Hacking Nintendont

  • Thread starter Thread starter sabykos
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About the r121 (r122) commit, this is a huge fix since it affected any game that read data around the 520MB area on the disc.

We already know about four games (Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, Quidditch World Cup EUR) that were broken by this so I guess many more could be affected by this,
so any game that freezes in-game or doesn't boot at all might now work again.

Great work of sabykos for finding this bug.
 
About the r121 (r122) commit, this is a huge fix since it affected any game that read data around the 520MB area on the disc.

We already know about four games (Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, Quidditch World Cup EUR) that were broken by this so I guess many more could be affected by this,
so any game that freezes in-game or doesn't boot at all might now work again.

Great work of sabykos for finding this bug.

GSNE8P
Sonic Adventure 2 Battle is now fully playable, it no longer freezes before the end battle.:)

Also fixes a freeze on NFS Most Wanted [GOWE69] that would freeze the game when selecting certain cars.:)

Need For Speed Carbon [GW5E69] is now working with no problems found.:)
 
can anyone check thy P.N 03 blackscreens on boot after 105? it worked well on 105 now it doesnt boot up just blackscreens.
 
Also in r122 the freeze issue in Timesplitters 3 train level is alleviated.
Previously it was freezing in the Factory level when entering sector 3 with Harry Tipper. In later revisions it froze when head-shooting the first guard in the Train level.

Dunno if it is freezing in any other instance, will report if i find anything.

OH btw HOW can i make F Zero GX not freeze in story mode? I have my full 1:1 PAL iso ripped and i prefer Nintendont to Devo as it loads much faster. I read in previous pages that people had it working perfectly when using a cache file.
Is there a cache file for PAL F Zero GX [GFZP01] ?
 
Mario Golf, Winning Eleven 6 and Smash Bros Melee don't freeze anymore on the CG intro.
PN03 NTSC Black screen on boot.
Mario Golf has weird sounds in title screen and menus.
Resident Evil Code Veronica now boots well!
Lord of the rings the third age PAL still black screen on boot.
Dragon's Lair 3D shows a sneek error on the main menu(dsi)
Virtua Striker 2002 freeze at the intro. audiostream game
Zelda Ocarina of Time/Master Quest freeze before game selection.
 
The Legend of Zelda: Collector's Edition (PAL version) freezes after selecting one game on nintendont 1.120. :cry:
Tested release: The_Legend_of_Zelda_Collectors_Edition_PAL_MULTi5_NGC_WORKING_iNTERNAL_For_Wii-SUNSHiNE
Console: Wii 4.3

my original game copy works just fine, only zelda 1 and 2 dont work but that is a problem with missing patches.
 
Check your iso. Lord of the Rings: Third age works flawless, except running too fast
My iso a French 1.1 wich works fine with Dios Mios and Dolphin. But i never been able to boot it via nintendon't.
Redump.org confirmed my md5 and SHA1.
 
I dont know why but I would enjoy this much more than just the title, what do you guys think?
vj66.png
 
i can confirm my freezing on my shrunk Super Mario Sunshine iso is no longer freezing on r122! Awesome job on that bug squashing.

I did load the Zelda promotional disc and tried to launch Majora's Mask but that failed, just a black screen FIX94 - its a USA copy but again all my isos are shrunk, maybe thats the cause?

and YES to the above sorting method! That looks great!
 
Still waiting for audiostream and Eternal Darkness fully working :(


Please be patient, this is not as easy to implement as you think it is, the developers only have so much time to work on this project, audio streaming is not high priority; fixing games and increasing compatibility takes precedence.
 
I assume it's possible to somehow rip saves from a memory card and put them in whatever save directory here?

First boot the game with memory card emulation enabled to the memory card file can be created. Use GCMM to rip the the save off your memory card then use dolphin memory card manager to inject the save file into the memory card file that Nintendont creates

This really needs to be added to the first post. This is asked at least twice a week
 
First boot the game with memory card emulation enabled to the memory card file can be created. Use GCMM to rip the the save off your memory card then use dolphin memory card manager to inject the save file into the memory card file that Nintendont creates

This really needs to be added to the first post. This is asked at least twice a week


I figure that this way, I could use my save that has all the stuff in Super Smash Bros Melee unlocked (it's a pain to unlock everything)

Have you asked sabykos about adding that to the OP? I agree, that should definitely be mentioned in the OP of this thread ;)
 

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