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You're right, the most important is the compatibility.
Don't get me wrong, I want audio streaming as much as the next guy
You're right, the most important is the compatibility.
Well, so some of the priorities/needs are:
- Audio streaming
- Random freezing in games
- Bluetooth compatibility (With low possibilities)
What else?
- Videos 2x faster than it should
I know, I was talking about last discussion you were having about that. Like randomizer, for me it's more important fix some breaks in games and a better compatibility. Off course I would be happy to see the whole pack working at 100%.Like all people say, we need to wait to have a lot of compatibility, then they will think in the others things that they can add.
I know, I was talking about last discussion you were having about that. Like randomizer, for me it's more important fix some breaks in games and a better compatibility. Off course I would be happy to see the whole pack working at 100%.
Yeah, it could be HID, but now I'm thinking why it needs to draw the 2 USB ports energy... anyway, probably will work as HID, but I have a FAT Wii so I don't need that.FIX94 said that if the new Wii U gamecube adapter is HID then it should be easy to get all 4 ports working. I think they are waiting to see.
Actually, you can all help to increase the compatibility:
Test your games thoroughly. If you experience any any freezes, try to figure out, if they are random or always happen at the same position. If they're random, you could try to get a OSReport via log and post a link to it as note in the compat list. If they're not random you could check if the game freezes at this position in earlier versions, too. If not, you can figure out, in which rev the game broke and futher figure out, which piece of code exactly is responsible for the breaking. If you tell the devs, which pieces of code causes which problems, it is much more easy for them to fix it.
I myself have no idea how nintendont works, but nonetheless my findings were quite helpful for the revs 121, 123 and 130.
If you guys try this, you can actually be helpful and can stop talking about stupid priorities of bluetooth and audiostreaming...
Mind elaborating on making an OSReport?Actually, you can all help to increase the compatibility:
Test your games thoroughly. If you experience any any freezes, try to figure out, if they are random or always happen at the same position. If they're random, you could try to get a OSReport via log and post a link to it as note in the compat list. If they're not random you could check if the game freezes at this position in earlier versions, too. If not, you can figure out, in which rev the game broke and futher figure out, which piece of code exactly is responsible for the breaking. If you tell the devs, which pieces of code causes which problems, it is much more easy for them to fix it.
I myself have no idea how nintendont works, but nonetheless my findings were quite helpful for the revs 121, 123 and 130.
If you guys try this, you can actually be helpful and can stop talking about stupid priorities of bluetooth and audiostreaming...
Did he get his hands on one of those?FIX94 said that if the new Wii U gamecube adapter is HID then it should be easy to get all 4 ports working. I think they are waiting to see. We wont need bluetooth if it works.
Open HIDTest (link in the first post) check what PID and VID is detected, then compare it to your controller.ini and change it if it's different. If it is, you should also use HIDTest to make sure the buttons are correctly configured as they may be different as well.
One more question as I may be messing this up, do I save the code by right clicking the link and put save link as... or am I an idiot?
That should be fine, you can also open the link and see down and right if it says "view the raw file" or something. or copy and paste in a the notepad and then save as controller.ini (remove the txt extension).
FIX94 said that if the new Wii U gamecube adapter is HID then it should be easy to get all 4 ports working. I think they are waiting to see. We wont need bluetooth if it works.
Well, then start coding. Maybe you have bluetooth support ready at the time this controller gets released.Why wouldn't we need bluetooth? The PDP gamecube controllers coming out plug into the wiimotes. They're just as important as the wired controllers.
Well, then start coding. Maybe you have bluetooth support ready at the time this controller gets released.
Are you a Nintendont dev? No? Then I guess that means you have zero say in what is priority.
the most important feature is wiimote / classic controller support.
Why wouldn't we need bluetooth? The PDP gamecube controllers coming out plug into the wiimotes. They're just as important as the wired controllers.
So according to you only people, who are nintendont devs have the right to say what is priority. I see a contradiction to your previous post:
Since you are clearly not dev, I ask myself: Why do you think, you have the right to say what has most priority?