if they move then something is off, since nintendont might read inputs differently than wiiu mode, do recall you are on wii mode with an injection and your gamepad is emulating a CC, all this coded by nintendo itself, so i dont know exactly what parameters they used to do stick values converted to classic controller, my gamepad works fine, make sure you are running version 500 atleast of nintendont to not be outdated.
Okay some games don't drift now but others still do. Could you maybe try Pokemon Colosseum and see if it drifts for you? If not it is probably my stick.
Okay some games don't drift now but others still do. Could you maybe try Pokemon Colosseum and see if it drifts for you? If not it is probably my stick.
some games are very picky with the sticks
Colosseum actually has a bug even on the gamecube where your controller isnt reset so if you start the game with the controller pushed in any direction besides dead neutral, that would be become the neutral so when you let go the character would walk on its own, it was kinda useful for walking out the shadow pokemon xD
anyway just tested colosseum right now and my gamepad works fine, just make sure you dont touch the sticks until the game actaukky starts and they are in the neutral position.
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.
I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.
I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
I could try to figure it out, but I don't know code, so I can't promise anything. Btw, home should restart the console. There's also a button combo to exit.
Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
Post automatically merged:
alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
Post automatically merged:
alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the...
Known more widely for their unusual stock price in modern times, GameStop has seen a steady decline as the go-to retail space for US gamers. In what feels like an...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
We are once again here to tell you about a game leaking before its release, but for once, it's not one published by Nintendo. The game files for Microsoft's upcoming...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the...
Known more widely for their unusual stock price in modern times, GameStop has seen a steady decline as the go-to retail space for US gamers. In what feels like an...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...