Hacking Nintendont

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The debug options are different than the log options.

Debug option inside the (USB)loader: used to enable debug device (USBGecko) to see memory/search codes/screenshot/etc. in real time.
DEBUG : this one is the log you want. It's an option you need to enable in the sources and recompile the dol to write logs to SD card. r13 has all DEBUG logs disabled. r5 has Loader DEBUG enabled and Kernel general DEBUG enabled (but the r5 sources has it disabled).

I can recompile r13 with debug enabled if you want it for wiki.


Do you need a HID column?
There are already a lot of columns.


Can you make me one with debug enabled? would like to update the wiki with the dsp of all the games I posted but I have no coding knowledge to do it myself.
 
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FAT32, 32 cluster, r13, replaced boot.dol as per instructions

No FAT device recognized, SDHC 32 GB, Panasonic...am I doing something wrong or is the card incompatible?
 
Cyan could you recompile r13 with debug options set to SD I wanted to check exactly what is going on with HID or if it is HID fault.

Thanks :)
 
Did you try to load the alpha first to see if it worked?

I should probably try that. I'll get a copy of WW..but tbh, I was so disappointed when Crediar decided to use this game for his alpha because it was the day I had my Wind Waker Wii U come in.


Edit: Oh, haha, games folder was in the wrong folder (apps instead of root), going to test now.

Edit 2: Immediate message "No games found" Hm. Will look into this.
 
I should probably try that. I'll get a copy of WW..but tbh, I was so disappointed when Crediar decided to use this game for his alpha because it was the day I had my Wind Waker Wii U come in.
He did that on purpose
 
Does Soul Caliber 2 work with progressive/widescreen patch on? will update the compatibility list once you answer

also whats the size of your compressed iso?
 
I have tried to compile nintendont from sources and start to work on HID as test sandbox, but have problem on kernel.bin compile - file is compiled but is huge aprox 400 mb - I've tested almost all devkitarm versions but same results. It could be sth with linking but if anyone have knowledge please give me some solution.
 
Tales of Symphonia (disc 1) is playable on latest revision. But of course there's no way to switch to disc 2 yet. Memory card emulation also works. Progressive does not work however. Didn't even get an option to use progressive when the game started. The audio is still messed up, but only on actual gameplay. On the anime cutscenes the audio is fine. Iso is uncompressed at 1.35GB.
 
Just tested Fire Emblem Path of Radiance (I really want to play this one again). Unfortunately it suffers from random crashes. The first was during the opening cut scene. The second was on the title screen. The audio is messed up. Progressive doesn't work. It gives you the option to use progressive, but then it says that it's been disabled, even if you choose yes. The biggest problem with this game however is memory card emulation. At the title screen it asks you to create a save file, but when you select yes, it says the memory card is corrupt and can't be used. It does this even after formatting. This is a problem because a game this big needs to have save features. I should also mention that when you play this game on Wii using dios mios, the save feature doesn't work on that either. It can't detect NMM and requires you to use a real GC memory card. Of course that's not possible on Wii U. So I hope one of you guys can fix this issue. This is one of my favorite gamecube games.
 
- I'm Using a SD Card, properly formated in FAT 32 (32 clusters)
- There is no other device plugged on usb ports
- the isos are running on dios mios normally (except the streaming audio on 1080 avalanche)
- Do i need to perform any downgrade on ios ?
- My Wii was updated with "Pimp My Wii" (Dios Mios working fine)
- Using Gamecube Controller
- Still don't get Super mario sunshine to work (when i press "start game" on it, i get black screen) :(



What could it be wrong?
 
- you don't need to downgrade IOS (on the contrary, Nintendont require latest IOS58 version)
- remove all your MemoryCard/usbgecko/device connected on memory card port.
- try plugging an USB device (HDD/Flashdrive. r5 had a problem if you didn't connected one)
- try another game to see if the problem is mario sunshine or your setup
- try another ISO/region.
 

Ok and thank you for the answer

J have no luck my HDD is not recognized vWii with nindendont yet it works very well with CFG for Wii games

I have message that the drive is not connected or there is no directory games

I try to SD card but black screen and direct the reboot menu WiiU

excuse me if my English is not very good
 

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