Donkey Kong 64: Recompiled gets native Switch port
@Trinalord777 has released DK64Recomp-NX, a Switch port of Donkey Kong 64: Recompiled - a PC static recompilation of Donkey Kong 64.
Like the PC version, the game is recompiled to native code but instead of Vulkan the Switch build uses GLideN64 on OpenGL instead. It runs as homebrew from the Homebrew Menu and as usual you will need to supply your own compatible ROM as no copyrighted assets are included.
What works
- The whole game, from boot to gameplay, with saves
- 30 fps (the original frame rate) at 960x720
- 16:9 widescreen with the HUD at the screen edges
- Clean 48 kHz audio
- 60 fps: Frame Rate from 30 to 60, with two modes:
- Interpolated (default, recommended): the game keeps its 30 steps per second and an in-between frame is drawn
- Note: The game should run smoothly but it happens frequently the game may feels more slow due to buffering on the framerate; I am currently working to apply a more stable solution; In the meantime I recommend setting FPS to 50
60 fps is available through frame interpolation, and the port also features an in-game options menu and support for mods from the PC version. Version 1.1.2 has just released with frame rate improvements and an experimental 1080p option.
The installation steps, full changelogs, known issues and download links are in the thread below!
Ported with the help of Claude (Anthropic), tested on real hardware.
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Ported with the help of Claude (Anthropic), tested on real hardware.





















