What makes you you think that the lag still has anything to do with the controllers?]
If you can somehow implement 1:1 joystick support in the same way the dolphin developers did that should solve the lag issue
https://wiki.dolphin-emu.org/index....eCube_Controller_Adapter_for_Wii_U_in_Dolphin
Yea,/ it's as if the program freezes up on the vwii. The ps2 controller does have the analog light come on and off and the adapter lights up...
take a picture of your screen?
there you have it folks not all ps2 to usb/360 adapters work with nintendont.Compatible controllers/adapters would have a bar of numbers below all that. If the bar doesn't appear/doesn't change then it's not compatible.
based on the xtokki web site that adapter outputs to an xbox 360. xbox360 is not hid compatable. If you want to use that adapter you will need to get another adapter to convert the xbox 360 signal to hid.there you have it folks not all ps2 to usb/360 adapters work with nintendont.
Hi everybody,
Thank a lot for this very great and very useful software.
I tried it and I would like to report a problem with the game SRS : street racing syndicate and maybe some other games...
The game not freeze but blocks when women ask to do a challenge in the street in street mode. We don't hear her voice and she continue moving like in an infinite loop after confirming accepting the challenge with A button. it doesn't happen with neogamma and wiigator MIOS v10. I tried both US and EUR version with unshrunk files. I have the same result with burned mini DVDR. unlike reporting in nintendont compatibilty thread, Autosave seems to work well in PAL version. for information, I used nintendont 2.265
Best regards
I'm having the same problem, are you using PAL or NTSC backups? the blackscreen only seems to happen on PAL games when forcing 480p. The "disc by default" is a usb loader gx setting though, it shouldn't have any effect on nitendont, unless it's been added after v2.265.
Are you on a normal Wii with gamecube ports? Turn on native controls if you are
So turn off the Wiimote and play your damn game.It is SO frustrating that when I am ready to start a game via loader, Wiimote registers automatically as controller 1 and Wii U Pro as controller 2 and I am stuck to play my desired game with a controller I do not want to use. I wish we had the OPTION (from the settings menu) to choose a control method for each game. This is getting extremely annoying....
Everything runs fine with native on a wii. So the lag difference must come from the fact that dolphin uses 1:1 joystick input where nintendont does not. Is there a way to do this so the dead zones etc can be just as precise.What makes you you think that the lag still has anything to do with the controllers?
The feedback on the smash boards has been nonexistant after the changes that were done for meele and all the general changes that could affect meele. Assuming its not already working prefectly with todays version.
Does running on a wii from an sd card , native on, everything else off/default, analog tv run perfectly or not?
If that runs perfectly turn native off, Does it still run perfectly?
If it still runs perfectly turn hid on, max pads = 0, plug in the gamecube adapter for wii u into the usb port and move the gamecube controller to it. does it still work perfectly?
Once you have gone through the controllers you can start changing other options (wide screen, resolution, digital monitor) one at a time to see how it affects lag.
You do know that you can not navigate through vWii menus and HBC without a Wiimote,right?So turn off the Wiimote and play your damn game.
and you do know ingame if you press the shutdown button on the wiimote itself it will shutdown only the wiimote instead of the console and all bt devices will be moved foward dont you?You do know that you can not navigate through vWii menus and HBC without a Wiimote,right?
and you do know ingame if you press the shutdown button on the wiimote itself it will shutdown only the wiimote instead of the console and all bt devices will be moved foward dont you?
The joystick input is configurable in booth. The default controller.ini for the gamecube adapter for wii u is set to give you 1:1Everything runs fine with native on a wii. So the lag difference must come from the fact that dolphin uses 1:1 joystick input where nintendont does not. Is there a way to do this so the dead zones etc can be just as precise.
It is SO frustrating that when I am ready to start a game via loader, Wiimote registers automatically as controller 1 and Wii U Pro as controller 2 and I am stuck to play my desired game with a controller I do not want to use. I wish we had the OPTION (from the settings menu) to choose a control method for each game. This is getting extremely annoying....