if they move then something is off, since nintendont might read inputs differently than wiiu mode, do recall you are on wii mode with an injection and your gamepad is emulating a CC, all this coded by nintendo itself, so i dont know exactly what parameters they used to do stick values converted to classic controller, my gamepad works fine, make sure you are running version 500 atleast of nintendont to not be outdated.
Okay some games don't drift now but others still do. Could you maybe try Pokemon Colosseum and see if it drifts for you? If not it is probably my stick.
Okay some games don't drift now but others still do. Could you maybe try Pokemon Colosseum and see if it drifts for you? If not it is probably my stick.
some games are very picky with the sticks
Colosseum actually has a bug even on the gamecube where your controller isnt reset so if you start the game with the controller pushed in any direction besides dead neutral, that would be become the neutral so when you let go the character would walk on its own, it was kinda useful for walking out the shadow pokemon xD
anyway just tested colosseum right now and my gamepad works fine, just make sure you dont touch the sticks until the game actaukky starts and they are in the neutral position.
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.
I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.
I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
I could try to figure it out, but I don't know code, so I can't promise anything. Btw, home should restart the console. There's also a button combo to exit.
Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
Post automatically merged:
alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
Post automatically merged:
alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...