Hi sorry for asking this but where i can download the nintendont.dol to play mario sunshine etc
It's in the first post dude.
Hi sorry for asking this but where i can download the nintendont.dol to play mario sunshine etc
Yup, USB only.So, does the PS3 controller have to be plugged in the WiiU?
Sweet, thank you.Yup, USB only.
Wasn't Metroid Prime 3 ported to Wii?Edit: Tried the Metroid Prime 3 GC Demo. App crashes on r38
Oh my god, the controls for Luigi's Mansion is excellent with a PS3 controller.
Wasn't Metroid Prime 3 ported to Wii?
Check the first post. There's a link there. There's also a download link on the googlecode page where the code was realeased.So this project was dropped and the source released, but is anybody developing this any further because I can't find any version apart from the zelda WW pre alpha but people are seamingly loading other games?
I hope it's USB and not SD isos
So this project was dropped and the source released, but is anybody developing this any further because I can't find any version apart from the zelda WW pre alpha but people are seamingly loading other games?
I hope it's USB and not SD isos
So anyone with a USB Gecko tried what crediar posted? (that is if anyone even HAS a USB Gecko). Dolphin is completely out of the question and I could not find any other MEM2 dumpers, although it seems like a MEM2 dumper homebrew should be possible since 0x93200000 is part of the cached region (I am probably wrong about how .dol loading works).
This is not related but I been having a similar issue with Smurfs Dance Party on Wii in which if I start the game it freezes on black screen (wiimote remains lit) but when I hit reset the game runs fine, tried different settings and none of them work, I asked Cyan and he didn't know what the problem is, was wondering if anyone knows what's going on!Luigi's Mansion NTSC-U, works fine on r38. Stuck on save screen. A restart seems to fix the problem.
I know I been using them since forever but they still dry out fast and I can't charge while playing like with the PS3, something Nintendo should of done right!
No it doesn't. It uses SD or USB instead of the disk and/or memory cards and work has begun on adding wiimote support. All hardware with the exception of the graphics card is virtualized (which could also be done but there's no need for it)....I assume that's still using GC controllers and all that jazz.
DIOS MIOS runs in gamecube mode, scans for a bunch of specific functions when the game starts and patches them.
Devolution runs direct from HBC like any other homebrew app and executes the game in a virtual environment - all wii hardware is still available and any patching is dynamic (as the code is executed).
Which would mean a little bit less work than having to reverse engineer that information our of a memory dump.It is only closed source to protect the disk verification. The "complex" parts that might be useful for other projects have already been shared with someone who was planning to add something similar to an existing open source app.
I did mention all the graphics issues were related, so all rainbow/scrambled textures should be fixed.
For anyone interested, when gamecube games send the address of a TLUT (texture look-up table) to the graphics processor they send a single word that looks like this:
0x64XYYYYY
where X is undefined (random) and YYYYY is the physical memory address of the TLUT right shifted by five. The reason X is undefined is because the physical memory address will only use bits covering the range up to 0x01FFFFFF (GC only has 0x01800000 bytes of RAM), when you shift that value right by five it becomes 0x000FFFFF. The GPU knows only those bits are valid and ignores the rest, so the GXInitTlutObj function doesn't bother setting the value of X to anything (it will be whatever was left in memory before).
However in wii mode the presence of MEM2 means the physical address of the TLUT can be in the range up to 0x1FFFFFFF, which gives 0x00FFFFFF when right shifted by five. So the GPU does pay attention to the extra four "X" bits, causing bad values to be read into the TLUT caches. The patch I added ensures that the undefined value "X" is always zero.
For some reason I'm not getting past "patched kernel loading ... 4" for any iso