Hacking Nintendont

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if they move then something is off, since nintendont might read inputs differently than wiiu mode, do recall you are on wii mode with an injection and your gamepad is emulating a CC, all this coded by nintendo itself, so i dont know exactly what parameters they used to do stick values converted to classic controller, my gamepad works fine, make sure you are running version 500 atleast of nintendont to not be outdated.
Can you give me a download link to the Nintendont Forwarder that you're using?
 
Okay some games don't drift now but others still do. Could you maybe try Pokemon Colosseum and see if it drifts for you? If not it is probably my stick.
some games are very picky with the sticks
Colosseum actually has a bug even on the gamecube where your controller isnt reset so if you start the game with the controller pushed in any direction besides dead neutral, that would be become the neutral so when you let go the character would walk on its own, it was kinda useful for walking out the shadow pokemon xD

anyway just tested colosseum right now and my gamepad works fine, just make sure you dont touch the sticks until the game actaukky starts and they are in the neutral position.
 
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
 
I just want BladeGC/BattlerGC compatibility fixed. Is it possible to add a third button mapping that reverses A and B, as well as X and Y? The - button would have to be pressed to change button mappings.
you can reverse buttons. they're in the padreadgc.c file of the source code.
 
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.

I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
 
is there a way to stop the (-) button from remapping the controller? I got a mayflash gc to wiimote adapter that works BEAUTIFULLY and even has the analog triggers. The problem though is that the start button is mapped to be a (-) button if you double press it. This, of course, makes it impossible to spam the start button to skip menus or cutscenes because you will remap the controller in the process.

I know there’s not an ini for Bluetooth buttons and that this “feature” is hard coded but can we get a toggle or something to disable it?
@SaulFabre may be able to do it for you. I'm not at home. It's most likely in the padreadgc.c
 
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That would be much appreciated. It’s hard enough for me but my 5 year olds can’t manage it at all.
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
 
Does the minus button restart the system? I can't remember if it does. You need a specific devkitPPC, libogc, and I think portlibs or else the system freezes when exiting with the buttons iirc.
Minus only changes the mapping of the face buttons in Nintendont. I don’t think there’s anywhere in the system it is set to restart.
 
Minus only changes the mapping of the face buttons in Nintendont. I don’t think there’s anywhere in the system it is set to restart.
I could try to figure it out, but I don't know code, so I can't promise anything. Btw, home should restart the console. There's also a button combo to exit.
 
I think our convo got confused somehow somewhere. I’m only looking to make the minus button stop remapping the controller.
 
I think our convo got confused somehow somewhere. I’m only looking to make the minus button stop remapping the controller.
Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
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alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
 

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Yeah, I know now. I might've seen that part of the code, but it's separate with wiimote, pro controller, and gamepad. I don't know if all use the same remapping button. I'd think it would be under wiimote if it's also separate. I'll just commit out the lines. I have the old devkitPPC, libogc, and portlibs for compiling nintendont, so I'll see if this works later tonight, when I go upstairs again.
Post automatically merged:

alright, it looks like it no longer compiles with the old stuff, but I was able to compile it with the new stuff. I did notice it was updated only 3 months ago, so maybe whoever did that used updated tools. anyway, it seemed too confusing to take out the mapped buttons' minus, but I did find it in padreadgc.c (I think). I simply changed the buttons to the same thing if you were or weren't to press the minus button:
That’s pretty much exactly what I would have done if I knew how to do it CANT wait to test it out with my kids when we aren’t all sick
 
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Keep in mind there are some games where you want to swap the "A" and "B" buttons when using certain controllers.
With those games I’d just set the launcher to use a different Nintendont file. I haven’t found a game like that so far though.
 

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