StickX=2
StickY=3
CStickX=1
CStickY=0
DigitalLR=1
What I have to change?
i'm Using a hub like this http://media.techeblog.com/images/USB180RevHub1_640.jpg
And I have two adapters like this http://img.dxcdn.com/productimages/sku_175239_1.jpg
 

Adeka

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Ok, this my controller.ini
[PS2 Controller] VID=0E8F PID=0003
Polltype=1
DPAD=1
Power=6,10
MultiIn=1
MultiInValue=01
A=5,40
B=5,80
X=5,20
Y=5,10
Z=6,02
L=6,04
R=6,08
S=6,20
Left=5,06
Down=5,04
Right=5,02
Up=5,00
RightUp=5,01
DownRight=5,03
DownLeft=5,05
UpLeft=5,07
StickX=2
StickY=3
CStickX=1
CStickY=0
DigitalLR=1
What I have to change?
i'm Using a hub like this http://media.techeblog.com/images/USB180RevHub1_640.jpg
And I have two adapters like this http://img.dxcdn.com/productimages/sku_175239_1.jpg

Howard already said hubs wont be supported. Only the listed adapters support Multiplayer HID

Edit: But cyan can add "PS2 to USB 2.0 Controller Converter Adapter" to the front post since that adapter is working for you. I think the model number is [WM800-240]
 

mf3199

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Howard already said hubs wont be supported. Only the listed adapters support Multiplayer HID

Edit: But cyan can add "PS2 to USB 2.0 Controller Converter Adapter" to the front post since that adapter is working for you. I think the model number is [WM800-240]
I didn't try the multiplayer, but the hub and the adapter are working for one player for me. The model number is incorrect. I put the first image that i saw. I don't know what model number is my adapter, because I ussualy use it in the PC since 2009.
 

LocknLoaded

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Does anybody know how the disc swap is suppose to work for nintendont? I've been trying to figure it out for a couple hours now but can't get it to work.
 

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