Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,169,236
  • Replies Replies 42,894
  • Likes Likes 194
Man it is such a shame that starfox adventures doesn't work, I've been meaning to replay that and it works horribly on dolphin.


It'll work once audio streaming is implemented, and it's one of the more demanding games for Dolphin, I can't run it that well either lol
 
Too bad Zelda Collector's Edition doesn't work.

I wanted to play Majora's Mask on my TV :(

I don't own a classic controller so...
 
Too bad Zelda Collector's Edition doesn't work.

I wanted to play Majora's Mask on my TV :(

I don't own a classic controller so...

If it's anything like those sonic games then i'm going to assume that once it's fixed that the audio ain't gonna work.
 
Do you know any eta on when it will be? I'm not in a hurry but I'd like to replay it before star fox wii u
Mmmm I cannot tell, depends on the developers.
I think they are prioritizing main compatibility and perhaps bluetooth support (Fix94).
I haven't heard anything about audio streaming being worked on, and it is no easy task, so we might have to waitat least two months as minimum. :/
 
people with boot problem can try the ntsc to pal patch (need pc for this). I have post the method lot of post ago..
 
Batman Begins US still have problems with r95, when it will be fixed?

In the compatibility list it says it hasn't worked ever since the usb merge, and that was months ago, so don't expect it anytime soon and don't ask for it either... If it was as simple as just wanting to fix it, it would have been done already. Play other games meanwhile, or try dolphin.
 
has anybody tried tarzan untamed? and i think donald duck DK (cant remember if that was the other one tbh) but they load fine and the games seem like it would work fine. except when playing "your player/character" is blurred and has graphical issue's. i think i had this issue with 3 games of the simular type. just asking out off curiosity
 
Too bad Zelda Collector's Edition doesn't work.

I wanted to play Majora's Mask on my TV :(

I don't own a classic controller so...
You can play the VC version with a GC controller too ...actually, you should play the VC one instead. The GC version has more lag on certain areas, like when getting in/out of the start screen, for example... it's more prone to crashing too.
 
I have a question, I'm working in a new game cache, but the limits are making the cache worse, the limits are 22MB and 220 lines with files, The Wii have 91MB of RAM memory (3MB GPU buffer/ eDRAM), and GameCube uses 43MB RAM (24 MB Main RAM, 3 MB with Flipper, and 16MB for DVD and audio buffer), Using all the GameCube RAM for Nintendont would be 43MB (I don't know if it is correct because I don't know how Nintendont works very well) 91-43=48, so we have 48MB of RAM left, so after all this, my question is: Can we get that 48MB for caching purposes? Thanks and sorry if it is a stupid question, but I don't know how Nintendont works, because of that I'm asking.
 
I have a question, I'm working in a new game cache, but the limits are making the cache worse, the limits are 22MB and 220 lines with files, The Wii have 91MB of RAM memory (3MB GPU buffer/ eDRAM), and GameCube uses 43MB RAM (24 MB Main RAM, 3 MB with Flipper, and 16MB for DVD and audio buffer), Using all the GameCube RAM for Nintendont would be 43MB (I don't know if it is correct because I don't know how Nintendont works very well) 91-43=48, so we have 48MB of RAM left, so after all this, my question is: Can we get that 48MB for caching purposes? Thanks and sorry if it is a stupid question, but I don't know how Nintendont works, because of that I'm asking.

As far as I understand ( I can be wrong ) All the ram usable is actually used by nintendont, for the loader AND Gamecube games. The rest is a 28mb mem2 ram. Which is usable for caching files.
 
  • Like
Reactions: Oishikatta
Also, after reading previous pages, 22mb is the crediar's cache.txt for ssbm, the actual limit is 28mb :D

So, we have 28MB now? great! it isn't very much but it's something, I will try and see if I can cache something more, thanks for that!

Now my cache uses the 28MB and 220 Lines, the game it's Open World like GTA, so it's difficult to make all the city charge (because 1 part it's 44MB), I'll test if it helps with loading times.
 
Just to say, I have retrieved intermet's cache.txt for luigi mansion. Let's see if I can improve it :creep:

It's there a Luigi Mansion cache? OK, good luck with it!, when you finish that cache, If you want, I can test it, but I don't think the loading times will be more faster, but it's something I think xD.
 
It's there a Luigi Mansion cache? OK, good luck with it!, when you finish that cache, If you want, I can test it, but I don't think the loading times will be more faster, but it's something I think xD.

Sure :) but yeah, why not ? :P
 
  • Like
Reactions: Oishikatta

Site & Scene News

Popular threads in this forum